Player Matchup

Hercules
Hercules
Gold IV
Kiester895
Hercules
Gold IV
Level 147
God Stats
0W - 2L
1,308 SR
Queue Stats
12W - 6L
1,873 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond III
aNotorious-
Sun Wukong
Diamond III
Level 160
God Stats
1W - 2L
1,521 SR
Queue Stats
59W - 37L
2,127 MMR
Solo
Ra
Ra
Silver II
lorenzo_returns
Ra
Silver II
Level 128
God Stats
1W - 1L
1,715 SR
Queue Stats
15W - 14L
1,580 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,515 SR
1,860 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 178
1,887 SR
1,986 MMR
Serqet
Serqet
Platinum V
GOTTSAVIOR
Serqet
Platinum V
Level 227
God Stats
10W - 2L
1,960 SR
Queue Stats
210W - 203L
1,727 MMR
Solo
Fafnir
Fafnir
Platinum IV
KingBigDuck
Fafnir
Platinum IV
Level 148
God Stats
31W - 18L
1,631 SR
Queue Stats
182W - 172L
1,662 MMR
Solo
Anhur
Anhur
Masters
thorista
Anhur
Masters
Level 158
God Stats
18W - 4L
2,069 SR
Queue Stats
58W - 11L
2,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Kiester895
Hercules
16
1 / 4 / 6
10,566
660
12,718
21,718
24,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Sun Wukong
aNotorious-
Sun Wukong
16
4 / 3 / 3
10,893
681
16,983
24,078
24,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
2 / 5 / 4
10,399
650
9,005
9,049
5,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
Ne ZhaAchillesKuzenboThothCharon

VS

Bans
OsirisAresScyllaCerberusMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GOTTSAVIOR
Serqet
16
2 / 4 / 9
11,455
716
8,444
14,695
17,499
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
17
2 / 1 / 7
11,440
715
12,563
13,512
18,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Anhur
thorista
Anhur
20
8 / 2 / 4
13,568
848
22,773
22,600
11,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
7
Kills
12
12
Deaths
7
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Serqet
GOTTSAVIOR
Serqet
2
4
9
1.63
L
Hercules
Kiester895
Hercules
1
4
6
1
W
Fafnir
2
1
7
5.5
L
Sun Wukong
aNotorious-
Sun Wukong
4
3
3
1.83
L
2
5
4
0.8
W
Anhur
thorista
Anhur
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,706
Damage
43,780
54,845
Taken
50,807
54,292
Mitigated
48,163
14,071
Healing
21,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
GOTTSAVIOR
Serqet
8,444
1,346
0
2,485
14,695
17,499
359
3,302
10,162
0
24,077
L
Hercules
Kiester895
Hercules
12,718
3,063
0
3,877
21,718
24,597
342
4,353
16,746
0
35,666
W
Fafnir
12,563
3,357
0
6,040
13,512
18,838
649
3,436
9,179
29,387
3,099
L
Sun Wukong
aNotorious-
Sun Wukong
16,983
3,441
0
6,513
24,078
24,274
49
4,088
19,531
0
49,079
L
9,005
630
2,278
1,403
9,049
5,421
390
2,547
6,082
49,333
0
W
Anhur
thorista
Anhur
22,773
14,647
0
12,594
22,600
11,826
2,406
2,247
18,969
0
110,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,858
Gold Earned
36,463
181
Minions Killed
209
0
Camps Cleared
0
881,920
Distance Traveled
932,341
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,455
716
34
2
0
298,426
0
L
Hercules
10,566
660
47
3
0
305,766
2
W
Fafnir
11,440
715
29
2
0
321,959
3
L
Sun Wukong
10,893
681
57
4
0
297,377
2
L
Ra
10,399
650
77
5
0
278,777
2
W
Anhur
13,568
848
146
9
0
311,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role