Player Matchup

Neith
Neith
 
Neith
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
 
Pele
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Dead_Ranger
Merlin
Level 180
God Stats
1W - 4L
1,311 SR
Queue Stats
171W - 188L
1,446 Elo+
Solo
Artio
Artio
Lost_Mythra
Artio
Level 148
God Stats
1W - 1L
1,689 SR
Queue Stats
71W - 82L
1,444 Elo+
Party 1
Team Averages
Level 120
1,500 SR
1,478 Elo+

VS

Team Averages
Level 107
1,676 SR
1,446 Elo+
Ymir
Ymir
Angilico23
Ymir
Level 127
God Stats
2W - 0L
1,753 SR
Queue Stats
42W - 62L
1,428 Elo+
Solo
Mulan
Mulan
Físter
Mulan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,446 Elo+
Solo
Shiva
Shiva
OlegPobo4iy
Shiva
Level 101
God Stats
4W - 0L
1,876 SR
Queue Stats
123W - 107L
1,531 Elo+
Solo
Freya
Freya
WuLf667
Freya
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 53L
1,498 Elo+
Solo
Artio
Artio
Zexstrum
Artio
Level 124
God Stats
2W - 0L
1,753 SR
Queue Stats
6W - 7L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 2
5,346
1,069
4,138
3,036
1,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
 
Tiamat
10
1 / 1 / 0
5,226
1,045
4,037
1,959
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
 
Pele
7
0 / 1 / 2
4,674
935
2,532
2,902
1,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
12
1 / 0 / 3
5,572
1,114
7,709
1,189
362
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

7
0 / 3 / 2
4,828
966
3,603
5,596
3,637
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,592
1,118
1,851
8,465
5,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Mulan
Físter
Mulan
9
2 / 1 / 1
5,424
1,085
1,251
4,334
2,995
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

10
1 / 0 / 4
5,384
1,077
4,883
6,453
3,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Freya
WuLf667
Freya
10
0 / 1 / 3
5,221
1,044
2,238
4,478
1,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Artio
Zexstrum
Artio
9
0 / 1 / 5
5,094
1,019
3,261
5,191
4,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
3
Kills
5
5
Deaths
4
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
2
2
L
Tiamat
 
Tiamat
1
1
0
1
L
Pele
 
Pele
0
1
2
1
W
2
1
2
3
L
Merlin
1
0
3
2.5
W
Mulan
Físter
Mulan
2
1
1
2.5
L
0
3
2
0.33
W
1
0
4
3
W
Freya
WuLf667
Freya
0
1
3
1.5
W
Artio
Zexstrum
Artio
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,019
Damage
13,484
14,682
Taken
28,921
7,848
Mitigated
19,185
5,476
Healing
13,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,138
1,395
202
919
3,036
1,083
0
1,648
1,142
0
8,413
L
Tiamat
 
Tiamat
4,037
153
417
563
1,959
1,558
0
1,269
663
8,905
0
L
Pele
 
Pele
2,532
500
132
1,314
2,902
1,208
0
903
1,807
0
4,574
W
1,851
236
1,295
3,355
8,465
5,951
0
3,819
4,646
2,469
174
L
Merlin
7,709
499
410
631
1,189
362
0
26
1,124
15,784
0
W
Mulan
Físter
Mulan
1,251
272
0
110
4,334
2,995
0
2,121
2,213
0
3,013
L
3,603
390
385
503
5,596
3,637
0
3,066
2,157
5,326
270
W
4,883
807
522
3,022
6,453
3,861
0
3,608
2,845
0
10,658
W
Freya
WuLf667
Freya
2,238
626
800
1,506
4,478
1,804
40
2,050
2,428
13,292
0
W
Artio
Zexstrum
Artio
3,261
332
1,682
1,597
5,191
4,574
0
3,601
1,590
5,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,646
Gold Earned
26,715
47
Minions Killed
55
0
Camps Cleared
0
365,155
Distance Traveled
480,157
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,346
1,069
9
2
0
104,764
0
L
Tiamat
5,226
1,045
12
2
0
67,241
0
L
Pele
4,674
935
3
1
0
44,330
0
W
Ymir
5,592
1,118
2
0
0
95,889
0
L
Merlin
5,572
1,114
21
4
0
94,385
0
W
Mulan
5,424
1,085
3
1
0
88,806
0
L
Artio
4,828
966
2
0
0
54,435
0
W
Shiva
5,384
1,077
8
2
0
109,638
0
W
Freya
5,221
1,044
31
6
0
92,345
0
W
Artio
5,094
1,019
11
2
0
93,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role