Player Matchup

Xing Tian
Xing Tian
DarkSyren
Xing Tian
Level 173
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 84L
1,518 Elo+
Solo
Izanami
Izanami
DevilzHand-66777
Izanami
Level 139
God Stats
0W - 2L
1,330 SR
Queue Stats
114W - 109L
1,428 Elo+
Solo
Anubis
Anubis
KeterPeter
Anubis
Level 144
God Stats
4W - 1L
1,657 SR
Queue Stats
23W - 10L
1,662 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Zakrros
Tsukuyomi
Level 100
God Stats
14W - 8L
1,695 SR
Queue Stats
51W - 41L
1,569 Elo+
Party 1
Sobek
Sobek
zwilloo
Sobek
Level 153
God Stats
0W - 1L
1,180 SR
Queue Stats
23W - 12L
1,633 Elo+
Party 1
Team Averages
Level 142
1,473 SR
1,562 Elo+

VS

Team Averages
Level 96
1,548 SR
1,508 Elo+
Khepri
Khepri
 
Khepri
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BerlinAslan4567
Ishtar
Level 81
God Stats
2W - 0L
1,628 SR
Queue Stats
89W - 96L
1,503 Elo+
Solo
Zhong Kui
Zhong Kui
BiggusBeanius
Zhong Kui
Level 65
God Stats
3W - 5L
1,114 SR
Queue Stats
112W - 116L
1,478 Elo+
Party 2
Gilgamesh
Gilgamesh
DarkRime21
Gilgamesh
Level 102
God Stats
5W - 4L
1,543 SR
Queue Stats
40W - 32L
1,519 Elo+
Solo
Ravana
Ravana
Xicari
Ravana
Level 122
God Stats
6W - 0L
1,953 SR
Queue Stats
78W - 76L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DarkSyren
Xing Tian
14
0 / 1 / 3
8,277
460
8,318
14,206
15,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 6 / 1
8,870
493
12,206
13,348
5,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
KeterPeter
Anubis
15
0 / 4 / 3
8,398
467
5,478
10,664
5,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Tsukuyomi
Zakrros
Tsukuyomi
15
3 / 6 / 3
8,339
463
11,420
19,338
8,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Mace

Mace

+10
Physical Power

Sobek
zwilloo
Sobek
14
4 / 3 / 0
8,745
486
12,267
28,451
24,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
1 / 1 / 5
8,701
483
3,961
11,385
9,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

17
2 / 1 / 5
10,345
575
9,600
12,334
5,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
BiggusBeanius
Zhong Kui
17
6 / 2 / 5
11,093
616
18,612
15,716
12,536
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Gilgamesh
DarkRime21
Gilgamesh
16
2 / 3 / 3
10,334
574
15,962
19,583
12,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ravana
Xicari
Ravana
18
9 / 2 / 6
10,925
607
14,468
12,747
5,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
44
9
Kills
20
20
Deaths
9
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
1
5
3.5
W
2
1
5
4.5
W
Zhong Kui
BiggusBeanius
Zhong Kui
6
2
5
4.25
W
Gilgamesh
DarkRime21
Gilgamesh
2
3
3
1.17
L
Xing Tian
DarkSyren
Xing Tian
0
1
3
1.5
L
2
6
1
0.42
L
Anubis
KeterPeter
Anubis
0
4
3
0.38
W
Ravana
Xicari
Ravana
9
2
6
6
L
Tsukuyomi
Zakrros
Tsukuyomi
3
6
3
0.75
L
Sobek
zwilloo
Sobek
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,689
Damage
62,603
86,007
Taken
71,765
58,937
Mitigated
45,892
28,651
Healing
27,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,961
386
0
3,153
11,385
9,701
30
4,005
7,268
24,163
0
W
9,600
5,331
0
5,405
12,334
5,535
718
1,377
10,913
0
98,476
W
Zhong Kui
BiggusBeanius
Zhong Kui
18,612
4,435
0
9,624
15,716
12,536
40
5,861
9,725
94,025
4,606
W
Gilgamesh
DarkRime21
Gilgamesh
15,962
5,885
0
3,837
19,583
12,338
0
7,606
10,575
0
78,519
L
Xing Tian
DarkSyren
Xing Tian
8,318
878
0
2,922
14,206
15,314
0
5,024
9,182
32,802
0
L
12,206
8,389
0
2,038
13,348
5,385
277
2,766
10,582
0
82,861
L
Anubis
KeterPeter
Anubis
5,478
213
195
2,861
10,664
5,348
0
4,712
5,952
82,656
0
W
Ravana
Xicari
Ravana
14,468
5,298
0
5,748
12,747
5,782
0
4,546
8,067
0
86,195
L
Tsukuyomi
Zakrros
Tsukuyomi
11,420
3,385
0
8,020
19,338
8,371
0
4,785
14,553
0
77,963
L
Sobek
zwilloo
Sobek
12,267
1,364
0
12,615
28,451
24,519
0
4,589
23,862
48,377
1,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,629
Gold Earned
51,398
534
Minions Killed
560
0
Camps Cleared
0
1,755,538
Distance Traveled
1,846,262
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,701
483
23
1
0
368,290
5
W
Ishtar
10,345
575
145
8
0
351,971
4
W
Zhong Kui
11,093
616
150
8
0
359,249
2
W
Gilgamesh
10,334
574
126
7
0
344,123
0
L
Xing Tian
8,277
460
40
2
0
372,104
0
L
Izanami
8,870
493
143
8
0
297,705
3
L
Anubis
8,398
467
143
8
0
333,780
1
W
Ravana
10,925
607
116
6
0
422,629
1
L
Tsukuyomi
8,339
463
110
6
0
393,706
4
L
Sobek
8,745
486
98
5
0
358,243
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role