Player Matchup

Osiris
Osiris
Gold II
Cole0411
Osiris
Gold II
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 14L
1,806 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
andrecruz27
Baron Samedi
Platinum IV
Level 149
God Stats
2W - 1L
1,561 SR
Queue Stats
44W - 57L
1,816 MMR
Solo
Anhur
Anhur
Diamond I
thorista
Anhur
Diamond I
Level 158
God Stats
18W - 4L
2,042 SR
Queue Stats
58W - 11L
2,490 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,701 SR
2,037 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,785 SR
1,692 MMR
Agni
Agni
Gold II
 
Agni
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hun Batz
Hun Batz
Gold I
Bad__At__Ranked
Hun Batz
Gold I
Level 88
God Stats
2W - 4L
2,103 SR
Queue Stats
97W - 83L
1,639 MMR
Party 1
Atlas
Atlas
Platinum II
hans-im-gluck1
Atlas
Platinum II
Level 212
God Stats
51W - 31L
1,751 SR
Queue Stats
219W - 170L
1,936 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Cole0411
Osiris
13
2 / 0 / 6
7,928
793
10,882
9,923
10,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Baron Samedi
andrecruz27
Baron Samedi
13
2 / 2 / 6
8,058
806
5,861
7,855
5,875
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
thorista
Anhur
15
4 / 0 / 3
8,891
889
9,807
14,021
5,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
Ne ZhaThothAchillesCharonPersephone

VS

Bans
KuzenboUllrBacchusHou YiAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 2 / 1
6,949
695
6,355
5,844
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
11
0 / 2 / 2
6,613
661
9,339
11,802
8,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
1 / 4 / 1
6,674
667
8,331
12,477
12,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
8
Kills
2
2
Deaths
8
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
2
1
0.75
L
Hun Batz
0
2
2
0.5
W
Osiris
Cole0411
Osiris
2
0
6
5
W
Baron Samedi
andrecruz27
Baron Samedi
2
2
6
2.5
L
1
4
1
0.38
W
Anhur
thorista
Anhur
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,550
Damage
24,025
31,799
Taken
30,123
22,137
Mitigated
23,231
13,704
Healing
5,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,355
683
0
1,444
5,844
2,078
0
1,375
4,290
33,345
0
L
Hun Batz
9,339
1,594
0
2,006
11,802
8,815
0
1,929
9,244
0
19,586
W
Osiris
Cole0411
Osiris
10,882
3,028
0
2,065
9,923
10,715
126
4,286
5,186
0
22,829
W
Baron Samedi
andrecruz27
Baron Samedi
5,861
552
1,571
2,872
7,855
5,875
261
3,370
4,131
27,165
0
L
8,331
2,340
0
2,200
12,477
12,338
0
2,577
9,458
18,093
741
W
Anhur
thorista
Anhur
9,807
6,758
0
7,196
14,021
5,547
1,889
5,697
7,271
0
53,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,877
Gold Earned
20,236
169
Minions Killed
121
0
Camps Cleared
0
616,678
Distance Traveled
610,559
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,949
695
66
7
0
190,413
4
L
Hun Batz
6,613
661
27
3
0
219,389
1
W
Osiris
7,928
793
21
2
0
223,647
0
W
Baron Samedi
8,058
806
37
4
0
187,524
0
L
Atlas
6,674
667
28
3
0
200,757
2
W
Anhur
8,891
889
111
11
0
205,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role