Player Matchup

Thoth
Thoth
Gold I
 
Thoth
Gold I
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Gold V
 
Da Ji
Gold V
Level 276
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold IV
Broleebro
Cthulhu
Gold IV
Level 60
God Stats
6W - 3L
1,753 SR
Queue Stats
92W - 90L
1,410 MMR
Solo
Medusa
Medusa
Silver I
PawnageLettuce
Medusa
Silver I
Level 150
God Stats
8W - 1L
1,879 SR
Queue Stats
115W - 120L
1,135 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
thaaat guy
Kuzenbo
Silver I
Level 190
God Stats
1W - 2L
1,400 SR
Queue Stats
51W - 53L
1,116 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,607 SR
1,332 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 173
1,518 SR
1,330 MMR
Poseidon
Poseidon
Silver V
 
Poseidon
Silver V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold IV
Aetherns
Loki
Gold IV
Level 155
God Stats
15W - 7L
1,666 SR
Queue Stats
44W - 37L
1,434 MMR
Party 2
Martichoras
Martichoras
Silver III
TX Endwood
Martichoras
Silver III
Level 171
God Stats
4W - 9L
1,276 SR
Queue Stats
101W - 124L
1,020 MMR
Solo
Merlin
Merlin
Gold IV
Xaramyth
Merlin
Gold IV
Level 198
God Stats
0W - 2L
1,236 SR
Queue Stats
44W - 37L
1,434 MMR
Party 2
Ymir
Ymir
Gold IV
shadow man19
Ymir
Gold IV
Level 183
God Stats
5W - 2L
1,912 SR
Queue Stats
120W - 117L
1,261 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
19
6 / 0 / 2
11,764
619
11,501
6,933
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
 
Da Ji
17
4 / 1 / 6
10,489
552
10,269
16,755
7,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Broleebro
Cthulhu
16
0 / 2 / 6
10,658
561
8,048
15,423
16,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 1 / 3
10,638
560
7,584
12,150
5,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

Kuzenbo
thaaat guy
Kuzenbo
15
1 / 0 / 6
10,087
531
5,414
14,907
19,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Bake KujiraAgniAthenaVamana

VS

Bans
OdinSobekThanatosMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
0 / 3 / 2
8,325
438
5,925
16,324
5,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Loki
18
1 / 4 / 1
10,617
559
5,415
14,818
5,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Martichoras
TX Endwood
Martichoras
15
1 / 2 / 0
9,314
490
3,911
10,936
4,428
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Mace

Mace

+10
Physical Power

Merlin
Xaramyth
Merlin
15
1 / 1 / 2
9,107
479
6,038
8,672
2,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
1 / 5 / 1
8,483
446
2,711
15,011
11,820
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
15
Kills
4
4
Deaths
15
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
6
0
2
7
W
Da Ji
 
Da Ji
4
1
6
7
L
Poseidon
 
Poseidon
0
3
2
0.33
L
Loki
1
4
1
0.38
W
Cthulhu
Broleebro
Cthulhu
0
2
6
1.5
W
4
1
3
5.5
L
Martichoras
TX Endwood
Martichoras
1
2
0
0.5
L
Merlin
Xaramyth
Merlin
1
1
2
2
L
1
5
1
0.3
W
Kuzenbo
thaaat guy
Kuzenbo
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,816
Damage
24,000
66,168
Taken
65,761
52,428
Mitigated
30,234
27,135
Healing
13,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
11,501
339
0
2,417
6,933
2,904
996
2,129
4,688
102,636
362
W
Da Ji
 
Da Ji
10,269
3,208
0
9,613
16,755
7,794
0
4,550
11,901
0
84,617
L
Poseidon
 
Poseidon
5,925
689
0
3,876
16,324
5,742
0
3,715
12,305
70,227
0
L
Loki
5,415
1,324
0
2,418
14,818
5,760
2,799
5,289
9,076
0
97,601
W
Cthulhu
Broleebro
Cthulhu
8,048
469
337
4,074
15,423
16,716
459
4,935
10,261
66,452
3,649
W
7,584
2,982
0
4,724
12,150
5,987
2,415
2,225
9,845
0
96,643
L
Martichoras
TX Endwood
Martichoras
3,911
1,376
0
4,462
10,936
4,428
0
3,121
7,713
0
65,469
L
Merlin
Xaramyth
Merlin
6,038
231
0
1,069
8,672
2,484
0
3,624
4,673
60,102
261
L
2,711
554
0
1,996
15,011
11,820
0
6,816
7,665
24,998
1,309
W
Kuzenbo
thaaat guy
Kuzenbo
5,414
2,039
0
5,970
14,907
19,027
347
4,069
10,703
35,137
5,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,636
Gold Earned
45,846
632
Minions Killed
552
0
Camps Cleared
0
1,944,703
Distance Traveled
1,831,952
7
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,764
619
184
10
0
390,649
0
W
Da Ji
10,489
552
122
6
0
428,598
0
L
Poseidon
8,325
438
107
6
0
365,978
2
L
Loki
10,617
559
158
8
0
414,297
4
W
Cthulhu
10,658
561
145
8
0
383,975
1
W
Medusa
10,638
560
132
7
0
361,364
2
L
Martichoras
9,314
490
115
6
0
381,250
8
L
Merlin
9,107
479
133
7
0
350,058
3
L
Ymir
8,483
446
39
2
0
320,369
8
W
Kuzenbo
10,087
531
49
3
0
380,117
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role