Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Awick
Chronos
Level 128
God Stats
5W - 4L
1,916 SR
Queue Stats
143W - 135L
1,521 Elo+
Solo
Anubis
Anubis
ChargeShoot
Anubis
Level 140
God Stats
5W - 1L
1,733 SR
Queue Stats
25W - 22L
1,507 Elo+
Solo
Chaac
Chaac
Deathix Six
Chaac
Level 173
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 175L
1,553 Elo+
Solo
Nut
Nut
Penguin1_1999
Nut
Level 157
God Stats
25W - 18L
1,592 SR
Queue Stats
26W - 20L
1,534 Elo+
Solo
Team Averages
Level 146
1,648 SR
1,523 Elo+

VS

Team Averages
Level 117
1,520 SR
1,527 Elo+
Terra
Terra
 
Terra
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ICantHitMyAutos
Danzaburou
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 3L
1,725 Elo+
Solo
Kukulkan
Kukulkan
Randwick Race 7
Kukulkan
Level 45
God Stats
13W - 16L
1,505 SR
Queue Stats
23W - 44L
1,342 Elo+
Solo
Cernunnos
Cernunnos
Sanz1994
Cernunnos
Level 148
God Stats
36W - 38L
1,613 SR
Queue Stats
90W - 94L
1,559 Elo+
Solo
Anubis
Anubis
steelgear45
Anubis
Level 156
God Stats
1W - 1L
1,482 SR
Queue Stats
37W - 44L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 1 / 1
7,335
917
10,415
8,261
6,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
Awick
Chronos
13
0 / 0 / 3
6,634
829
4,693
3,545
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
13
0 / 2 / 0
6,433
804
3,545
3,900
1,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 1 / 0
6,417
802
7,657
6,144
5,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 1 / 1
6,392
799
3,869
5,978
2,348
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
0 / 0 / 3
6,646
831
3,807
9,298
6,636
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
ICantHitMyAutos
Danzaburou
13
5 / 1 / 0
7,873
984
8,346
8,394
3,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
12
0 / 1 / 0
6,245
781
2,302
4,684
1,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cernunnos
Sanz1994
Cernunnos
13
0 / 1 / 0
6,360
795
3,312
7,547
3,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
12
0 / 1 / 1
6,234
779
3,785
5,785
3,228
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
4
Kills
5
5
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
1
3.5
L
Terra
 
Terra
0
0
3
1.5
W
Chronos
Awick
Chronos
0
0
3
1.5
W
Anubis
0
2
0
0
W
1
1
0
1
L
Danzaburou
ICantHitMyAutos
Danzaburou
5
1
0
5
W
0
1
1
0.5
L
Kukulkan
0
1
0
0
L
Cernunnos
Sanz1994
Cernunnos
0
1
0
0
L
Anubis
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,179
Damage
21,552
27,828
Taken
35,708
17,810
Mitigated
18,340
6,916
Healing
7,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,415
455
234
2,504
8,261
6,986
0
2,783
5,478
28,100
828
L
Terra
 
Terra
3,807
808
669
1,560
9,298
6,636
0
4,803
3,978
7,369
1,609
W
Chronos
Awick
Chronos
4,693
1,019
0
661
3,545
1,352
1,361
1,168
2,377
13,262
463
W
Anubis
3,545
111
0
190
3,900
1,863
0
363
3,537
16,148
474
W
7,657
240
0
2,342
6,144
5,261
0
2,701
3,443
87
18,777
L
Danzaburou
ICantHitMyAutos
Danzaburou
8,346
4,050
0
2,054
8,394
3,490
0
4,242
3,654
0
25,450
W
3,869
1,624
0
985
5,978
2,348
273
2,274
3,704
0
21,227
L
Kukulkan
2,302
158
0
0
4,684
1,745
0
2,317
2,122
13,445
510
L
Cernunnos
Sanz1994
Cernunnos
3,312
970
0
1,615
7,547
3,241
72
4,125
3,201
0
21,399
L
Anubis
3,785
205
0
1,111
5,785
3,228
0
1,509
4,029
19,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,211
Gold Earned
33,358
187
Minions Killed
164
0
Camps Cleared
0
820,579
Distance Traveled
836,882
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,335
917
46
6
0
185,856
0
L
Terra
6,646
831
15
2
0
198,220
0
W
Chronos
6,634
829
34
4
0
161,570
1
W
Anubis
6,433
804
36
5
0
151,244
0
W
Chaac
6,417
802
31
4
0
173,509
0
L
Danzaburou
7,873
984
50
6
0
160,966
0
W
Nut
6,392
799
40
5
0
148,400
2
L
Kukulkan
6,245
781
32
4
0
171,657
0
L
Cernunnos
6,360
795
33
4
0
162,264
2
L
Anubis
6,234
779
34
4
0
143,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role