Player Matchup

Hachiman
Hachiman
Silver III
A1zm
Hachiman
Silver III
Level 53
God Stats
6W - 5L
1,648 SR
Queue Stats
19W - 33L
1,272 MMR
Solo
Mercury
Mercury
Silver III
Damiu
Mercury
Silver III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 28L
1,113 MMR
Solo
Charon
Charon
Silver II
IvonVFudge
Charon
Silver II
Level 158
God Stats
1W - 1L
1,264 SR
Queue Stats
25W - 37L
1,216 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
lRitchiee
Cu Chulainn
Silver I
Level 148
God Stats
16W - 17L
1,608 SR
Queue Stats
65W - 73L
1,248 MMR
Solo
Ra
Ra
Gold III
ultimatestorm34
Ra
Gold III
Level 157
God Stats
4W - 3L
1,859 SR
Queue Stats
68W - 83L
1,257 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,576 SR
1,221 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,498 SR
1,348 MMR
Ravana
Ravana
Silver II
 
Ravana
Silver II
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver II
 
Cupid
Silver II
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Silver I
Cupti
Charybdis
Silver I
Level 107
God Stats
21W - 18L
1,598 SR
Queue Stats
181W - 197L
1,263 MMR
Solo
Athena
Athena
Bronze IV
Mangopotato5863
Athena
Bronze IV
Level 50
God Stats
2W - 3L
1,500 SR
Queue Stats
60W - 92L
1,262 MMR
Solo
Chaac
Chaac
Silver I
TLOTI
Chaac
Silver I
Level 122
God Stats
3W - 4L
1,392 SR
Queue Stats
113W - 129L
1,217 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
A1zm
Hachiman
16
4 / 2 / 3
9,620
601
8,321
11,668
4,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Mercury
Damiu
Mercury
13
2 / 1 / 5
7,784
487
7,949
14,154
7,296
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Charon
IvonVFudge
Charon
13
1 / 1 / 7
8,673
542
5,513
13,012
11,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
lRitchiee
Cu Chulainn
15
1 / 2 / 1
9,314
582
12,191
14,015
15,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
6 / 2 / 3
9,846
615
14,694
10,805
5,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
AnhurBake KujiraKukulkanLoki

VS

Bans
BacchusGilgameshSurtrAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
16
2 / 3 / 2
8,757
547
5,831
14,062
6,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
 
Cupid
13
2 / 5 / 1
8,048
503
12,428
13,502
5,383
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charybdis
Cupti
Charybdis
14
2 / 4 / 1
8,220
514
7,334
9,521
3,287
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 1 / 2
7,281
455
3,407
13,619
11,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
TLOTI
Chaac
16
2 / 1 / 0
9,286
580
7,288
16,144
14,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
14
Kills
8
8
Deaths
14
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
3
2
1
L
Cupid
 
Cupid
2
5
1
0.5
W
Hachiman
A1zm
Hachiman
4
2
3
2.75
L
Charybdis
Cupti
Charybdis
2
4
1
0.63
W
Mercury
Damiu
Mercury
2
1
5
4.5
W
Charon
IvonVFudge
Charon
1
1
7
4.5
L
0
1
2
1
L
Chaac
TLOTI
Chaac
2
1
0
2
W
Cu Chulainn
lRitchiee
Cu Chulainn
1
2
1
0.75
W
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,668
Damage
36,288
63,654
Taken
66,848
44,738
Mitigated
41,431
22,490
Healing
22,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
5,831
1,971
0
5,047
14,062
6,268
0
3,880
9,932
0
77,166
L
Cupid
 
Cupid
12,428
7,819
166
3,991
13,502
5,383
0
6,596
6,400
263
65,005
W
Hachiman
A1zm
Hachiman
8,321
5,020
0
6,822
11,668
4,855
316
394
11,274
0
85,959
L
Charybdis
Cupti
Charybdis
7,334
4,641
0
2,147
9,521
3,287
288
2,299
7,138
0
65,471
W
Mercury
Damiu
Mercury
7,949
3,738
0
3,701
14,154
7,296
0
897
13,257
0
51,880
W
Charon
IvonVFudge
Charon
5,513
940
0
3,247
13,012
11,336
175
977
12,035
28,014
2,882
L
3,407
680
0
2,805
13,619
11,932
0
5,065
8,304
21,010
1,384
L
Chaac
TLOTI
Chaac
7,288
2,650
0
7,844
16,144
14,561
0
48
16,096
0
87,082
W
Cu Chulainn
lRitchiee
Cu Chulainn
12,191
2,621
0
2,174
14,015
15,620
0
610
13,405
825
82,826
W
14,694
1,783
1,418
5,128
10,805
5,631
104
821
9,984
87,803
955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,237
Gold Earned
41,592
533
Minions Killed
520
0
Camps Cleared
0
1,540,938
Distance Traveled
1,496,425
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,757
547
134
8
0
337,239
0
L
Cupid
8,048
503
93
6
0
275,207
3
W
Hachiman
9,620
601
130
8
0
314,491
3
L
Charybdis
8,220
514
111
7
0
242,227
2
W
Mercury
7,784
487
75
5
0
370,107
0
W
Charon
8,673
542
55
3
0
289,859
1
L
Athena
7,281
455
29
2
0
330,969
0
L
Chaac
9,286
580
153
10
0
310,783
10
W
Cu Chulainn
9,314
582
129
8
0
259,211
2
W
Ra
9,846
615
144
9
0
307,270
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role