Player Matchup

Cthulhu
Cthulhu
Platinum V
DirtyBirdZay
Cthulhu
Platinum V
Level 153
God Stats
2W - 2L
1,677 SR
Queue Stats
177W - 169L
1,747 MMR
Party 1
Ravana
Ravana
Gold II
EmissaryKnight
Ravana
Gold II
Level 255
God Stats
8W - 6L
1,498 SR
Queue Stats
206W - 189L
1,456 MMR
Party 1
Kumbhakarna
Kumbhakarna
Silver II
H0M1C1D4LWR41TH
Kumbhakarna
Silver II
Level 128
God Stats
1W - 3L
1,484 SR
Queue Stats
80W - 84L
1,571 MMR
Solo
Artemis
Artemis
Gold V
The_Hoff99
Artemis
Gold V
Level 97
God Stats
8W - 4L
1,770 SR
Queue Stats
48W - 56L
1,577 MMR
Solo
Tiamat
Tiamat
Gold II
VonBeastMode
Tiamat
Gold II
Level 171
God Stats
1W - 3L
1,586 SR
Queue Stats
181W - 179L
1,582 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 161
1,603 SR
1,587 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,743 SR
1,590 MMR
Sobek
Sobek
Gold I
BrandonxNoblex1
Sobek
Gold I
Level 156
God Stats
4W - 4L
1,609 SR
Queue Stats
77W - 87L
1,578 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
DontNameMeImNova
Sun Wukong
Gold II
Level 108
God Stats
1W - 0L
1,710 SR
Queue Stats
53W - 41L
1,608 MMR
Solo
Janus
Janus
Platinum III
Karitoru
Janus
Platinum III
Level 88
God Stats
12W - 12L
1,676 SR
Queue Stats
201W - 181L
1,615 MMR
Solo
Neith
Neith
Gold III
TheDirtyBrain
Neith
Gold III
Level 222
God Stats
14W - 4L
1,789 SR
Queue Stats
67W - 60L
1,566 MMR
Solo
Lancelot
Lancelot
Gold IV
TouchMyBunch
Lancelot
Gold IV
Level 104
God Stats
7W - 1L
1,932 SR
Queue Stats
20W - 17L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DirtyBirdZay
Cthulhu
12
1 / 4 / 0
7,281
560
11,087
11,546
11,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 2 / 1
7,039
541
4,592
7,057
3,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
H0M1C1D4LWR41TH
Kumbhakarna
10
1 / 0 / 0
6,444
496
2,957
11,225
8,902
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
The_Hoff99
Artemis
11
0 / 4 / 1
5,834
449
3,033
9,747
3,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
13
0 / 1 / 1
6,877
529
7,368
6,821
4,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThanatosThothBake KujiraAchillesAo Kuang

VS

Bans
ThorSusanoAthenaKukulkanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 3
6,820
525
4,826
13,379
11,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Sun Wukong
DontNameMeImNova
Sun Wukong
14
2 / 1 / 2
7,565
582
7,261
14,898
12,987
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
Karitoru
Janus
13
1 / 2 / 1
7,172
552
3,854
5,428
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 0 / 3
8,374
644
8,526
7,662
3,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
TouchMyBunch
Lancelot
13
5 / 0 / 0
7,275
560
5,849
8,203
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
11
11
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
Cthulhu
DirtyBirdZay
Cthulhu
1
4
0
0.25
W
Sun Wukong
DontNameMeImNova
Sun Wukong
2
1
2
3
L
2
2
1
1.25
L
Kumbhakarna
H0M1C1D4LWR41TH
Kumbhakarna
1
0
0
1
W
Janus
Karitoru
Janus
1
2
1
0.75
W
3
0
3
4.5
L
Artemis
The_Hoff99
Artemis
0
4
1
0.13
W
Lancelot
TouchMyBunch
Lancelot
5
0
0
5
L
Tiamat
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,037
Damage
30,316
46,396
Taken
49,570
31,926
Mitigated
33,982
10,384
Healing
21,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,826
764
0
6,563
13,379
11,660
0
6,079
6,710
24,062
843
L
Cthulhu
DirtyBirdZay
Cthulhu
11,087
1,544
0
1,220
11,546
11,099
0
194
11,352
52,508
0
W
Sun Wukong
DontNameMeImNova
Sun Wukong
7,261
2,463
0
8,047
14,898
12,987
0
8,652
4,986
546
60,335
L
4,592
1,174
0
2,620
7,057
3,473
0
743
6,263
0
60,534
L
Kumbhakarna
H0M1C1D4LWR41TH
Kumbhakarna
2,957
488
284
2,617
11,225
8,902
0
4,173
6,918
16,180
2,169
W
Janus
Karitoru
Janus
3,854
300
0
565
5,428
1,803
0
1,591
3,551
62,254
0
W
8,526
3,465
0
3,388
7,662
3,673
0
618
7,044
0
84,156
L
Artemis
The_Hoff99
Artemis
3,033
1,182
0
1,529
9,747
3,872
0
847
8,900
0
40,778
W
Lancelot
TouchMyBunch
Lancelot
5,849
800
0
2,629
8,203
3,859
0
1,644
6,389
0
51,744
L
Tiamat
7,368
478
0
2,114
6,821
4,580
0
2,440
4,235
53,854
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,475
Gold Earned
37,206
396
Minions Killed
460
0
Camps Cleared
0
1,316,976
Distance Traveled
1,374,525
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,820
525
27
2
0
291,362
0
L
Cthulhu
7,281
560
88
7
0
241,897
1
W
Sun Wukong
7,565
582
93
7
0
249,388
0
L
Ravana
7,039
541
100
8
0
285,264
0
L
Kumbhakarna
6,444
496
23
2
0
300,316
0
W
Janus
7,172
552
135
10
0
274,181
1
W
Neith
8,374
644
138
11
0
242,341
0
L
Artemis
5,834
449
73
6
0
230,759
0
W
Lancelot
7,275
560
67
5
0
317,253
0
L
Tiamat
6,877
529
112
9
0
258,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role