Player Matchup

Horus
Horus
Alan0t
Horus
Level 108
God Stats
1W - 2L
1,638 SR
Queue Stats
73W - 75L
1,566 Elo+
Solo
Anhur
Anhur
ExtremeRageMode
Anhur
Level 125
God Stats
5W - 5L
1,596 SR
Queue Stats
61W - 41L
1,605 Elo+
Solo
Janus
Janus
Ghost_Faan_YT
Janus
Level 110
God Stats
0W - 1L
1,432 SR
Queue Stats
3W - 6L
1,365 Elo+
Solo
Ao Kuang
Ao Kuang
ZemmyGod
Ao Kuang
Level 126
God Stats
3W - 2L
1,716 SR
Queue Stats
10W - 6L
1,598 Elo+
Party 1
Tsukuyomi
Tsukuyomi
kiritomodooscuro
Tsukuyomi
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,559 Elo+
Party 1
Team Averages
Level 123
1,576 SR
1,539 Elo+

VS

Team Averages
Level 142
1,590 SR
1,509 Elo+
Bastet
Bastet
Alezuskull
Bastet
Level 158
God Stats
2W - 1L
1,824 SR
Queue Stats
48W - 50L
1,510 Elo+
Solo
Fafnir
Fafnir
BubbleGumTip
Fafnir
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 129L
1,564 Elo+
Solo
Cthulhu
Cthulhu
DEADPOOL0115
Cthulhu
Level 161
God Stats
2W - 0L
1,510 SR
Queue Stats
64W - 57L
1,541 Elo+
Party 2
Nut
Nut
FOT156
Nut
Level 109
God Stats
2W - 0L
1,486 SR
Queue Stats
50W - 40L
1,554 Elo+
Party 2
Janus
Janus
JAC4R
Janus
Level 174
God Stats
9W - 6L
1,632 SR
Queue Stats
21W - 22L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Alan0t
Horus
6
0 / 1 / 1
3,583
717
2,358
4,362
2,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 1 / 0
3,471
694
1,840
2,917
787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

3
0 / 1 / 0
2,681
536
531
1,280
378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
ZemmyGod
Ao Kuang
6
0 / 3 / 0
3,344
669
1,180
5,226
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
7
1 / 1 / 0
3,556
711
1,394
3,431
1,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Alezuskull
Bastet
7
3 / 0 / 2
4,125
825
1,804
3,478
1,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
5
0 / 0 / 1
3,578
716
1,236
4,450
3,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
DEADPOOL0115
Cthulhu
8
2 / 0 / 1
4,630
926
1,304
2,173
897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Nut
FOT156
Nut
5
1 / 1 / 0
3,326
665
2,729
3,033
815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Janus
JAC4R
Janus
6
1 / 0 / 1
3,788
758
1,372
1,684
416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
7
7
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
Alan0t
Horus
0
1
1
0.5
W
Bastet
Alezuskull
Bastet
3
0
2
4
W
Fafnir
0
0
1
0.5
W
Cthulhu
DEADPOOL0115
Cthulhu
2
0
1
2.5
L
0
1
0
0
W
Nut
FOT156
Nut
1
1
0
1
L
0
1
0
0
W
Janus
JAC4R
Janus
1
0
1
1.5
L
Ao Kuang
ZemmyGod
Ao Kuang
0
3
0
0
L
Tsukuyomi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,303
Damage
8,445
17,216
Taken
14,818
6,813
Mitigated
6,812
6,484
Healing
4,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Alan0t
Horus
2,358
1,318
240
1,601
4,362
2,905
0
698
3,664
0
11,665
W
Bastet
Alezuskull
Bastet
1,804
289
0
987
3,478
1,100
0
0
3,478
0
18,965
W
Fafnir
1,236
619
0
1,744
4,450
3,584
0
0
4,450
8,342
0
W
Cthulhu
DEADPOOL0115
Cthulhu
1,304
348
0
625
2,173
897
0
1,135
1,038
17,587
1,281
L
1,840
1,202
0
1,112
2,917
787
0
335
2,582
0
20,904
W
Nut
FOT156
Nut
2,729
1,984
0
899
3,033
815
0
0
3,033
0
17,287
L
531
0
0
450
1,280
378
0
939
341
3,540
101
W
Janus
JAC4R
Janus
1,372
40
0
715
1,684
416
0
412
1,170
21,714
981
L
Ao Kuang
ZemmyGod
Ao Kuang
1,180
322
0
1,565
5,226
1,716
0
1,075
4,030
12,362
1,087
L
Tsukuyomi
1,394
256
0
1,516
3,431
1,027
0
636
2,795
0
15,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,635
Gold Earned
19,447
124
Minions Killed
158
0
Camps Cleared
0
485,467
Distance Traveled
531,967
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,583
717
18
4
0
117,472
0
W
Bastet
4,125
825
35
7
0
131,891
0
W
Fafnir
3,578
716
15
3
0
115,325
2
W
Cthulhu
4,630
926
51
10
0
96,685
2
L
Anhur
3,471
694
39
8
0
92,717
0
W
Nut
3,326
665
27
5
0
96,454
0
L
Janus
2,681
536
10
2
0
33,497
0
W
Janus
3,788
758
30
6
0
91,612
1
L
Ao Kuang
3,344
669
23
5
0
105,213
2
L
Tsukuyomi
3,556
711
34
7
0
136,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role