Player Matchup

Bacchus
Bacchus
Bravo Mike1014
Bacchus
Level 27
God Stats
33W - 17L
1,765 SR
Queue Stats
42W - 32L
1,577 Elo+
Party 1
Da Ji
Da Ji
Tîtoulmr
Da Ji
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
384W - 358L
1,666 Elo+
Party 1
Chang'e
Chang'e
arcadrix
Chang'e
Level 42
God Stats
6W - 4L
1,553 SR
Queue Stats
109W - 116L
1,576 Elo+
Party 1
Team Averages
Level 39
1,606 SR
1,606 Elo+

VS

Team Averages
Level 80
1,413 SR
1,388 Elo+
Ao Kuang
Ao Kuang
sqose93
Ao Kuang
Level 26
God Stats
1W - 0L
1,261 SR
Queue Stats
7W - 6L
1,370 Elo+
Party 2
Achilles
Achilles
tenma1805
Achilles
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,370 Elo+
Party 2
Medusa
Medusa
xDani_415
Medusa
Level 86
God Stats
50W - 46L
1,477 SR
Queue Stats
747W - 745L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,793
599
6,007
13,531
16,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Da Ji
Tîtoulmr
Da Ji
13
1 / 4 / 1
8,564
659
10,400
14,560
7,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
arcadrix
Chang'e
14
1 / 6 / 1
8,526
656
6,133
12,995
4,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
sqose93
Ao Kuang
15
6 / 2 / 8
10,760
828
14,417
12,363
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
tenma1805
Achilles
16
5 / 0 / 9
10,322
794
13,063
17,624
21,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
xDani_415
Medusa
15
4 / 1 / 7
10,266
790
7,846
8,815
3,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
15
15
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Da Ji
Tîtoulmr
Da Ji
1
4
1
0.38
L
Chang'e
arcadrix
Chang'e
1
6
1
0.25
W
Ao Kuang
sqose93
Ao Kuang
6
2
8
5
W
Achilles
tenma1805
Achilles
5
0
9
9.5
W
Medusa
xDani_415
Medusa
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,540
Damage
35,326
41,086
Taken
38,802
29,081
Mitigated
30,904
6,346
Healing
12,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,007
700
0
1,350
13,531
16,134
0
5,062
8,365
8,661
1,239
L
Da Ji
Tîtoulmr
Da Ji
10,400
2,827
0
1,230
14,560
7,988
0
4,507
10,048
0
30,117
L
Chang'e
arcadrix
Chang'e
6,133
294
1,277
2,489
12,995
4,959
0
4,829
8,137
42,262
0
W
Ao Kuang
sqose93
Ao Kuang
14,417
3,757
0
4,672
12,363
5,855
1,007
3,857
8,347
46,764
0
W
Achilles
tenma1805
Achilles
13,063
2,616
0
5,436
17,624
21,126
245
4,672
12,430
0
30,152
W
Medusa
xDani_415
Medusa
7,846
2,692
0
2,576
8,815
3,923
1,841
2,512
6,069
0
56,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,883
Gold Earned
31,348
119
Minions Killed
170
0
Camps Cleared
0
718,880
Distance Traveled
748,633
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,793
599
14
1
0
240,418
0
L
Da Ji
8,564
659
33
3
0
249,931
2
L
Chang'e
8,526
656
72
6
0
228,531
0
W
Ao Kuang
10,760
828
55
4
0
237,444
0
W
Achilles
10,322
794
30
2
0
279,886
4
W
Medusa
10,266
790
85
7
0
231,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role