Player Matchup

Medusa
Medusa
Assassin__Killua
Medusa
Level 105
God Stats
3W - 2L
1,671 SR
Queue Stats
186W - 176L
1,464 Elo+
Solo
Arachne
Arachne
CadyPlayz1234
Arachne
Level 26
God Stats
1W - 2L
1,505 SR
Queue Stats
75W - 87L
1,426 Elo+
Party 2
Janus
Janus
Dakers008
Janus
Level 106
God Stats
1W - 3L
1,548 SR
Queue Stats
85W - 88L
1,439 Elo+
Party 2
Tiamat
Tiamat
Hunter_Maggy
Tiamat
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,461 Elo+
Solo
Nike
Nike
Renegade1E3T
Nike
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,186 Elo+
Solo
Team Averages
Level 87
1,545 SR
1,395 Elo+

VS

Team Averages
Level 120
1,728 SR
1,641 Elo+
Lancelot
Lancelot
Akahru
Lancelot
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 14L
1,762 Elo+
Party 1
Sun Wukong
Sun Wukong
Deviljester666
Sun Wukong
Level 141
God Stats
4W - 0L
2,064 SR
Queue Stats
65W - 16L
1,760 Elo+
Party 1
Medusa
Medusa
FierceTotem
Medusa
Level 118
God Stats
1W - 0L
1,895 SR
Queue Stats
44W - 11L
1,760 Elo+
Party 1
Nox
Nox
Pk Gypsy
Nox
Level 109
God Stats
3W - 2L
1,715 SR
Queue Stats
151W - 136L
1,487 Elo+
Solo
Nike
Nike
TechPsych
Nike
Level 105
God Stats
1W - 2L
1,467 SR
Queue Stats
57W - 63L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 6
7,637
764
8,674
8,604
3,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
14
3 / 6 / 7
8,181
818
8,952
12,679
11,348
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
Dakers008
Janus
14
1 / 6 / 1
7,820
782
7,907
8,661
3,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
13
2 / 5 / 8
7,786
779
6,239
7,832
5,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

14
2 / 5 / 6
7,647
765
7,285
12,452
12,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Akahru
Lancelot
16
7 / 3 / 14
9,056
906
8,240
11,389
13,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sun Wukong
Deviljester666
Sun Wukong
14
4 / 3 / 16
8,667
867
10,136
12,264
11,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
14
6 / 5 / 10
8,656
866
9,258
11,063
5,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
8 / 1 / 15
9,486
949
10,823
7,039
3,683
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nike
13
1 / 2 / 20
7,718
772
5,785
7,582
6,351
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
101
12
Kills
26
26
Deaths
14
28
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Akahru
Lancelot
7
3
14
4.67
L
4
4
6
1.75
L
Arachne
3
6
7
1.08
L
Janus
Dakers008
Janus
1
6
1
0.25
W
Sun Wukong
Deviljester666
Sun Wukong
4
3
16
4
W
Medusa
6
5
10
2.2
L
Tiamat
2
5
8
1.2
W
8
1
15
15.5
L
2
5
6
1
W
Nike
1
2
20
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,057
Damage
44,242
50,228
Taken
49,337
36,410
Mitigated
40,453
6,546
Healing
17,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Akahru
Lancelot
8,240
1,055
1,061
1,807
11,389
13,228
0
2,428
8,802
0
16,143
L
8,674
3,418
489
1,326
8,604
3,663
351
3,173
5,431
0
12,331
L
Arachne
8,952
7,016
354
972
12,679
11,348
0
3,517
9,049
0
15,021
L
Janus
Dakers008
Janus
7,907
661
175
402
8,661
3,470
0
1,895
6,766
25,128
0
W
Sun Wukong
Deviljester666
Sun Wukong
10,136
1,254
1,742
4,070
12,264
11,852
322
3,923
8,189
0
25,667
W
Medusa
9,258
4,414
994
1,446
11,063
5,339
796
2,920
7,967
0
22,716
L
Tiamat
6,239
916
0
473
7,832
5,496
297
1,894
5,938
12,084
0
W
10,823
1,166
1,703
2,597
7,039
3,683
970
2,563
4,380
23,544
0
L
7,285
654
277
2,078
12,452
12,433
300
2,632
9,820
1,903
11,050
W
Nike
5,785
249
303
1,979
7,582
6,351
402
2,644
4,678
5,039
12,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,071
Gold Earned
43,583
95
Minions Killed
151
0
Camps Cleared
0
782,653
Distance Traveled
914,148
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
9,056
906
18
2
0
196,657
0
L
Medusa
7,637
764
9
1
0
156,983
0
L
Arachne
8,181
818
14
1
0
152,482
0
L
Janus
7,820
782
48
5
0
154,349
0
W
Sun Wukong
8,667
867
28
3
0
190,567
0
W
Medusa
8,656
866
45
5
0
157,908
0
L
Tiamat
7,786
779
14
1
0
143,871
0
W
Nox
9,486
949
33
3
0
172,515
0
L
Nike
7,647
765
10
1
0
174,968
0
W
Nike
7,718
772
27
3
0
196,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role