Player Matchup

Sobek
Sobek
AdamKnowsGames
Sobek
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,588 Elo+
Party 1
Danzaburou
Danzaburou
Eradicatedddd
Danzaburou
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 33L
1,579 Elo+
Party 1
Ah Puch
Ah Puch
Hailos
Ah Puch
Level 157
God Stats
0W - 1L
1,746 SR
Queue Stats
50W - 37L
1,566 Elo+
Solo
Skadi
Skadi
Hiram Al Rashid
Skadi
Level 143
God Stats
14W - 15L
1,581 SR
Queue Stats
43W - 41L
1,583 Elo+
Party 1
Hercules
Hercules
SoftG Dark
Hercules
Level 125
God Stats
2W - 4L
1,373 SR
Queue Stats
194W - 179L
1,580 Elo+
Solo
Team Averages
Level 145
1,540 SR
1,579 Elo+

VS

Team Averages
Level 142
1,634 SR
1,635 Elo+
Scylla
Scylla
BestScyllaNaWW
Scylla
Level 127
God Stats
5W - 4L
1,577 SR
Queue Stats
69W - 47L
1,625 Elo+
Party 2
Achilles
Achilles
Dlizard72
Achilles
Level 174
God Stats
58W - 35L
1,661 SR
Queue Stats
394W - 367L
1,630 Elo+
Solo
Sol
Sol
FrickTheFolk
Sol
Level 133
God Stats
3W - 1L
1,651 SR
Queue Stats
49W - 36L
1,586 Elo+
Party 2
Danzaburou
Danzaburou
SABER S0FT
Danzaburou
Level 150
God Stats
2W - 0L
1,784 SR
Queue Stats
35W - 36L
1,764 Elo+
Solo
Bakasura
Bakasura
StegoLeader
Bakasura
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 2
4,529
453
3,053
11,086
6,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Eradicatedddd
Danzaburou
9
2 / 1 / 0
5,345
535
4,303
7,731
2,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Hailos
Ah Puch
8
1 / 3 / 0
5,201
520
1,839
4,156
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
2 / 4 / 2
5,874
587
4,200
8,429
2,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hercules
SoftG Dark
Hercules
11
0 / 1 / 2
6,364
636
5,293
9,758
7,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 3
6,983
698
4,711
3,983
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Dlizard72
Achilles
11
6 / 1 / 2
6,961
696
8,197
9,004
6,577
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+75
Health

11
2 / 0 / 3
6,422
642
6,654
6,885
2,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
SABER S0FT
Danzaburou
11
1 / 2 / 1
6,828
683
5,753
8,998
5,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
StegoLeader
Bakasura
11
2 / 2 / 3
6,121
612
3,128
8,584
3,991
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
14
14
Deaths
5
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
3
0
3
4.5
W
Achilles
Dlizard72
Achilles
6
1
2
7
L
Danzaburou
Eradicatedddd
Danzaburou
2
1
0
2
W
2
0
3
3.5
L
Ah Puch
Hailos
Ah Puch
1
3
0
0.33
L
2
4
2
0.75
W
Danzaburou
SABER S0FT
Danzaburou
1
2
1
0.75
L
Hercules
SoftG Dark
Hercules
0
1
2
1
W
Bakasura
StegoLeader
Bakasura
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,688
Damage
28,443
41,160
Taken
37,454
20,414
Mitigated
20,230
11,155
Healing
10,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,053
267
0
1,904
11,086
6,875
0
4,974
5,871
14,671
173
W
4,711
841
0
514
3,983
1,458
0
1,140
2,802
54,886
0
W
Achilles
Dlizard72
Achilles
8,197
1,987
0
3,346
9,004
6,577
0
1,070
7,684
0
21,473
L
Danzaburou
Eradicatedddd
Danzaburou
4,303
2,066
0
2,466
7,731
2,745
0
3,040
4,691
0
28,308
W
6,654
3,357
0
3,127
6,885
2,250
1,381
750
5,952
48,049
5,941
L
Ah Puch
Hailos
Ah Puch
1,839
40
0
676
4,156
1,162
0
1,552
2,333
28,863
854
L
4,200
1,764
0
2,444
8,429
2,523
0
1,008
7,128
0
43,034
W
Danzaburou
SABER S0FT
Danzaburou
5,753
1,647
0
2,662
8,998
5,954
0
653
8,345
0
49,461
L
Hercules
SoftG Dark
Hercules
5,293
1,437
0
3,665
9,758
7,109
0
0
8,627
7,105
39,966
W
Bakasura
StegoLeader
Bakasura
3,128
1,841
0
1,239
8,584
3,991
0
1,416
7,129
0
38,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,313
Gold Earned
33,315
298
Minions Killed
396
0
Camps Cleared
0
994,489
Distance Traveled
1,156,847
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,529
453
13
1
0
217,494
2
W
Scylla
6,983
698
122
12
0
242,071
0
W
Achilles
6,961
696
16
2
0
249,029
5
L
Danzaburou
5,345
535
54
5
0
208,429
0
W
Sol
6,422
642
91
9
0
226,685
0
L
Ah Puch
5,201
520
57
6
0
126,169
0
L
Skadi
5,874
587
80
8
0
217,793
0
W
Danzaburou
6,828
683
88
9
0
186,041
0
L
Hercules
6,364
636
94
9
0
224,604
0
W
Bakasura
6,121
612
79
8
0
253,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role