Player Matchup

Xing Tian
Xing Tian
DABBBBB
Xing Tian
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,457 Elo+
Party 1
Rama
Rama
DankShweedXO
Rama
Level 161
God Stats
3W - 2L
1,821 SR
Queue Stats
49W - 49L
1,465 Elo+
Party 1
Geb
Geb
SYKOopm
Geb
Level 158
God Stats
1W - 2L
1,234 SR
Queue Stats
266W - 259L
1,526 Elo+
Solo
Cernunnos
Cernunnos
baldhokage
Cernunnos
Level 124
God Stats
1W - 0L
1,446 SR
Queue Stats
21W - 14L
1,457 Elo+
Party 1
Tsukuyomi
Tsukuyomi
bshaq911
Tsukuyomi
Level 144
God Stats
1W - 3L
1,850 SR
Queue Stats
96W - 84L
1,959 Elo+
Solo
Team Averages
Level 133
1,570 SR
1,573 Elo+

VS

Team Averages
Level 147
1,527 SR
1,550 Elo+
Merlin
Merlin
AndySmirnovff
Merlin
Level 142
God Stats
2W - 4L
1,498 SR
Queue Stats
55W - 60L
1,519 Elo+
Solo
Sol
Sol
Gunntas
Sol
Level 157
God Stats
3W - 9L
1,455 SR
Queue Stats
160W - 151L
1,517 Elo+
Solo
Hun Batz
Hun Batz
Mike666
Hun Batz
Level 129
God Stats
1W - 2L
1,495 SR
Queue Stats
102W - 85L
1,550 Elo+
Solo
Hercules
Hercules
NEWDEL
Hercules
Level 147
God Stats
1W - 2L
1,687 SR
Queue Stats
201W - 183L
1,622 Elo+
Solo
Scylla
Scylla
Slioth
Scylla
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 132L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DABBBBB
Xing Tian
17
6 / 2 / 17
10,793
899
14,980
16,841
16,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
13 / 5 / 11
11,837
986
18,494
14,321
6,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Geb
17
2 / 4 / 19
9,871
823
7,486
15,762
16,652
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Cernunnos
baldhokage
Cernunnos
15
1 / 4 / 8
8,675
723
7,384
12,397
4,985
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
bshaq911
Tsukuyomi
18
5 / 3 / 15
10,824
902
18,263
14,799
7,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 8
11,066
922
21,594
10,905
5,571
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sol
16
4 / 5 / 7
10,478
873
9,555
12,187
5,002
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
Mike666
Hun Batz
14
1 / 10 / 7
8,745
729
12,608
17,720
10,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Hercules
NEWDEL
Hercules
16
0 / 4 / 12
9,750
813
7,025
25,515
29,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Scylla
Slioth
Scylla
14
2 / 5 / 10
8,998
750
9,373
10,019
3,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
60
27
Kills
16
18
Deaths
27
70
Assists
44
Player
Kills
Deaths
Assists
KDA
L
9
3
8
4.33
W
Xing Tian
DABBBBB
Xing Tian
6
2
17
7.25
W
13
5
11
3.7
L
Sol
4
5
7
1.5
L
Hun Batz
Mike666
Hun Batz
1
10
7
0.45
L
Hercules
NEWDEL
Hercules
0
4
12
1.5
W
Geb
2
4
19
2.88
L
Scylla
Slioth
Scylla
2
5
10
1.4
W
Cernunnos
baldhokage
Cernunnos
1
4
8
1.25
W
Tsukuyomi
bshaq911
Tsukuyomi
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,607
Damage
60,155
74,120
Taken
76,346
51,223
Mitigated
53,997
22,014
Healing
23,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,594
1,062
745
1,219
10,905
5,571
1,189
2,486
8,419
42,102
0
W
Xing Tian
DABBBBB
Xing Tian
14,980
290
2,068
1,665
16,841
16,011
541
6,830
10,011
23,957
3,164
W
18,494
11,019
2,133
2,616
14,321
6,498
2,990
8,899
5,422
0
38,045
L
Sol
9,555
1,539
1,236
4,421
12,187
5,002
2,024
3,447
8,740
22,879
0
L
Hun Batz
Mike666
Hun Batz
12,608
752
1,373
967
17,720
10,416
0
4,264
13,456
0
21,577
L
Hercules
NEWDEL
Hercules
7,025
1,938
192
12,653
25,515
29,016
302
7,213
18,302
0
9,756
W
Geb
7,486
435
1,191
689
15,762
16,652
28
8,412
7,350
11,851
352
L
Scylla
Slioth
Scylla
9,373
260
278
453
10,019
3,992
1,255
2,583
7,436
18,921
501
W
Cernunnos
baldhokage
Cernunnos
7,384
2,327
1,970
3,719
12,397
4,985
2,659
8,102
4,295
0
21,748
W
Tsukuyomi
bshaq911
Tsukuyomi
18,263
3,106
2,123
3,840
14,799
7,077
2,000
7,969
6,830
0
33,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,000
Gold Earned
49,037
133
Minions Killed
126
0
Camps Cleared
0
1,175,066
Distance Traveled
1,134,582
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,066
922
34
3
0
236,865
0
W
Xing Tian
10,793
899
23
2
0
265,470
0
W
Rama
11,837
986
44
4
0
191,836
0
L
Sol
10,478
873
29
2
0
225,057
0
L
Hun Batz
8,745
729
24
2
0
214,903
0
L
Hercules
9,750
813
8
1
0
236,288
0
W
Geb
9,871
823
11
1
0
236,084
0
L
Scylla
8,998
750
31
3
0
221,469
0
W
Cernunnos
8,675
723
24
2
0
209,902
0
W
Tsukuyomi
10,824
902
31
3
0
271,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role