Player Matchup

Baron Samedi
Baron Samedi
Platinum II
IHeroBrAinI
Baron Samedi
Platinum II
Level 142
God Stats
6W - 14L
1,285 SR
Queue Stats
99W - 96L
1,741 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,285 SR
1,741 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 69
1,715 SR
1,682 MMR
Olorun
Olorun
Gold V
JP09
Olorun
Gold V
Level 69
God Stats
0W - 1L
1,715 SR
Queue Stats
17W - 18L
1,682 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IHeroBrAinI
Baron Samedi
20
8 / 3 / 0
23,008
1,046
26,427
31,649
24,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ao KuangDa JiAh PuchGilgameshCamazotz

VS

Bans
ShivaCharybdisPersephoneHachimanChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
JP09
Olorun
20
3 / 8 / 0
20,914
951
20,045
31,780
19,778
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
8
Kills
3
3
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
IHeroBrAinI
Baron Samedi
8
3
0
2.67
L
Olorun
JP09
Olorun
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,427
Damage
20,045
31,649
Taken
31,780
24,116
Mitigated
19,778
14,110
Healing
8,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
IHeroBrAinI
Baron Samedi
26,427
2,496
0
14,110
31,649
24,116
2,799
20,463
11,186
170,705
3,267
L
Olorun
JP09
Olorun
20,045
9,632
0
8,204
31,780
19,778
2,539
26,254
5,526
127,764
1,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,008
Gold Earned
20,914
245
Minions Killed
218
12
Camps Cleared
7
369,859
Distance Traveled
355,949
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
23,008
1,046
245
11
12
369,859
2
L
Olorun
20,914
951
218
10
7
355,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role