Player Matchup

Ravana
Ravana
Gold V
 
Ravana
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold III
 
Sobek
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold V
Killermatrix87
Odin
Gold V
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,440 MMR
Solo
Hera
Hera
Gold III
MauroDelta90
Hera
Gold III
Level 128
God Stats
7W - 1L
1,983 SR
Queue Stats
87W - 91L
1,441 MMR
Solo
Nut
Nut
Gold IV
SeaSaltTrio
Nut
Gold IV
Level 87
God Stats
12W - 12L
1,572 SR
Queue Stats
84W - 85L
1,441 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,611 SR
1,464 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,682 SR
1,451 MMR
Anhur
Anhur
Gold II
EldondelaEsquina
Anhur
Gold II
Level 146
God Stats
16W - 7L
1,934 SR
Queue Stats
140W - 143L
1,440 MMR
Party 2
Thor
Thor
Gold II
ILSM Shadow
Thor
Gold II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 111L
1,449 MMR
Party 2
Cthulhu
Cthulhu
Gold III
KeepAnEyxOut
Cthulhu
Gold III
Level 200
God Stats
23W - 16L
1,589 SR
Queue Stats
137W - 129L
1,489 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
YodasLeftTesti
Baron Samedi
Silver I
Level 129
God Stats
3W - 1L
1,774 SR
Queue Stats
47W - 51L
1,421 MMR
Party 1
Discordia
Discordia
Gold V
bailey459
Discordia
Gold V
Level 98
God Stats
36W - 23L
1,612 SR
Queue Stats
48W - 51L
1,456 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
7
0 / 1 / 0
3,460
692
804
2,825
1,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
 
Sobek
5
0 / 0 / 0
3,259
652
948
4,417
2,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 1 / 0
3,654
731
2,184
3,921
1,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

1
0 / 0 / 0
929
186
0
0
0
6
0 / 0 / 0
3,317
663
551
1,958
543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Bans
Ah Muzen CabThanatosAo Kuang

VS

Bans
Bake KujiraCharonSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
3,353
671
955
2,277
553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

5
0 / 0 / 2
3,307
661
1,164
3,691
1,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
KeepAnEyxOut
Cthulhu
6
2 / 0 / 0
3,941
788
2,365
4,178
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Baron Samedi
YodasLeftTesti
Baron Samedi
6
0 / 0 / 0
3,479
696
1,374
2,229
945
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
bailey459
Discordia
6
0 / 0 / 0
3,347
669
1,576
932
256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
2
2
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
0
1
0
0
L
Sobek
 
Sobek
0
0
0
0
W
0
0
0
0
W
0
0
2
1
W
Cthulhu
KeepAnEyxOut
Cthulhu
2
0
0
2
L
0
1
0
0
L
0
0
0
0
L
0
0
0
0
W
Baron Samedi
YodasLeftTesti
Baron Samedi
0
0
0
0
W
Discordia
bailey459
Discordia
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,487
Damage
7,434
13,121
Taken
13,307
6,387
Mitigated
4,663
4,118
Healing
5,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
804
95
0
494
2,825
1,262
0
1,526
1,299
0
18,326
L
Sobek
 
Sobek
948
155
0
1,718
4,417
2,830
0
1,841
2,576
8,777
0
W
955
764
0
781
2,277
553
0
99
2,178
0
24,525
W
1,164
540
0
621
3,691
1,232
0
93
3,598
0
15,240
W
Cthulhu
KeepAnEyxOut
Cthulhu
2,365
392
0
2,055
4,178
1,677
0
0
4,178
17,524
0
L
2,184
800
0
1,000
3,921
1,752
0
1,390
2,531
0
18,291
L
0
0
0
0
0
0
0
0
0
0
0
L
551
192
0
906
1,958
543
0
558
1,400
0
19,255
W
Baron Samedi
YodasLeftTesti
Baron Samedi
1,374
163
703
1,089
2,229
945
0
375
1,854
12,156
0
W
Discordia
bailey459
Discordia
1,576
148
0
385
932
256
0
381
551
16,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,619
Gold Earned
17,427
140
Minions Killed
150
0
Camps Cleared
0
409,342
Distance Traveled
510,920
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
3,460
692
43
9
0
109,777
0
L
Sobek
3,259
652
12
2
0
114,363
1
W
Anhur
3,353
671
48
10
0
84,623
0
W
Thor
3,307
661
30
6
0
125,001
0
W
Cthulhu
3,941
788
37
7
0
107,964
1
L
Odin
3,654
731
39
8
0
88,833
0
L
Hera
929
186
0
0
0
0
0
L
Nut
3,317
663
46
9
0
96,369
0
W
Baron Samedi
3,479
696
14
3
0
94,347
0
W
Discordia
3,347
669
21
4
0
98,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role