Player Matchup

Sobek
Sobek
Aha_ha_Biggums
Sobek
Level 92
God Stats
2W - 3L
1,591 SR
Queue Stats
232W - 206L
1,478 Elo+
Solo
Rama
Rama
Odin2023
Rama
Level 143
God Stats
4W - 5L
1,410 SR
Queue Stats
110W - 85L
1,509 Elo+
Solo
Odin
Odin
PressMe53
Odin
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,686 Elo+
Solo
Anubis
Anubis
redfox2113
Anubis
Level 58
God Stats
5W - 3L
1,866 SR
Queue Stats
211W - 208L
1,493 Elo+
Solo
King Arthur
King Arthur
stuntmoore26
King Arthur
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,392 Elo+
Solo
Team Averages
Level 118
1,573 SR
1,512 Elo+

VS

Team Averages
Level 45
1,339 SR
1,396 Elo+
Nut
Nut
FearedTitanium
Nut
Level 118
God Stats
2W - 8L
1,404 SR
Queue Stats
184W - 185L
1,402 Elo+
Solo
Sun Wukong
Sun Wukong
Fervo93
Sun Wukong
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 47L
1,380 Elo+
Solo
Nemesis
Nemesis
FruityPebbles07
Nemesis
Level 28
God Stats
1W - 2L
1,150 SR
Queue Stats
102W - 95L
1,401 Elo+
Party 1
Sylvanus
Sylvanus
Hedylogos13
Sylvanus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Scylla
Scylla
aacutus
Scylla
Level 42
God Stats
0W - 2L
1,139 SR
Queue Stats
26W - 35L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 9
6,963
696
4,676
12,299
10,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rama
11
5 / 0 / 5
7,044
704
7,843
4,906
1,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
12
4 / 0 / 4
6,582
658
3,911
6,826
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
redfox2113
Anubis
12
4 / 1 / 6
6,975
698
7,592
5,855
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
stuntmoore26
King Arthur
11
1 / 0 / 0
5,853
585
3,834
9,434
5,651
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
5,060
506
3,791
7,211
2,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Sun Wukong
Fervo93
Sun Wukong
10
0 / 2 / 0
5,666
567
3,789
7,521
3,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

9
1 / 6 / 0
5,015
502
4,338
11,294
3,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Hedylogos13
Sylvanus
7
0 / 7 / 0
4,803
480
4,810
12,375
6,234
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
aacutus
Scylla
9
0 / 2 / 1
4,949
495
2,123
6,561
1,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
19
Kills
2
2
Deaths
20
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
5
1
9
9.5
L
1
3
0
0.33
L
Sun Wukong
Fervo93
Sun Wukong
0
2
0
0
L
1
6
0
0.17
L
Sylvanus
Hedylogos13
Sylvanus
0
7
0
0
W
Rama
5
0
5
7.5
W
Odin
4
0
4
6
L
Scylla
aacutus
Scylla
0
2
1
0.25
W
Anubis
redfox2113
Anubis
4
1
6
7
W
King Arthur
stuntmoore26
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,856
Damage
18,851
39,320
Taken
44,962
23,924
Mitigated
18,041
16,525
Healing
8,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,676
1,147
0
3,244
12,299
10,742
0
2,970
9,329
17,189
0
L
3,791
1,958
0
322
7,211
2,595
0
1,657
5,554
0
33,056
L
Sun Wukong
Fervo93
Sun Wukong
3,789
1,260
0
1,802
7,521
3,871
0
0
7,521
0
41,699
L
4,338
1,789
0
3,074
11,294
3,599
0
2,505
8,789
0
28,565
L
Sylvanus
Hedylogos13
Sylvanus
4,810
2,211
899
1,053
12,375
6,234
0
4,190
8,185
14,422
0
W
Rama
7,843
6,439
0
2,924
4,906
1,829
817
1,501
3,405
0
53,629
W
Odin
3,911
1,241
0
4,261
6,826
2,836
0
955
5,871
0
52,201
L
Scylla
aacutus
Scylla
2,123
326
0
1,410
6,561
1,742
0
3,692
2,869
26,539
0
W
Anubis
redfox2113
Anubis
7,592
534
65
2,526
5,855
2,866
243
1,808
4,047
50,302
889
W
King Arthur
stuntmoore26
King Arthur
3,834
750
0
3,505
9,434
5,651
0
0
9,434
0
32,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,417
Gold Earned
25,493
336
Minions Killed
250
0
Camps Cleared
0
1,052,256
Distance Traveled
1,016,855
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,963
696
21
2
0
216,401
5
L
Nut
5,060
506
53
5
0
186,014
4
L
Sun Wukong
5,666
567
65
7
0
218,028
1
L
Nemesis
5,015
502
60
6
0
230,471
0
L
Sylvanus
4,803
480
21
2
0
181,063
0
W
Rama
7,044
704
90
9
0
199,583
1
W
Odin
6,582
658
90
9
0
249,136
0
L
Scylla
4,949
495
51
5
0
201,279
0
W
Anubis
6,975
698
74
7
0
195,324
0
W
King Arthur
5,853
585
61
6
0
191,812
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role