Player Matchup

Nox
Nox
 
Nox
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
AnviFox
Scylla
Level 157
God Stats
6W - 1L
1,301 SR
Queue Stats
164W - 165L
1,533 Elo+
Party 2
Surtr
Surtr
Cheek1
Surtr
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 122L
1,538 Elo+
Party 2
Bellona
Bellona
Fox2099
Bellona
Level 80
God Stats
6W - 2L
1,552 SR
Queue Stats
112W - 101L
1,582 Elo+
Party 2
Chaac
Chaac
Vukod1ak
Chaac
Level 97
God Stats
6W - 1L
1,875 SR
Queue Stats
95W - 90L
1,538 Elo+
Party 2
Team Averages
Level 128
1,545 SR
1,538 Elo+

VS

Team Averages
Level 133
1,508 SR
1,512 Elo+
Nu Wa
Nu Wa
PulseHex
Nu Wa
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,408 Elo+
Party 1
Hachiman
Hachiman
TugruL
Hachiman
Level 105
God Stats
0W - 2L
1,269 SR
Queue Stats
91W - 83L
1,536 Elo+
Solo
Achilles
Achilles
Whateverplease
Achilles
Level 158
God Stats
0W - 1L
1,772 SR
Queue Stats
19W - 6L
1,711 Elo+
Solo
Fenrir
Fenrir
michal2206
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 61L
1,496 Elo+
Solo
Mercury
Mercury
vlcluci
Mercury
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
4 / 3 / 22
11,149
743
14,471
12,988
7,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Scylla
AnviFox
Scylla
18
9 / 2 / 15
11,528
769
21,247
10,381
4,965
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
Cheek1
Surtr
20
13 / 2 / 18
12,614
841
22,980
23,931
34,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Fox2099
Bellona
17
2 / 2 / 20
11,516
768
7,940
17,113
18,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Chaac
Vukod1ak
Chaac
19
7 / 3 / 19
11,877
792
10,999
24,046
34,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
PulseHex
Nu Wa
17
1 / 7 / 7
9,852
657
17,209
14,382
7,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hachiman
TugruL
Hachiman
13
0 / 9 / 5
8,515
568
15,367
15,481
6,942
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
17
6 / 5 / 1
10,721
715
10,558
21,034
25,031
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fenrir
michal2206
Fenrir
16
3 / 9 / 2
9,811
654
6,020
19,610
10,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mercury
vlcluci
Mercury
17
2 / 5 / 7
9,756
650
10,098
13,926
7,274
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
34
35
Kills
12
12
Deaths
35
94
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
3
22
5
W
Scylla
AnviFox
Scylla
9
2
15
8.25
W
Surtr
Cheek1
Surtr
13
2
18
11
W
Bellona
Fox2099
Bellona
2
2
20
6
L
Nu Wa
PulseHex
Nu Wa
1
7
7
0.64
L
Hachiman
TugruL
Hachiman
0
9
5
0.28
W
Chaac
Vukod1ak
Chaac
7
3
19
5.5
L
Achilles
6
5
1
1.3
L
Fenrir
michal2206
Fenrir
3
9
2
0.44
L
Mercury
vlcluci
Mercury
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,637
Damage
59,252
88,459
Taken
84,433
100,241
Mitigated
57,297
31,174
Healing
11,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
14,471
508
2,889
3,123
12,988
7,280
2,180
2,365
10,623
30,816
0
W
Scylla
AnviFox
Scylla
21,247
3,307
0
928
10,381
4,965
1,983
1,631
8,750
49,174
0
W
Surtr
Cheek1
Surtr
22,980
7,137
2,912
6,356
23,931
34,641
2,162
3,743
20,188
1,954
41,350
W
Bellona
Fox2099
Bellona
7,940
365
2,513
3,082
17,113
18,813
928
3,942
13,171
1,884
20,474
L
Nu Wa
PulseHex
Nu Wa
17,209
3,650
333
618
14,382
7,897
143
6,153
7,860
33,802
0
L
Hachiman
TugruL
Hachiman
15,367
7,822
90
228
15,481
6,942
270
7,193
8,102
0
31,723
W
Chaac
Vukod1ak
Chaac
10,999
1,765
1,002
8,369
24,046
34,542
1,053
5,528
18,518
0
29,242
L
Achilles
10,558
862
1,863
3,159
21,034
25,031
0
10,966
9,171
0
19,533
L
Fenrir
michal2206
Fenrir
6,020
1,483
318
2,724
19,610
10,153
440
8,987
10,176
0
10,813
L
Mercury
vlcluci
Mercury
10,098
1,832
397
2,031
13,926
7,274
683
4,972
8,455
0
30,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,684
Gold Earned
48,655
184
Minions Killed
143
0
Camps Cleared
0
1,427,554
Distance Traveled
1,210,831
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,149
743
27
2
0
265,682
0
W
Scylla
11,528
769
71
5
0
297,529
0
W
Surtr
12,614
841
35
2
0
304,869
0
W
Bellona
11,516
768
22
1
0
259,832
0
L
Nu Wa
9,852
657
31
2
0
202,277
0
L
Hachiman
8,515
568
40
3
0
226,663
0
W
Chaac
11,877
792
29
2
0
299,642
0
L
Achilles
10,721
715
13
1
0
241,616
0
L
Fenrir
9,811
654
11
1
0
224,300
0
L
Mercury
9,756
650
48
3
0
315,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role