Player Matchup

Ravana
Ravana
Gold III
SanguineTygr
Ravana
Gold III
Level 60
God Stats
31W - 39L
1,539 SR
Queue Stats
278W - 274L
1,575 MMR
Solo
Charybdis
Charybdis
Bronze III
SharkAttack00175
Charybdis
Bronze III
Level 75
God Stats
2W - 4L
1,500 SR
Queue Stats
17W - 13L
1,569 MMR
Solo
Odin
Odin
Gold II
Sheletredshark
Odin
Gold II
Level 109
God Stats
9W - 8L
1,760 SR
Queue Stats
154W - 148L
1,614 MMR
Party 1
Poseidon
Poseidon
Gold III
buckarusky
Poseidon
Gold III
Level 151
God Stats
7W - 6L
1,688 SR
Queue Stats
36W - 32L
1,608 MMR
Solo
Bacchus
Bacchus
Gold II
djisnotonfire
Bacchus
Gold II
Level 119
God Stats
10W - 10L
1,551 SR
Queue Stats
156W - 151L
1,579 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 103
1,608 SR
1,589 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 100
1,548 SR
1,570 MMR
Maui
Maui
Gold V
 
Maui
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Silver I
Jxmmy
Osiris
Silver I
Level 124
God Stats
10W - 1L
1,822 SR
Queue Stats
14W - 8L
1,592 MMR
Party 2
Nike
Nike
Silver I
PowPowRyan
Nike
Silver I
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,592 MMR
Party 2
Danzaburou
Danzaburou
Gold V
unbes
Danzaburou
Gold V
Level 86
God Stats
2W - 0L
1,597 SR
Queue Stats
21W - 22L
1,576 MMR
Solo
Merlin
Merlin
Gold III
кαмυι
Merlin
Gold III
Level 67
God Stats
2W - 1L
1,323 SR
Queue Stats
163W - 175L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
2 / 3 / 0
7,482
468
5,172
11,718
5,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Charybdis
15
1 / 2 / 1
8,365
523
8,102
13,691
5,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 5 / 1
8,255
516
9,801
12,791
10,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Poseidon
buckarusky
Poseidon
15
2 / 2 / 2
8,324
520
8,345
8,378
2,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bacchus
11
1 / 3 / 1
7,157
447
8,360
12,146
11,593
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
NutBake KujiraAresThanatos

VS

Bans
Sun WukongKukulkanThorAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
13
3 / 1 / 3
8,164
510
4,563
11,960
9,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
Jxmmy
Osiris
17
5 / 2 / 5
9,514
595
12,420
17,424
11,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

16
3 / 2 / 5
10,254
641
11,493
14,967
10,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
unbes
Danzaburou
15
1 / 1 / 1
8,968
561
7,242
11,010
4,415
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Merlin
кαмυι
Merlin
15
3 / 2 / 3
9,100
569
5,609
6,007
2,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
8
Kills
15
15
Deaths
8
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
3
1
3
4.5
W
Osiris
Jxmmy
Osiris
5
2
5
3.75
W
3
2
5
2.75
L
Ravana
2
3
0
0.67
L
Charybdis
1
2
1
0.75
L
2
5
1
0.5
L
Poseidon
buckarusky
Poseidon
2
2
2
1.5
L
Bacchus
1
3
1
0.5
W
Danzaburou
unbes
Danzaburou
1
1
1
1.5
W
Merlin
кαмυι
Merlin
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,780
Damage
41,327
58,724
Taken
61,368
35,741
Mitigated
38,497
12,924
Healing
22,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
4,563
1,155
0
2,790
11,960
9,589
0
5,911
6,049
19,517
0
W
Osiris
Jxmmy
Osiris
12,420
6,050
0
7,722
17,424
11,378
360
4,035
13,389
0
105,959
W
11,493
2,337
0
6,036
14,967
10,940
94
2,376
12,591
0
81,551
L
Ravana
5,172
1,347
0
1,549
11,718
5,650
0
1,675
9,991
0
65,592
L
Charybdis
8,102
5,013
0
6,639
13,691
5,276
0
1,405
12,239
0
77,624
L
9,801
2,217
0
1,050
12,791
10,586
0
856
11,322
0
52,799
L
Poseidon
buckarusky
Poseidon
8,345
1,765
0
1,628
8,378
2,636
0
2,759
5,575
82,879
2,145
L
Bacchus
8,360
1,187
0
2,058
12,146
11,593
0
3,456
8,518
17,408
3,737
W
Danzaburou
unbes
Danzaburou
7,242
2,932
0
5,554
11,010
4,415
0
1,457
9,553
0
82,970
W
Merlin
кαмυι
Merlin
5,609
378
0
718
6,007
2,175
764
2,773
3,234
70,946
119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,583
Gold Earned
46,000
512
Minions Killed
566
0
Camps Cleared
0
1,612,318
Distance Traveled
1,605,439
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
8,164
510
22
1
0
339,339
4
W
Osiris
9,514
595
145
9
0
365,950
2
W
Nike
10,254
641
145
9
0
292,800
0
L
Ravana
7,482
468
105
7
0
357,072
0
L
Charybdis
8,365
523
150
9
0
260,925
0
L
Odin
8,255
516
87
5
0
321,798
2
L
Poseidon
8,324
520
155
10
0
343,343
0
L
Bacchus
7,157
447
15
1
0
329,180
3
W
Danzaburou
8,968
561
131
8
0
303,391
4
W
Merlin
9,100
569
123
8
0
303,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role