Player Matchup

Jing Wei
Jing Wei
AbNaqi
Jing Wei
Level 123
God Stats
1W - 1L
1,158 SR
Queue Stats
13W - 3L
1,627 Elo+
Party 1
King Arthur
King Arthur
Armadonez
King Arthur
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,550 Elo+
Party 1
Terra
Terra
DarkFO0l
Terra
Level 66
God Stats
2W - 1L
1,170 SR
Queue Stats
57W - 36L
1,558 Elo+
Solo
Heimdallr
Heimdallr
Itachitherealest
Heimdallr
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 84L
1,474 Elo+
Solo
Nemesis
Nemesis
Mike_D_Marshall
Nemesis
Level 69
God Stats
13W - 15L
1,375 SR
Queue Stats
497W - 509L
1,404 Elo+
Solo
Team Averages
Level 76
1,341 SR
1,523 Elo+

VS

Team Averages
Level 70
1,500 SR
1,436 Elo+
Thor
Thor
 
Thor
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DrChmura95
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,419 Elo+
Party 2
Chronos
Chronos
Prof_Chmura99
Chronos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,419 Elo+
Party 2
Jormungandr
Jormungandr
roi-tendance
Jormungandr
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 96L
1,550 Elo+
Solo
Athena
Athena
xELITESoldat95x
Athena
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AbNaqi
Jing Wei
16
5 / 2 / 10
9,345
935
16,280
11,672
5,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Armadonez
King Arthur
14
2 / 5 / 9
8,180
818
7,151
15,513
16,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
DarkFO0l
Terra
14
3 / 3 / 14
8,911
891
8,662
15,177
10,442
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
17
5 / 1 / 13
9,847
985
8,954
8,833
4,891
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 1 / 7
9,482
948
9,988
14,609
8,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
6 / 2 / 1
7,203
720
5,688
4,277
1,887
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
DrChmura95
Sylvanus
14
1 / 6 / 10
7,792
779
10,356
17,311
14,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Chronos
16
3 / 3 / 3
7,672
767
8,438
8,543
4,975
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
roi-tendance
Jormungandr
15
1 / 4 / 8
7,675
768
11,957
12,337
12,904
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 6 / 8
6,707
671
6,701
12,575
14,192
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
42
21
Kills
12
12
Deaths
21
53
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
6
2
1
3.25
W
Jing Wei
AbNaqi
Jing Wei
5
2
10
5
W
King Arthur
Armadonez
King Arthur
2
5
9
1.3
W
Terra
DarkFO0l
Terra
3
3
14
3.33
L
Sylvanus
DrChmura95
Sylvanus
1
6
10
1
W
Heimdallr
5
1
13
11.5
W
6
1
7
9.5
L
Chronos
3
3
3
1.5
L
Jormungandr
roi-tendance
Jormungandr
1
4
8
1.25
L
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,035
Damage
43,140
65,804
Taken
55,043
45,630
Mitigated
47,982
28,923
Healing
12,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,688
460
0
585
4,277
1,887
0
741
3,536
0
7,309
W
Jing Wei
AbNaqi
Jing Wei
16,280
13,810
1,831
4,296
11,672
5,500
2,041
8,556
3,116
0
30,562
W
King Arthur
Armadonez
King Arthur
7,151
672
398
494
15,513
16,528
134
6,724
8,789
0
11,118
W
Terra
DarkFO0l
Terra
8,662
518
4,197
4,990
15,177
10,442
308
9,463
5,714
14,548
0
L
Sylvanus
DrChmura95
Sylvanus
10,356
1,565
1,966
4,356
17,311
14,024
0
2,026
15,285
13,625
0
W
Heimdallr
8,954
2,532
1,653
2,737
8,833
4,891
354
4,924
3,909
0
26,049
W
9,988
2,206
1,527
6,800
14,609
8,269
954
7,785
6,824
0
17,217
L
Chronos
8,438
2,866
849
1,093
8,543
4,975
0
943
7,600
17,463
0
L
Jormungandr
roi-tendance
Jormungandr
11,957
2,020
571
1,719
12,337
12,904
0
2,024
10,313
27,929
0
L
6,701
2,194
512
925
12,575
14,192
0
2,928
9,638
11,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,765
Gold Earned
37,049
124
Minions Killed
73
0
Camps Cleared
0
1,009,966
Distance Traveled
841,020
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,203
720
2
0
0
93,042
0
W
Jing Wei
9,345
935
39
4
0
188,222
0
W
King Arthur
8,180
818
15
2
0
194,495
0
W
Terra
8,911
891
13
1
0
212,646
0
L
Sylvanus
7,792
779
7
1
0
163,151
0
W
Heimdallr
9,847
985
39
4
0
201,577
0
W
Nemesis
9,482
948
18
2
0
213,026
0
L
Chronos
7,672
767
23
2
0
191,033
0
L
Jormungandr
7,675
768
35
4
0
189,425
0
L
Athena
6,707
671
6
1
0
204,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role