Player Matchup

Surtr
Surtr
ALL HAIL HAL0
Surtr
Level 157
God Stats
18W - 12L
1,635 SR
Queue Stats
67W - 65L
1,486 Elo+
Party 2
Hercules
Hercules
CoolandlKnowIt1
Hercules
Level 146
God Stats
1W - 2L
1,837 SR
Queue Stats
61W - 64L
1,472 Elo+
Party 3
Xbalanque
Xbalanque
ZwaYZeRo
Xbalanque
Level 142
God Stats
2W - 2L
1,669 SR
Queue Stats
47W - 31L
1,590 Elo+
Party 2
Baron Samedi
Baron Samedi
bestlefty
Baron Samedi
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,622 Elo+
Party 3
Kuzenbo
Kuzenbo
graveyardpumkin
Kuzenbo
Level 84
God Stats
2W - 5L
1,647 SR
Queue Stats
27W - 24L
1,555 Elo+
Party 2
Team Averages
Level 133
1,657 SR
1,545 Elo+

VS

Team Averages
Level 158
1,608 SR
1,519 Elo+
Gilgamesh
Gilgamesh
ChillTrouble
Gilgamesh
Level 267
God Stats
16W - 12L
1,538 SR
Queue Stats
276W - 262L
1,500 Elo+
Solo
Charybdis
Charybdis
Gfam
Charybdis
Level 166
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 69L
1,571 Elo+
Party 1
Shiva
Shiva
Tank0rTroll
Shiva
Level 147
God Stats
11W - 8L
1,711 SR
Queue Stats
73W - 61L
1,573 Elo+
Party 1
Agni
Agni
lXav-iiil
Agni
Level 106
God Stats
14W - 10L
1,599 SR
Queue Stats
141W - 149L
1,409 Elo+
Solo
Tsukuyomi
Tsukuyomi
thezfactor55
Tsukuyomi
Level 106
God Stats
20W - 12L
1,693 SR
Queue Stats
210W - 204L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,478
498
2,724
8,693
3,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
11
0 / 2 / 1
5,826
530
5,627
11,985
8,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Xbalanque
ZwaYZeRo
Xbalanque
11
2 / 2 / 0
6,089
554
3,799
9,150
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
bestlefty
Baron Samedi
9
0 / 3 / 1
5,474
498
2,130
6,614
2,482
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

9
0 / 0 / 0
5,269
479
3,144
8,180
6,807
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChillTrouble
Gilgamesh
13
3 / 1 / 0
7,255
660
9,394
12,785
10,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Gfam
Charybdis
12
1 / 0 / 1
6,504
591
4,211
4,709
1,685
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 0 / 1
6,191
563
4,422
7,292
5,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
11
1 / 1 / 3
6,465
588
4,674
5,535
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Tsukuyomi
thezfactor55
Tsukuyomi
12
3 / 0 / 2
6,752
614
5,015
7,919
2,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
9
9
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Gilgamesh
ChillTrouble
Gilgamesh
3
1
0
3
L
Hercules
0
2
1
0.25
W
Charybdis
Gfam
Charybdis
1
0
1
1.5
W
1
0
1
1.5
L
Xbalanque
ZwaYZeRo
Xbalanque
2
2
0
1
L
Baron Samedi
bestlefty
Baron Samedi
0
3
1
0.17
L
0
0
0
0
W
Agni
1
1
3
2.5
W
Tsukuyomi
thezfactor55
Tsukuyomi
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,424
Damage
27,716
44,622
Taken
38,240
24,696
Mitigated
22,203
16,006
Healing
14,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,724
1,228
0
2,666
8,693
3,396
0
0
8,693
1,308
38,298
W
Gilgamesh
ChillTrouble
Gilgamesh
9,394
2,213
0
2,872
12,785
10,551
0
0
12,150
0
54,327
L
Hercules
5,627
2,768
0
5,763
11,985
8,664
0
0
11,184
0
41,041
W
Charybdis
Gfam
Charybdis
4,211
1,839
0
1,890
4,709
1,685
859
899
3,810
0
58,694
W
4,422
866
0
2,423
7,292
5,220
204
1,589
5,703
78
22,520
L
Xbalanque
ZwaYZeRo
Xbalanque
3,799
1,727
0
3,645
9,150
3,347
0
756
8,141
0
45,853
L
Baron Samedi
bestlefty
Baron Samedi
2,130
299
0
1,907
6,614
2,482
0
1,933
4,415
37,001
0
L
3,144
1,168
0
2,025
8,180
6,807
0
1,496
6,580
21,274
740
W
Agni
4,674
331
0
1,330
5,535
1,851
0
2,098
3,437
39,928
1,588
W
Tsukuyomi
thezfactor55
Tsukuyomi
5,015
1,101
0
5,594
7,919
2,896
0
895
7,024
0
52,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,136
Gold Earned
33,167
319
Minions Killed
418
0
Camps Cleared
0
1,108,011
Distance Traveled
1,140,222
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,478
498
72
7
0
236,884
0
W
Gilgamesh
7,255
660
93
8
0
213,287
2
L
Hercules
5,826
530
72
7
0
200,671
2
W
Charybdis
6,504
591
127
12
0
205,711
0
W
Shiva
6,191
563
26
2
0
240,749
1
L
Xbalanque
6,089
554
77
7
0
236,643
2
L
Baron Samedi
5,474
498
66
6
0
193,351
2
L
Kuzenbo
5,269
479
32
3
0
240,462
2
W
Agni
6,465
588
86
8
0
212,568
4
W
Tsukuyomi
6,752
614
86
8
0
267,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role