Player Matchup

Nike
Nike
Silver III
AI Yoshi420
Nike
Silver III
Level 122
God Stats
4W - 5L
1,549 SR
Queue Stats
15W - 22L
1,199 MMR
Party 1
Ah Puch
Ah Puch
Silver III
DuckOnQuack4113
Ah Puch
Silver III
Level 123
God Stats
2W - 1L
1,629 SR
Queue Stats
15W - 24L
1,072 MMR
Party 1
Cthulhu
Cthulhu
Silver II
Godly Giordano
Cthulhu
Silver II
Level 143
God Stats
77W - 57L
1,530 SR
Queue Stats
196W - 179L
747 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,569 SR
1,006 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 79
1,629 SR
1,081 MMR
Horus
Horus
Silver III
Ferb44XeQt
Horus
Silver III
Level 58
God Stats
48W - 30L
1,639 SR
Queue Stats
108W - 116L
1,138 MMR
Party 2
Da Ji
Da Ji
Silver II
HowHenny
Da Ji
Silver II
Level 109
God Stats
1W - 2L
1,747 SR
Queue Stats
99W - 126L
1,033 MMR
Solo
Thoth
Thoth
Silver I
Jiggzee
Thoth
Silver I
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,072 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 4
12,710
669
19,397
19,034
18,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 2 / 3
12,035
633
19,492
14,592
6,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

19
2 / 1 / 4
13,379
704
17,898
20,174
28,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AchillesNe ZhaBacchusCharonSobek

VS

Bans
DiscordiaKuzenboAtlasCliodhnaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
18
0 / 0 / 4
11,300
595
12,309
29,150
34,424
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Da Ji
HowHenny
Da Ji
17
3 / 6 / 1
12,186
641
11,971
23,697
18,964
Heavy Mace

Heavy Mace

+30
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Thoth
Jiggzee
Thoth
17
1 / 0 / 1
10,990
578
12,972
14,362
6,323
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
6
Kills
4
4
Deaths
6
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
2
2
3
1.75
L
Horus
0
0
4
2
W
2
1
4
4
L
Da Ji
HowHenny
Da Ji
3
6
1
0.58
L
Thoth
Jiggzee
Thoth
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,787
Damage
37,252
53,800
Taken
67,209
53,067
Mitigated
59,711
14,520
Healing
19,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,397
1,639
483
4,773
19,034
18,032
907
4,226
13,949
0
58,630
W
19,492
778
765
3,529
14,592
6,817
497
3,240
11,143
65,596
612
L
Horus
12,309
3,793
3,102
9,090
29,150
34,424
0
15,649
11,300
1,028
30,154
W
17,898
1,052
591
4,379
20,174
28,218
402
6,786
12,613
56,487
3,273
L
Da Ji
HowHenny
Da Ji
11,971
2,235
0
3,298
23,697
18,964
0
9,179
12,943
0
42,288
L
Thoth
Jiggzee
Thoth
12,972
721
0
4,287
14,362
6,323
0
9,117
4,467
57,898
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,124
Gold Earned
34,476
224
Minions Killed
172
0
Camps Cleared
0
1,043,382
Distance Traveled
1,016,297
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
12,710
669
66
3
0
376,252
0
W
Ah Puch
12,035
633
80
4
0
332,068
3
L
Horus
11,300
595
38
2
0
406,495
6
W
Cthulhu
13,379
704
78
4
0
335,062
0
L
Da Ji
12,186
641
48
3
0
318,013
5
L
Thoth
10,990
578
86
5
0
291,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role