Player Matchup

Discordia
Discordia
Goblicide
Discordia
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
188W - 163L
1,371 Elo+
Party 3
Nut
Nut
Luminiferous
Nut
Level 127
God Stats
8W - 4L
1,796 SR
Queue Stats
103W - 86L
1,579 Elo+
Party 1
Charon
Charon
Rhizle
Charon
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
159W - 141L
1,420 Elo+
Party 3
Tyr
Tyr
tuftedbeast
Tyr
Level 107
God Stats
4W - 5L
1,486 SR
Queue Stats
7W - 8L
1,529 Elo+
Party 3
Horus
Horus
willywillywilly
Horus
Level 58
God Stats
11W - 2L
1,799 SR
Queue Stats
91W - 80L
1,537 Elo+
Party 1
Team Averages
Level 114
1,616 SR
1,487 Elo+

VS

Team Averages
Level 126
1,420 SR
1,570 Elo+
Thoth
Thoth
Blue1924
Thoth
Level 143
God Stats
1W - 4L
1,257 SR
Queue Stats
68W - 67L
1,492 Elo+
Party 2
Hun Batz
Hun Batz
CxllyTempest
Hun Batz
Level 148
God Stats
1W - 3L
1,317 SR
Queue Stats
115W - 110L
1,496 Elo+
Party 4
Nut
Nut
Fraaiz
Nut
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Ganesha
Ganesha
P170Tiezo
Ganesha
Level 120
God Stats
0W - 1L
1,529 SR
Queue Stats
5W - 5L
1,759 Elo+
Party 4
Thanatos
Thanatos
PartyInMid
Thanatos
Level 113
God Stats
2W - 2L
1,494 SR
Queue Stats
158W - 137L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Goblicide
Discordia
17
4 / 1 / 4
10,214
567
10,891
11,963
4,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
4 / 2 / 2
11,035
613
19,072
11,749
5,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Mace

Mace

+10
Physical Power

Charon
Rhizle
Charon
16
1 / 1 / 4
10,435
580
7,115
12,905
13,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 0 / 4
8,704
484
3,495
11,964
5,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 0 / 5
9,022
501
7,176
15,041
11,912
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Blue1924
Thoth
15
1 / 3 / 0
8,936
496
10,116
10,830
4,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hun Batz
CxllyTempest
Hun Batz
17
3 / 1 / 0
9,113
506
8,471
12,580
5,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nut
Fraaiz
Nut
13
0 / 4 / 2
7,667
426
6,258
14,014
5,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ganesha
P170Tiezo
Ganesha
12
0 / 3 / 2
7,760
431
4,958
17,793
15,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
PartyInMid
Thanatos
14
0 / 2 / 1
8,033
446
6,767
14,201
7,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
13
Kills
4
4
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thoth
Blue1924
Thoth
1
3
0
0.33
L
Hun Batz
CxllyTempest
Hun Batz
3
1
0
3
L
Nut
Fraaiz
Nut
0
4
2
0.25
W
Discordia
Goblicide
Discordia
4
1
4
6
W
4
2
2
2.5
L
Ganesha
P170Tiezo
Ganesha
0
3
2
0.33
L
Thanatos
PartyInMid
Thanatos
0
2
1
0.25
W
Charon
Rhizle
Charon
1
1
4
3
W
2
0
4
4
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,749
Damage
36,570
63,622
Taken
69,418
40,776
Mitigated
38,075
24,367
Healing
23,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Blue1924
Thoth
10,116
222
0
1,126
10,830
4,224
0
6,021
4,492
80,733
3,013
L
Hun Batz
CxllyTempest
Hun Batz
8,471
2,231
0
6,036
12,580
5,786
0
1,472
11,083
0
89,296
L
Nut
Fraaiz
Nut
6,258
2,923
0
1,545
14,014
5,427
0
829
13,175
0
53,996
W
Discordia
Goblicide
Discordia
10,891
1,771
0
3,493
11,963
4,140
69
6,526
5,437
77,921
0
W
19,072
11,450
0
4,229
11,749
5,630
531
1,007
10,742
0
137,938
L
Ganesha
P170Tiezo
Ganesha
4,958
342
0
5,565
17,793
15,577
0
3,608
14,030
22,046
120
L
Thanatos
PartyInMid
Thanatos
6,767
1,348
0
8,777
14,201
7,061
0
5,125
9,076
0
51,394
W
Charon
Rhizle
Charon
7,115
1,947
0
2,625
12,905
13,252
144
392
12,513
59,102
16,955
W
3,495
490
0
6,129
11,964
5,842
0
3,406
8,558
0
56,367
W
7,176
3,031
2,108
5,783
15,041
11,912
0
4,297
10,744
0
26,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,410
Gold Earned
41,509
558
Minions Killed
491
0
Camps Cleared
0
1,876,119
Distance Traveled
1,920,946
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,936
496
166
9
0
380,145
2
L
Hun Batz
9,113
506
118
7
0
441,150
2
L
Nut
7,667
426
119
7
0
347,084
5
W
Discordia
10,214
567
136
8
0
368,463
0
W
Nut
11,035
613
195
11
0
349,730
4
L
Ganesha
7,760
431
2
0
0
399,046
4
L
Thanatos
8,033
446
86
5
0
353,521
0
W
Charon
10,435
580
122
7
0
292,715
0
W
Tyr
8,704
484
79
4
0
472,004
0
W
Horus
9,022
501
26
1
0
393,207
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role