Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
LUIX001
Anhur
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,724 Elo+
Solo
Mulan
Mulan
Non__Existance
Mulan
Level 210
God Stats
5W - 5L
1,517 SR
Queue Stats
262W - 263L
1,450 Elo+
Party 2
Achilles
Achilles
Troy_22G
Achilles
Level 149
God Stats
11W - 6L
1,461 SR
Queue Stats
161W - 159L
1,489 Elo+
Party 2
Kukulkan
Kukulkan
lazymarshmello
Kukulkan
Level 180
God Stats
11W - 11L
1,552 SR
Queue Stats
205W - 176L
1,515 Elo+
Solo
Team Averages
Level 163
1,506 SR
1,535 Elo+

VS

Team Averages
Level 153
1,522 SR
1,503 Elo+
Ares
Ares
ElMeAgarras0
Ares
Level 124
God Stats
4W - 10L
1,567 SR
Queue Stats
188W - 179L
1,531 Elo+
Party 1
Ymir
Ymir
TitanKillerMike
Ymir
Level 205
God Stats
3W - 1L
1,500 SR
Queue Stats
218W - 222L
1,518 Elo+
Solo
Danzaburou
Danzaburou
charlysure
Danzaburou
Level 145
God Stats
22W - 12L
1,708 SR
Queue Stats
167W - 166L
1,474 Elo+
Party 1
Nemesis
Nemesis
dedde4849
Nemesis
Level 146
God Stats
8W - 12L
1,358 SR
Queue Stats
182W - 177L
1,490 Elo+
Party 1
Anubis
Anubis
fatdoinksonly420
Anubis
Level 147
God Stats
31W - 31L
1,476 SR
Queue Stats
90W - 86L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
0 / 0 / 2
3,317
663
1,616
2,867
1,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
LUIX001
Anhur
6
2 / 0 / 0
3,741
748
1,394
2,686
793
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

6
1 / 0 / 0
3,761
752
2,769
3,484
2,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
Troy_22G
Achilles
5
0 / 0 / 2
3,424
685
1,532
2,348
1,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
6
1 / 0 / 1
3,597
719
1,175
1,231
267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
3,064
613
846
3,259
1,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 1 / 0
3,319
664
1,213
4,532
3,103
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Danzaburou
charlysure
Danzaburou
4
0 / 2 / 0
2,808
562
1,397
2,504
683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nemesis
dedde4849
Nemesis
6
0 / 0 / 0
3,124
625
934
3,450
891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

4
0 / 1 / 0
2,954
591
657
1,933
749
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
4
Kills
0
0
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
0
2
1
L
0
0
0
0
W
Anhur
LUIX001
Anhur
2
0
0
2
W
1
0
0
1
L
0
1
0
0
W
Achilles
Troy_22G
Achilles
0
0
2
1
L
Danzaburou
charlysure
Danzaburou
0
2
0
0
L
Nemesis
dedde4849
Nemesis
0
0
0
0
L
0
1
0
0
W
Kukulkan
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,486
Damage
5,047
12,616
Taken
15,678
5,297
Mitigated
7,096
5,695
Healing
6,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,616
526
0
1,152
2,867
1,026
0
433
2,434
0
13,324
L
846
0
43
1,477
3,259
1,670
0
0
3,259
7,462
0
W
Anhur
LUIX001
Anhur
1,394
1,057
0
1,281
2,686
793
0
597
2,089
0
17,793
W
2,769
749
0
1,559
3,484
2,024
0
1,004
2,480
0
20,955
L
1,213
627
0
1,849
4,532
3,103
0
0
4,246
14,112
1,852
W
Achilles
Troy_22G
Achilles
1,532
360
0
1,203
2,348
1,187
0
231
2,117
0
7,457
L
Danzaburou
charlysure
Danzaburou
1,397
206
0
277
2,504
683
0
536
1,968
0
12,224
L
Nemesis
dedde4849
Nemesis
934
298
0
1,638
3,450
891
0
96
3,318
0
15,606
L
657
42
0
942
1,933
749
0
537
1,396
11,763
0
W
Kukulkan
1,175
86
0
500
1,231
267
0
420
811
19,246
793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,840
Gold Earned
15,269
150
Minions Killed
119
0
Camps Cleared
0
483,054
Distance Traveled
437,937
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,317
663
25
5
0
103,545
0
L
Ares
3,064
613
10
2
0
92,100
0
W
Anhur
3,741
748
36
7
0
82,692
0
W
Mulan
3,761
752
46
9
0
93,218
2
L
Ymir
3,319
664
35
7
0
81,999
0
W
Achilles
3,424
685
5
1
0
104,146
0
L
Danzaburou
2,808
562
24
5
0
80,898
0
L
Nemesis
3,124
625
30
6
0
136,876
0
L
Anubis
2,954
591
20
4
0
46,064
0
W
Kukulkan
3,597
719
38
8
0
99,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role