Player Matchup

Hercules
Hercules
Bronze III
GRIEGOAPOLO
Hercules
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,437 MMR
Party 2
Horus
Horus
Bronze III
Huachalkito
Horus
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,324 MMR
Party 2
Janus
Janus
Bronze III
kiivin sky 10z
Janus
Bronze III
Level 121
God Stats
0W - 1L
1,340 SR
Queue Stats
0W - 2L
1,437 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 104
1,447 SR
1,399 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 59
1,702 SR
1,391 MMR
Bacchus
Bacchus
Gold V
ChimkenNudle
Bacchus
Gold V
Level 68
God Stats
3W - 5L
1,715 SR
Queue Stats
66W - 62L
1,393 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold V
Goldjdog
Morgan Le Fay
Gold V
Level 44
God Stats
6W - 5L
1,537 SR
Queue Stats
61W - 80L
1,453 MMR
Party 1
Artemis
Artemis
Silver II
SaucyScoliosis
Artemis
Silver II
Level 64
God Stats
4W - 2L
1,853 SR
Queue Stats
95W - 106L
1,326 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GRIEGOAPOLO
Hercules
14
1 / 6 / 0
9,579
639
11,858
20,099
20,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 5 / 2
9,080
605
5,008
19,176
19,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 7 / 0
9,110
607
6,257
11,792
5,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Bake KujiraYemojaThothVamanaHades

VS

Bans
Ne ZhaHachimanDanzaburouIshtarMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ChimkenNudle
Bacchus
17
3 / 1 / 14
11,027
735
12,783
16,433
23,274
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Goldjdog
Morgan Le Fay
18
10 / 0 / 6
12,264
818
15,337
8,416
4,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 1 / 10
11,391
759
14,870
10,795
4,900
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
1
Kills
18
18
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ChimkenNudle
Bacchus
3
1
14
10
L
Hercules
GRIEGOAPOLO
Hercules
1
6
0
0.17
W
Morgan Le Fay
Goldjdog
Morgan Le Fay
10
0
6
13
L
0
5
2
0.2
W
5
1
10
10
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,123
Damage
42,990
51,067
Taken
35,644
45,108
Mitigated
32,954
11,356
Healing
11,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ChimkenNudle
Bacchus
12,783
1,361
273
4,718
16,433
23,274
554
3,436
12,517
24,979
2,955
L
Hercules
GRIEGOAPOLO
Hercules
11,858
1,683
0
4,873
20,099
20,240
49
8,006
11,494
8,140
28,795
W
Morgan Le Fay
Goldjdog
Morgan Le Fay
15,337
1,828
0
2,595
8,416
4,780
1,218
1,749
6,353
61,315
0
L
5,008
2,349
1,319
4,674
19,176
19,569
0
9,842
8,763
255
18,865
W
14,870
6,221
0
3,942
10,795
4,900
1,518
3,027
7,393
0
50,950
L
6,257
553
0
490
11,792
5,299
0
7,792
3,452
40,831
231

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,769
Gold Earned
34,682
140
Minions Killed
187
0
Camps Cleared
0
780,196
Distance Traveled
893,904
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,027
735
32
2
0
286,588
0
L
Hercules
9,579
639
48
3
0
289,857
0
W
Morgan Le Fay
12,264
818
81
5
0
316,737
0
L
Horus
9,080
605
19
1
0
268,669
4
W
Artemis
11,391
759
74
5
0
290,579
0
L
Janus
9,110
607
73
5
0
221,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role