Player Matchup

Medusa
Medusa
Gold III
 
Medusa
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Platinum II
 
Sobek
Platinum II
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charon
Charon
Platinum V
iCüm
Charon
Platinum V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 0L
1,934 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 155
1,500 SR
1,645 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,500 SR
1,412 MMR
Kuzenbo
Kuzenbo
Bronze III
ItsTHEN-_-
Kuzenbo
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,361 MMR
Party 1
Agni
Agni
Bronze III
Joacoo26
Agni
Bronze III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,437 MMR
Party 1
Anhur
Anhur
Bronze III
melmann1
Anhur
Bronze III
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,437 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 1 / 3
8,284
828
7,278
7,100
2,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
 
Sobek
12
2 / 0 / 5
7,496
750
6,451
8,269
8,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charon
iCüm
Charon
13
2 / 1 / 4
7,758
776
7,074
7,958
5,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesAresThothHachimanNe Zha

VS

Bans
VulcanBacchusArtemisCabrakanHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ItsTHEN-_-
Kuzenbo
9
0 / 3 / 1
5,805
581
4,090
9,802
7,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
10
0 / 4 / 2
6,271
627
4,126
7,454
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
melmann1
Anhur
12
2 / 1 / 0
6,783
678
8,178
6,357
3,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
8
Kills
2
2
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
3
5.5
W
Sobek
 
Sobek
2
0
5
4.5
L
Kuzenbo
ItsTHEN-_-
Kuzenbo
0
3
1
0.17
L
Agni
0
4
2
0.25
W
Charon
iCüm
Charon
2
1
4
4
L
Anhur
melmann1
Anhur
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,803
Damage
16,394
23,327
Taken
23,613
17,025
Mitigated
14,045
8,644
Healing
3,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,278
2,825
0
2,774
7,100
2,805
560
1,440
5,280
0
53,254
W
Sobek
 
Sobek
6,451
521
0
4,631
8,269
8,451
155
2,663
4,715
14,664
4,348
L
Kuzenbo
ItsTHEN-_-
Kuzenbo
4,090
1,287
0
1,011
9,802
7,949
0
4,810
4,582
8,731
846
L
Agni
4,126
0
0
698
7,454
2,926
0
3,608
3,752
18,629
0
W
Charon
iCüm
Charon
7,074
725
0
1,239
7,958
5,769
0
2,405
4,834
23,791
600
L
Anhur
melmann1
Anhur
8,178
3,159
0
1,461
6,357
3,170
0
2,917
3,150
0
18,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,538
Gold Earned
18,859
135
Minions Killed
76
0
Camps Cleared
0
572,337
Distance Traveled
520,970
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,284
828
75
8
0
188,750
0
W
Sobek
7,496
750
29
3
0
197,440
0
L
Kuzenbo
5,805
581
13
1
0
188,556
0
L
Agni
6,271
627
31
3
0
157,883
1
W
Charon
7,758
776
31
3
0
186,147
0
L
Anhur
6,783
678
32
3
0
174,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role