Player Matchup

Medusa
Medusa
Gold V
Marcha310
Medusa
Gold V
Level 157
God Stats
1W - 0L
1,584 SR
Queue Stats
4W - 0L
1,658 MMR
Party 1
Hera
Hera
Bronze III
Melman520
Hera
Bronze III
Level 159
God Stats
1W - 0L
1,751 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Bronze III
ossanti
Hercules
Bronze III
Level 187
God Stats
2W - 0L
1,749 SR
Queue Stats
4W - 0L
1,558 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 168
1,695 SR
1,572 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 140
1,625 SR
1,558 MMR
Danzaburou
Danzaburou
Gold IV
BasiliskTheOnly
Danzaburou
Gold IV
Level 128
God Stats
0W - 1L
1,833 SR
Queue Stats
34W - 31L
1,542 MMR
Solo
Sobek
Sobek
Gold V
PainDaMane
Sobek
Gold V
Level 142
God Stats
2W - 2L
1,543 SR
Queue Stats
14W - 11L
1,546 MMR
Solo
Kukulkan
Kukulkan
Silver I
xStickLeex
Kukulkan
Silver I
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Marcha310
Medusa
16
0 / 1 / 8
9,928
709
15,043
11,022
5,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hera
17
4 / 0 / 6
10,303
736
10,061
5,802
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Hercules
ossanti
Hercules
16
6 / 4 / 3
10,747
768
13,972
19,386
20,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Bake KujiraNe ZhaDiscordiaCharonAtlas

VS

Bans
AchillesAnhurThothSusanoMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BasiliskTheOnly
Danzaburou
15
3 / 5 / 2
9,639
689
9,713
14,499
7,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
14
1 / 1 / 2
8,945
639
6,357
17,934
21,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Kukulkan
xStickLeex
Kukulkan
15
1 / 4 / 3
9,013
644
10,159
10,483
5,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
10
Kills
5
5
Deaths
10
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BasiliskTheOnly
Danzaburou
3
5
2
0.8
W
Medusa
Marcha310
Medusa
0
1
8
4
W
Hera
4
0
6
7
L
Sobek
1
1
2
2
W
Hercules
ossanti
Hercules
6
4
3
1.88
L
Kukulkan
xStickLeex
Kukulkan
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,076
Damage
26,229
36,210
Taken
42,916
28,643
Mitigated
33,638
10,676
Healing
9,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BasiliskTheOnly
Danzaburou
9,713
4,214
0
3,068
14,499
7,276
0
3,989
10,231
0
38,528
W
Medusa
Marcha310
Medusa
15,043
7,127
0
2,868
11,022
5,251
920
4,544
6,207
0
62,951
W
Hera
10,061
1,348
0
488
5,802
2,632
508
3,555
2,080
36,932
370
L
Sobek
6,357
182
0
3,973
17,934
21,226
0
3,920
13,581
25,524
1,270
W
Hercules
ossanti
Hercules
13,972
4,560
0
7,320
19,386
20,760
52
6,630
12,163
0
29,168
L
Kukulkan
xStickLeex
Kukulkan
10,159
592
0
1,980
10,483
5,136
0
1,995
7,912
45,497
923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,978
Gold Earned
27,597
201
Minions Killed
174
0
Camps Cleared
0
818,410
Distance Traveled
803,772
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,639
689
63
5
0
249,177
0
W
Medusa
9,928
709
99
7
0
279,934
0
W
Hera
10,303
736
68
5
0
272,950
0
L
Sobek
8,945
639
32
2
0
295,240
0
W
Hercules
10,747
768
34
2
0
265,526
1
L
Kukulkan
9,013
644
79
6
0
259,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role