Player Matchup

Thor
Thor
Bronze III
 
Thor
Bronze III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
Kuuziy
Arachne
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Sol
Sol
Bronze III
MeatTrainWOOT
Sol
Bronze III
Level 144
God Stats
1W - 3L
1,513 SR
Queue Stats
124W - 141L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Xstardust5272
Zhong Kui
Bronze III
Level 85
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Geb
Geb
Bronze III
brsom
Geb
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 113
1,458 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 161
1,500 SR
1,500 MMR
Osiris
Osiris
Bronze III
Béáńś
Osiris
Bronze III
Level 128
God Stats
6W - 1L
1,500 SR
Queue Stats
30W - 15L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
KURDISH PHEN0M
Kuzenbo
Bronze III
Level 256
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 76L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
Slyics
Scylla
Bronze III
Level 157
God Stats
16W - 12L
1,500 SR
Queue Stats
88W - 79L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
andrewm32
Anhur
Bronze III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
tjhuff
Ne Zha
Bronze III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
0 / 1 / 1
4,309
431
993
5,812
1,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
Kuuziy
Arachne
8
0 / 4 / 1
4,596
460
3,617
8,963
3,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

7
0 / 2 / 0
4,365
437
2,611
6,670
4,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
Xstardust5272
Zhong Kui
7
0 / 2 / 0
4,366
437
990
4,453
3,782
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Geb
brsom
Geb
8
2 / 3 / 0
4,803
480
3,116
8,286
3,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
KukulkanAwilixAchillesThanatos

VS

Bans
LokiAthenaMulanBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Béáńś
Osiris
13
2 / 0 / 0
7,442
744
4,944
7,487
4,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

9
1 / 1 / 5
5,880
588
3,414
6,203
5,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Scylla
Slyics
Scylla
12
3 / 0 / 3
6,852
685
5,447
3,520
1,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
andrewm32
Anhur
11
2 / 0 / 1
6,552
655
3,916
3,920
1,415
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

Ne Zha
tjhuff
Ne Zha
11
4 / 1 / 3
6,349
635
4,811
8,672
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
12
12
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
1
1
0.5
W
Osiris
Béáńś
Osiris
2
0
0
2
W
1
1
5
3.5
L
Arachne
Kuuziy
Arachne
0
4
1
0.13
L
0
2
0
0
W
Scylla
Slyics
Scylla
3
0
3
4.5
L
Zhong Kui
Xstardust5272
Zhong Kui
0
2
0
0
W
Anhur
andrewm32
Anhur
2
0
1
2.5
L
Geb
brsom
Geb
2
3
0
0.67
W
Ne Zha
tjhuff
Ne Zha
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,327
Damage
22,532
34,184
Taken
29,802
16,350
Mitigated
15,717
9,167
Healing
11,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
993
205
0
1,223
5,812
1,526
0
814
4,998
0
23,730
W
Osiris
Béáńś
Osiris
4,944
1,402
0
2,826
7,487
4,720
216
2,060
4,876
0
56,305
W
3,414
1,398
0
2,100
6,203
5,279
0
1,328
4,875
14,036
2,002
L
Arachne
Kuuziy
Arachne
3,617
2,391
0
2,959
8,963
3,064
0
2,339
6,624
0
29,274
L
2,611
947
0
2,356
6,670
4,053
0
0
6,069
20,440
0
W
Scylla
Slyics
Scylla
5,447
694
0
496
3,520
1,161
446
948
2,572
50,339
0
L
Zhong Kui
Xstardust5272
Zhong Kui
990
201
0
703
4,453
3,782
0
3,058
1,395
17,110
1,842
W
Anhur
andrewm32
Anhur
3,916
2,550
0
1,623
3,920
1,415
2,088
572
3,348
0
49,377
L
Geb
brsom
Geb
3,116
468
0
1,926
8,286
3,925
0
2,373
5,913
13,423
0
W
Ne Zha
tjhuff
Ne Zha
4,811
1,670
0
4,764
8,672
3,142
0
1,176
7,496
0
45,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,439
Gold Earned
33,075
164
Minions Killed
381
0
Camps Cleared
0
790,085
Distance Traveled
961,283
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,309
431
35
4
0
167,490
0
W
Osiris
7,442
744
98
10
0
195,243
1
W
Kuzenbo
5,880
588
19
2
0
199,352
2
L
Arachne
4,596
460
55
6
0
165,129
0
L
Sol
4,365
437
30
3
0
113,610
0
W
Scylla
6,852
685
100
10
0
174,917
0
L
Zhong Kui
4,366
437
27
3
0
131,699
1
W
Anhur
6,552
655
88
9
0
163,281
0
L
Geb
4,803
480
17
2
0
212,157
0
W
Ne Zha
6,349
635
76
8
0
228,490
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role