Player Matchup

Shiva
Shiva
Platinum V
 
Shiva
Platinum V
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond V
Fansome
Achilles
Diamond V
Level 128
God Stats
48W - 51L
1,567 SR
Queue Stats
427W - 418L
1,871 MMR
Party 1
Martichoras
Martichoras
Platinum II
Nielsss123
Martichoras
Platinum II
Level 146
God Stats
10W - 1L
2,035 SR
Queue Stats
182W - 169L
1,789 MMR
Party 1
Osiris
Osiris
Platinum V
minandmax
Osiris
Platinum V
Level 194
God Stats
2W - 2L
1,437 SR
Queue Stats
83W - 79L
1,679 MMR
Solo
Agni
Agni
Gold I
我就服了这个游戏
Agni
Gold I
Level 126
God Stats
10W - 12L
1,595 SR
Queue Stats
710W - 713L
1,647 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 156
1,627 SR
1,697 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 164
1,579 SR
1,666 MMR
Nu Wa
Nu Wa
Diamond V
 
Nu Wa
Diamond V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Arnisius
Kuzenbo
Gold V
Level 241
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,612 MMR
Solo
Hades
Hades
Gold III
Madjijaa
Hades
Gold III
Level 153
God Stats
20W - 13L
1,629 SR
Queue Stats
133W - 134L
1,599 MMR
Solo
Bakasura
Bakasura
Diamond V
juter
Bakasura
Diamond V
Level 152
God Stats
11W - 12L
1,526 SR
Queue Stats
541W - 537L
2,023 MMR
Solo
Izanami
Izanami
Gold I
xXSilentXx99
Izanami
Gold I
Level 129
God Stats
4W - 3L
1,742 SR
Queue Stats
228W - 225L
1,596 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
3 / 1 / 8
8,175
584
5,395
13,393
10,765
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Fansome
Achilles
13
6 / 0 / 1
8,163
583
5,216
8,827
4,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Martichoras
Nielsss123
Martichoras
14
1 / 1 / 2
8,451
604
7,003
5,573
2,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Osiris
minandmax
Osiris
13
3 / 1 / 1
7,930
566
10,214
12,622
9,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

13
0 / 3 / 5
7,884
563
6,931
7,659
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
AthenaSusanoKaliRavana

VS

Bans
ThanatosJormungandrAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
8
1 / 2 / 1
6,006
429
2,664
4,137
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Arnisius
Kuzenbo
11
1 / 5 / 2
6,681
477
3,542
11,740
9,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hades
Madjijaa
Hades
15
2 / 2 / 0
8,708
622
6,294
13,408
9,915
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
juter
Bakasura
12
1 / 4 / 1
7,030
502
4,490
14,635
6,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
xXSilentXx99
Izanami
13
1 / 0 / 0
7,155
511
2,634
6,786
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
13
Kills
6
6
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
3
1
8
7
L
Nu Wa
 
Nu Wa
1
2
1
0.75
L
Kuzenbo
Arnisius
Kuzenbo
1
5
2
0.4
W
Achilles
Fansome
Achilles
6
0
1
6.5
L
Hades
Madjijaa
Hades
2
2
0
1
W
Martichoras
Nielsss123
Martichoras
1
1
2
2
L
Bakasura
juter
Bakasura
1
4
1
0.38
W
Osiris
minandmax
Osiris
3
1
1
3.5
L
Izanami
xXSilentXx99
Izanami
1
0
0
1
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,759
Damage
19,624
48,074
Taken
50,706
29,914
Mitigated
29,708
15,778
Healing
17,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,395
1,220
376
2,439
13,393
10,765
201
2,879
10,374
90
30,972
L
Nu Wa
 
Nu Wa
2,664
691
0
742
4,137
1,211
0
933
3,204
31,425
0
L
Kuzenbo
Arnisius
Kuzenbo
3,542
1,351
161
1,993
11,740
9,855
0
3,716
8,024
24,843
0
W
Achilles
Fansome
Achilles
5,216
1,923
0
4,151
8,827
4,652
506
1,291
7,276
0
55,545
L
Hades
Madjijaa
Hades
6,294
1,884
100
8,711
13,408
9,915
436
327
13,081
79,842
0
W
Martichoras
Nielsss123
Martichoras
7,003
2,215
0
2,466
5,573
2,450
266
578
4,796
0
84,234
L
Bakasura
juter
Bakasura
4,490
3,202
0
3,153
14,635
6,381
0
2,190
12,445
0
47,195
W
Osiris
minandmax
Osiris
10,214
3,925
0
6,022
12,622
9,218
441
6,156
6,447
0
63,441
L
Izanami
xXSilentXx99
Izanami
2,634
1,690
0
2,568
6,786
2,346
0
0
6,786
0
62,204
W
6,931
333
0
324
7,659
2,829
0
3,369
3,990
67,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,603
Gold Earned
35,580
493
Minions Killed
444
0
Camps Cleared
0
1,441,105
Distance Traveled
1,182,297
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,175
584
32
2
0
305,171
4
L
Nu Wa
6,006
429
40
3
0
131,192
0
L
Kuzenbo
6,681
477
38
3
0
257,097
0
W
Achilles
8,163
583
80
6
0
331,273
0
L
Hades
8,708
622
145
10
0
212,404
3
W
Martichoras
8,451
604
144
10
0
251,105
6
L
Bakasura
7,030
502
105
8
0
308,506
0
W
Osiris
7,930
566
110
8
0
275,216
1
L
Izanami
7,155
511
116
8
0
273,098
3
W
Agni
7,884
563
127
9
0
278,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role