Player Matchup

Zhong Kui
Zhong Kui
BECKZonTour
Zhong Kui
Level 154
God Stats
370W - 346L
1,521 SR
Queue Stats
861W - 858L
1,443 Elo+
Party 3
Hun Batz
Hun Batz
Dewinshy
Hun Batz
Level 42
God Stats
0W - 2L
1,686 SR
Queue Stats
411W - 420L
1,434 Elo+
Solo
Zeus
Zeus
RPG Cube6410
Zeus
Level 89
God Stats
4W - 7L
1,374 SR
Queue Stats
61W - 63L
1,453 Elo+
Party 2
Gilgamesh
Gilgamesh
RPG ramonec
Gilgamesh
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 81L
1,473 Elo+
Party 2
Danzaburou
Danzaburou
whymk_
Danzaburou
Level 95
God Stats
8W - 7L
1,602 SR
Queue Stats
204W - 190L
1,478 Elo+
Party 3
Team Averages
Level 93
1,536 SR
1,456 Elo+

VS

Team Averages
Level 101
1,487 SR
1,484 Elo+
Atlas
Atlas
 
Atlas
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
MostWantedLui
Martichoras
Level 27
God Stats
6W - 5L
1,549 SR
Queue Stats
16W - 17L
1,488 Elo+
Party 1
Nemesis
Nemesis
OttBoys_Eichi
Nemesis
Level 149
God Stats
2W - 1L
1,559 SR
Queue Stats
414W - 439L
1,531 Elo+
Party 1
Sol
Sol
kever-THC-
Sol
Level 118
God Stats
2W - 2L
1,258 SR
Queue Stats
112W - 118L
1,421 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
loco-soldato
Morgan Le Fay
Level 120
God Stats
13W - 17L
1,570 SR
Queue Stats
64W - 67L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BECKZonTour
Zhong Kui
12
1 / 2 / 0
7,023
540
5,595
10,439
7,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Dewinshy
Hun Batz
11
0 / 6 / 3
6,149
473
2,710
12,666
4,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 6 / 3
6,677
514
6,995
8,688
3,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
RPG ramonec
Gilgamesh
11
2 / 4 / 2
6,264
482
4,587
11,749
6,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Danzaburou
whymk_
Danzaburou
12
1 / 2 / 1
6,902
531
3,650
8,822
3,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
3 / 2 / 7
7,686
591
7,465
14,746
13,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Martichoras
MostWantedLui
Martichoras
14
3 / 1 / 4
8,216
632
7,075
7,360
3,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
15
9 / 2 / 2
9,081
699
7,398
9,887
3,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 1 / 2
7,721
594
6,515
7,328
2,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
loco-soldato
Morgan Le Fay
13
5 / 1 / 6
8,206
631
8,098
7,459
3,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
7
Kills
20
20
Deaths
7
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
2
7
3.25
L
Zhong Kui
BECKZonTour
Zhong Kui
1
2
0
0.5
L
Hun Batz
Dewinshy
Hun Batz
0
6
3
0.25
W
Martichoras
MostWantedLui
Martichoras
3
1
4
5
W
Nemesis
9
2
2
5
L
3
6
3
0.75
L
Gilgamesh
RPG ramonec
Gilgamesh
2
4
2
0.75
W
0
1
2
1
W
Morgan Le Fay
loco-soldato
Morgan Le Fay
5
1
6
8
L
Danzaburou
whymk_
Danzaburou
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,537
Damage
36,551
52,364
Taken
46,780
26,136
Mitigated
27,311
12,939
Healing
11,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
7,465
2,445
0
2,234
14,746
13,814
0
2,853
11,375
28,047
0
L
Zhong Kui
BECKZonTour
Zhong Kui
5,595
542
0
6,193
10,439
7,928
0
6,145
4,294
54,052
0
L
Hun Batz
Dewinshy
Hun Batz
2,710
672
0
2,167
12,666
4,877
0
4,102
8,564
0
36,125
W
Martichoras
MostWantedLui
Martichoras
7,075
2,078
0
2,725
7,360
3,695
471
993
6,329
0
72,936
W
Nemesis
7,398
3,177
0
778
9,887
3,935
0
1,833
8,016
0
71,568
L
6,995
1,358
0
257
8,688
3,250
0
6,172
2,516
36,613
0
L
Gilgamesh
RPG ramonec
Gilgamesh
4,587
1,335
0
880
11,749
6,727
0
4,942
6,807
0
26,978
W
6,515
2,260
0
4,141
7,328
2,741
0
4,261
3,067
51,847
0
W
Morgan Le Fay
loco-soldato
Morgan Le Fay
8,098
333
0
1,294
7,459
3,126
360
2,650
4,690
54,837
0
L
Danzaburou
whymk_
Danzaburou
3,650
1,717
0
3,442
8,822
3,354
0
717
8,105
0
50,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,015
Gold Earned
40,910
331
Minions Killed
434
0
Camps Cleared
0
1,216,514
Distance Traveled
1,345,705
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,686
591
20
2
0
262,296
0
L
Zhong Kui
7,023
540
95
7
0
222,754
0
L
Hun Batz
6,149
473
65
5
0
256,191
0
W
Martichoras
8,216
632
128
10
0
248,849
1
W
Nemesis
9,081
699
104
8
0
322,082
1
L
Zeus
6,677
514
53
4
0
230,418
3
L
Gilgamesh
6,264
482
41
3
0
276,651
2
W
Sol
7,721
594
95
7
0
242,619
0
W
Morgan Le Fay
8,206
631
87
7
0
269,859
0
L
Danzaburou
6,902
531
77
6
0
230,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role