Player Matchup

Hercules
Hercules
 
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Forcius
Neith
Level 67
God Stats
23W - 25L
1,500 SR
Queue Stats
284W - 258L
1,492 Elo+
Solo
Kukulkan
Kukulkan
Ingvar1482
Kukulkan
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 10L
1,568 Elo+
Solo
Ah Puch
Ah Puch
Qwozy
Ah Puch
Level 67
God Stats
1W - 1L
1,715 SR
Queue Stats
78W - 72L
1,533 Elo+
Solo
Freya
Freya
lokithecruel
Freya
Level 124
God Stats
0W - 3L
1,531 SR
Queue Stats
9W - 8L
1,586 Elo+
Solo
Team Averages
Level 110
1,549 SR
1,536 Elo+

VS

Team Averages
Level 77
1,487 SR
1,439 Elo+
Jing Wei
Jing Wei
BigBearKinou07
Jing Wei
Level 66
God Stats
2W - 4L
1,392 SR
Queue Stats
263W - 259L
1,429 Elo+
Party 1
Ravana
Ravana
DmBrAnDuSsY
Ravana
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,301 Elo+
Solo
Thanatos
Thanatos
Gatsuki26
Thanatos
Level 42
God Stats
4W - 4L
1,423 SR
Queue Stats
8W - 6L
1,533 Elo+
Party 1
Poseidon
Poseidon
PoeticCharm
Poseidon
Level 44
God Stats
25W - 17L
1,283 SR
Queue Stats
152W - 152L
1,397 Elo+
Solo
Maui
Maui
Seraphas2823
Maui
Level 100
God Stats
4W - 1L
1,838 SR
Queue Stats
25W - 25L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
2
0 / 1 / 0
5,311
295
0
1,304
609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Forcius
Neith
15
1 / 6 / 0
9,367
520
5,300
10,406
2,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Ingvar1482
Kukulkan
15
3 / 5 / 1
9,445
525
14,366
11,041
4,321
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
Qwozy
Ah Puch
14
1 / 3 / 0
8,632
480
5,532
13,178
6,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

14
1 / 1 / 4
8,584
477
6,832
12,606
4,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
18
4 / 0 / 3
11,180
621
4,551
7,424
3,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ravana
14
0 / 1 / 5
9,003
500
9,479
12,204
16,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thanatos
Gatsuki26
Thanatos
15
7 / 2 / 4
9,962
553
8,963
16,736
8,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
PoeticCharm
Poseidon
17
4 / 1 / 5
10,562
587
8,444
8,872
3,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 2 / 7
8,720
484
1,991
15,596
17,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
6
Kills
16
16
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
Jing Wei
4
0
3
5.5
W
Ravana
0
1
5
2.5
L
Neith
Forcius
Neith
1
6
0
0.17
W
Thanatos
Gatsuki26
Thanatos
7
2
4
4.5
L
Kukulkan
Ingvar1482
Kukulkan
3
5
1
0.7
W
Poseidon
PoeticCharm
Poseidon
4
1
5
6.5
L
Ah Puch
Qwozy
Ah Puch
1
3
0
0.33
W
1
2
7
2.25
L
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,030
Damage
33,428
48,535
Taken
60,832
18,931
Mitigated
49,308
16,011
Healing
24,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
0
0
0
325
1,304
609
0
0
1,304
0
2,009
W
Jing Wei
4,551
3,641
0
5,566
7,424
3,718
841
995
6,429
0
102,111
W
Ravana
9,479
2,723
0
2,643
12,204
16,065
260
7,099
4,411
0
60,350
L
Neith
Forcius
Neith
5,300
2,210
0
2,869
10,406
2,581
1,227
1,104
9,246
0
70,665
W
Thanatos
Gatsuki26
Thanatos
8,963
2,142
0
13,193
16,736
8,635
204
4,687
11,941
0
78,138
L
Kukulkan
Ingvar1482
Kukulkan
14,366
1,200
0
2,323
11,041
4,321
320
4,779
6,065
77,955
0
W
Poseidon
PoeticCharm
Poseidon
8,444
1,251
0
875
8,872
3,805
476
5,659
3,115
80,801
2,332
L
Ah Puch
Qwozy
Ah Puch
5,532
309
0
5,395
13,178
6,524
240
1,854
10,640
67,084
0
W
1,991
616
0
2,440
15,596
17,085
87
8,511
6,949
25,796
0
L
6,832
1,862
0
5,099
12,606
4,896
34
2,467
9,958
66,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,339
Gold Earned
49,427
458
Minions Killed
546
0
Camps Cleared
0
1,455,417
Distance Traveled
1,848,711
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,311
295
2
0
0
23,686
0
W
Jing Wei
11,180
621
170
9
0
329,942
0
W
Ravana
9,003
500
96
5
0
387,883
4
L
Neith
9,367
520
120
7
0
331,076
0
W
Thanatos
9,962
553
99
6
0
391,535
0
L
Kukulkan
9,445
525
135
8
0
355,943
6
W
Poseidon
10,562
587
148
8
0
406,179
1
L
Ah Puch
8,632
480
112
6
0
345,049
0
W
Maui
8,720
484
33
2
0
333,172
4
L
Freya
8,584
477
89
5
0
399,663
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role