Player Matchup

Ne Zha
Ne Zha
Gold IV
Alvaroppalomo
Ne Zha
Gold IV
Level 125
God Stats
13W - 10L
1,654 SR
Queue Stats
121W - 119L
1,401 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Fleuchar
Zhong Kui
Gold III
Level 128
God Stats
9W - 5L
1,668 SR
Queue Stats
77W - 80L
1,388 MMR
Solo
Ishtar
Ishtar
Gold V
JOR_DDD
Ishtar
Gold V
Level 102
God Stats
6W - 2L
1,658 SR
Queue Stats
80W - 84L
1,380 MMR
Solo
Bacchus
Bacchus
Gold V
Sevenupr
Bacchus
Gold V
Level 126
God Stats
5W - 3L
1,634 SR
Queue Stats
114W - 126L
1,340 MMR
Solo
Jormungandr
Jormungandr
Gold V
jjth33reaper
Jormungandr
Gold V
Level 138
God Stats
13W - 9L
1,656 SR
Queue Stats
171W - 162L
1,337 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,654 SR
1,369 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,526 SR
1,369 MMR
Nox
Nox
Gold III
KING OF BASHERS
Nox
Gold III
Level 133
God Stats
16W - 31L
1,415 SR
Queue Stats
251W - 248L
1,404 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
ThewySuperior
Ah Muzen Cab
Gold V
Level 158
God Stats
7W - 3L
1,756 SR
Queue Stats
214W - 217L
1,372 MMR
Solo
Ganesha
Ganesha
Gold V
alexandraindira
Ganesha
Gold V
Level 160
God Stats
12W - 11L
1,633 SR
Queue Stats
153W - 161L
1,309 MMR
Solo
Tyr
Tyr
Gold III
iorweth_elf
Tyr
Gold III
Level 129
God Stats
13W - 16L
1,584 SR
Queue Stats
182W - 175L
1,428 MMR
Solo
Hun Batz
Hun Batz
Gold III
weishalu
Hun Batz
Gold III
Level 147
God Stats
0W - 1L
1,245 SR
Queue Stats
64W - 55L
1,333 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 5
13,712
548
19,333
21,500
12,949
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
Fleuchar
Zhong Kui
20
12 / 2 / 9
14,704
588
29,698
20,434
16,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
JOR_DDD
Ishtar
19
5 / 7 / 7
12,701
508
18,255
19,396
10,071
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Sevenupr
Bacchus
19
4 / 4 / 17
12,594
504
13,729
26,369
40,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jormungandr
jjth33reaper
Jormungandr
20
8 / 3 / 13
14,640
586
31,412
28,696
33,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
Baron SamediLokiSusanoCabrakan

VS

Bans
HadesChang'eSun WukongArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 6 / 5
14,237
569
23,046
20,576
10,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ah Muzen Cab
ThewySuperior
Ah Muzen Cab
18
3 / 8 / 2
11,830
473
16,520
22,951
9,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
0 / 8 / 15
11,904
476
9,544
31,572
41,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
4 / 6 / 1
11,859
474
8,265
38,963
34,028
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
weishalu
Hun Batz
19
2 / 9 / 3
11,718
469
9,118
25,657
11,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
46
37
Kills
20
20
Deaths
37
51
Assists
26
Player
Kills
Deaths
Assists
KDA
W
8
4
5
2.63
W
Zhong Kui
Fleuchar
Zhong Kui
12
2
9
8.25
W
Ishtar
JOR_DDD
Ishtar
5
7
7
1.21
L
11
6
5
2.25
W
Bacchus
Sevenupr
Bacchus
4
4
17
3.13
L
Ah Muzen Cab
ThewySuperior
Ah Muzen Cab
3
8
2
0.5
L
0
8
15
0.94
L
4
6
1
0.75
W
Jormungandr
jjth33reaper
Jormungandr
8
3
13
4.83
L
Hun Batz
weishalu
Hun Batz
2
9
3
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,427
Damage
66,493
116,395
Taken
139,719
113,791
Mitigated
106,739
25,990
Healing
24,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,333
5,915
0
5,709
21,500
12,949
0
6,631
14,869
0
147,218
W
Zhong Kui
Fleuchar
Zhong Kui
29,698
3,139
0
11,247
20,434
16,483
1,016
9,367
11,067
129,591
0
W
Ishtar
JOR_DDD
Ishtar
18,255
11,581
0
5,215
19,396
10,071
1,250
4,929
14,467
0
102,452
L
23,046
1,030
0
3,919
20,576
10,322
0
13,135
7,441
110,687
0
W
Bacchus
Sevenupr
Bacchus
13,729
1,194
0
2,819
26,369
40,592
0
5,290
21,079
53,407
7,835
L
Ah Muzen Cab
ThewySuperior
Ah Muzen Cab
16,520
5,641
0
3,688
22,951
9,966
260
6,168
16,783
0
100,510
L
9,544
1,390
545
5,966
31,572
41,120
184
17,434
14,138
35,156
1,076
L
8,265
1,295
0
9,817
38,963
34,028
1,536
22,743
16,220
1,004
82,526
W
Jormungandr
jjth33reaper
Jormungandr
31,412
12,131
0
1,000
28,696
33,696
196
7,983
20,713
145,341
0
L
Hun Batz
weishalu
Hun Batz
9,118
2,593
0
714
25,657
11,303
0
13,562
12,095
0
111,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,351
Gold Earned
61,548
820
Minions Killed
667
0
Camps Cleared
0
2,276,576
Distance Traveled
2,246,623
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,712
548
203
8
0
531,114
0
W
Zhong Kui
14,704
588
163
7
0
441,533
6
W
Ishtar
12,701
508
183
7
0
383,667
5
L
Nox
14,237
569
180
7
0
435,990
3
W
Bacchus
12,594
504
59
2
0
479,618
12
L
Ah Muzen Cab
11,830
473
182
7
0
435,657
10
L
Ganesha
11,904
476
28
1
0
434,792
6
L
Tyr
11,859
474
131
5
0
454,682
5
W
Jormungandr
14,640
586
212
8
0
440,644
5
L
Hun Batz
11,718
469
146
6
0
485,502
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role