Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
DrHeinzSteins
Cu Chulainn
Level 151
God Stats
2W - 9L
1,109 SR
Queue Stats
312W - 341L
1,514 Elo+
Solo
Ishtar
Ishtar
Evomol
Ishtar
Level 157
God Stats
8W - 2L
1,500 SR
Queue Stats
553W - 621L
1,541 Elo+
Solo
Merlin
Merlin
SecretlyCow
Merlin
Level 153
God Stats
3W - 4L
1,404 SR
Queue Stats
505W - 443L
1,699 Elo+
Party 1
Chang'e
Chang'e
Zros90
Chang'e
Level 160
God Stats
2W - 1L
1,598 SR
Queue Stats
99W - 90L
1,695 Elo+
Party 1
Team Averages
Level 154
1,422 SR
1,590 Elo+

VS

Team Averages
Level 109
1,488 SR
1,586 Elo+
Horus
Horus
Ashimpure
Horus
Level 128
God Stats
1W - 4L
1,368 SR
Queue Stats
112W - 90L
1,675 Elo+
Solo
Scylla
Scylla
Balterr
Scylla
Level 66
God Stats
2W - 1L
1,727 SR
Queue Stats
280W - 232L
1,633 Elo+
Solo
Anubis
Anubis
CGLR
Anubis
Level 147
God Stats
0W - 1L
1,448 SR
Queue Stats
33W - 46L
1,629 Elo+
Solo
Sun Wukong
Sun Wukong
EresRandyOrton
Sun Wukong
Level 66
God Stats
2W - 3L
1,252 SR
Queue Stats
47W - 63L
1,462 Elo+
Solo
Hercules
Hercules
OumaeKumiko
Hercules
Level 136
God Stats
2W - 2L
1,643 SR
Queue Stats
259W - 277L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
0 / 8 / 12
12,044
547
20,949
27,215
16,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
DrHeinzSteins
Cu Chulainn
18
2 / 5 / 12
12,692
577
13,167
28,062
34,816
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
Evomol
Ishtar
20
4 / 4 / 11
13,597
618
38,303
20,971
9,745
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
20
6 / 2 / 8
15,498
704
40,764
18,719
10,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Chang'e
Zros90
Chang'e
20
4 / 3 / 8
13,391
609
19,292
24,359
14,065
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ashimpure
Horus
19
2 / 2 / 19
13,756
625
12,518
34,290
50,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Scylla
Balterr
Scylla
20
7 / 3 / 14
14,438
656
32,546
22,056
14,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
CGLR
Anubis
19
6 / 5 / 11
12,855
584
24,326
23,925
18,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
EresRandyOrton
Sun Wukong
20
4 / 3 / 14
13,179
599
19,171
45,515
67,669
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hercules
OumaeKumiko
Hercules
20
3 / 3 / 17
12,938
588
17,490
40,539
47,765
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
97
16
Kills
22
22
Deaths
16
51
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
8
12
0.75
L
Horus
Ashimpure
Horus
2
2
19
5.75
L
Scylla
Balterr
Scylla
7
3
14
4.67
L
Anubis
CGLR
Anubis
6
5
11
2.3
W
Cu Chulainn
DrHeinzSteins
Cu Chulainn
2
5
12
1.6
L
Sun Wukong
EresRandyOrton
Sun Wukong
4
3
14
3.67
W
Ishtar
Evomol
Ishtar
4
4
11
2.38
L
Hercules
OumaeKumiko
Hercules
3
3
17
3.83
W
Merlin
6
2
8
5
W
Chang'e
Zros90
Chang'e
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,475
Damage
106,051
119,326
Taken
166,325
85,449
Mitigated
198,033
54,875
Healing
94,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
20,949
41
3,394
5,767
27,215
16,472
1,499
13,092
13,433
35,416
0
L
Horus
Ashimpure
Horus
12,518
3,655
19,011
15,750
34,290
50,408
539
13,820
20,470
0
19,023
L
Scylla
Balterr
Scylla
32,546
4,344
3,846
2,497
22,056
14,183
1,959
12,458
9,598
67,718
0
L
Anubis
CGLR
Anubis
24,326
377
2,128
5,441
23,925
18,008
143
13,119
10,806
48,674
0
W
Cu Chulainn
DrHeinzSteins
Cu Chulainn
13,167
969
2,200
4,677
28,062
34,816
92
10,615
16,609
0
20,356
L
Sun Wukong
EresRandyOrton
Sun Wukong
19,171
2,525
2,851
19,142
45,515
67,669
995
22,646
22,869
0
44,266
W
Ishtar
Evomol
Ishtar
38,303
14,147
318
1,894
20,971
9,745
3,452
12,492
7,879
0
68,152
L
Hercules
OumaeKumiko
Hercules
17,490
3,284
7,186
16,749
40,539
47,765
820
18,962
21,577
0
28,830
W
Merlin
40,764
1,209
1,357
1,981
18,719
10,351
1,987
10,346
7,997
98,320
0
W
Chang'e
Zros90
Chang'e
19,292
225
19,481
13,806
24,359
14,065
1,360
8,741
14,765
38,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,222
Gold Earned
67,166
243
Minions Killed
224
0
Camps Cleared
0
1,865,029
Distance Traveled
1,972,366
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,044
547
25
1
0
389,318
4
L
Horus
13,756
625
19
1
0
429,954
0
L
Scylla
14,438
656
90
4
0
396,864
1
L
Anubis
12,855
584
55
3
0
325,707
0
W
Cu Chulainn
12,692
577
26
1
0
312,068
2
L
Sun Wukong
13,179
599
36
2
0
384,924
0
W
Ishtar
13,597
618
53
2
0
382,928
9
L
Hercules
12,938
588
24
1
0
434,917
2
W
Merlin
15,498
704
94
4
0
384,871
2
W
Chang'e
13,391
609
45
2
0
395,844
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role