Player Matchup

Nike
Nike
Gold III
Chatsolide93
Nike
Gold III
Level 125
God Stats
122W - 97L
1,633 SR
Queue Stats
514W - 538L
1,399 MMR
Solo
Scylla
Scylla
Gold II
ClashBank95
Scylla
Gold II
Level 160
God Stats
4W - 9L
1,300 SR
Queue Stats
418W - 412L
1,506 MMR
Solo
Mercury
Mercury
Silver II
Exposiar
Mercury
Silver II
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,366 MMR
Solo
Geb
Geb
Silver I
PF_RobCar
Geb
Silver I
Level 127
God Stats
8W - 5L
1,554 SR
Queue Stats
60W - 59L
1,307 MMR
Solo
Izanami
Izanami
Silver I
iFre4kyZ99
Izanami
Silver I
Level 67
God Stats
1W - 1L
1,309 SR
Queue Stats
37W - 29L
1,454 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 120
1,459 SR
1,407 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,620 SR
1,406 MMR
Zhong Kui
Zhong Kui
Bronze V
BigDev93
Zhong Kui
Bronze V
Level 160
God Stats
1W - 3L
1,720 SR
Queue Stats
110W - 95L
1,508 MMR
Solo
Athena
Athena
Silver III
LEGENDBEGIN 1
Athena
Silver III
Level 59
God Stats
4W - 2L
1,649 SR
Queue Stats
25W - 36L
1,274 MMR
Solo
Bellona
Bellona
Gold II
SidSkinner
Bellona
Gold II
Level 149
God Stats
10W - 8L
1,591 SR
Queue Stats
521W - 522L
1,501 MMR
Solo
Fenrir
Fenrir
Gold IV
TTV_SOLAR_SPEED9
Fenrir
Gold IV
Level 109
God Stats
3W - 3L
1,335 SR
Queue Stats
118W - 120L
1,405 MMR
Solo
Rama
Rama
Gold V
TehVeiQo
Rama
Gold V
Level 122
God Stats
2W - 2L
1,805 SR
Queue Stats
309W - 317L
1,340 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,424
642
7,294
8,720
5,917
Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
10
0 / 0 / 1
5,285
529
4,457
3,655
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Mercury
Exposiar
Mercury
11
3 / 1 / 3
6,362
636
3,788
7,642
3,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 0 / 5
5,747
575
3,307
5,515
3,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Izanami
iFre4kyZ99
Izanami
12
5 / 0 / 2
6,814
681
6,939
6,692
2,302
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
AtlasLancelotLoki

VS

Bans
BakasuraKaliMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BigDev93
Zhong Kui
10
0 / 0 / 1
5,882
588
4,619
7,762
5,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
5,096
510
1,557
7,051
3,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
SidSkinner
Bellona
11
0 / 1 / 0
6,283
628
4,705
11,005
9,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

8
0 / 2 / 0
4,920
492
1,729
8,066
2,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rama
9
1 / 4 / 0
5,367
537
3,223
8,086
2,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
9
Kills
1
1
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BigDev93
Zhong Kui
0
0
1
0.5
W
1
0
0
1
W
Scylla
0
0
1
0.5
W
Mercury
Exposiar
Mercury
3
1
3
4.5
L
0
2
1
0.25
W
0
0
5
2.5
L
Bellona
SidSkinner
Bellona
0
1
0
0
L
0
2
0
0
L
Rama
1
4
0
0.25
W
Izanami
iFre4kyZ99
Izanami
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,785
Damage
15,833
32,224
Taken
41,970
16,038
Mitigated
24,932
9,587
Healing
17,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BigDev93
Zhong Kui
4,619
717
0
4,939
7,762
5,826
132
3,725
4,037
56,607
0
W
7,294
1,341
0
1,666
8,720
5,917
452
0
8,720
0
49,101
W
Scylla
4,457
411
0
741
3,655
1,320
0
1,766
1,889
38,705
0
W
Mercury
Exposiar
Mercury
3,788
2,194
0
390
7,642
3,155
0
1,826
5,816
0
43,635
L
1,557
457
0
1,468
7,051
3,860
0
2,635
4,416
8,016
0
W
3,307
452
262
2,725
5,515
3,344
54
2,299
3,216
13,877
0
L
Bellona
SidSkinner
Bellona
4,705
1,508
0
5,553
11,005
9,910
0
0
11,005
0
46,973
L
1,729
235
0
3,744
8,066
2,991
0
888
7,178
0
28,323
L
Rama
3,223
2,672
0
2,281
8,086
2,345
0
516
7,570
0
38,577
W
Izanami
iFre4kyZ99
Izanami
6,939
5,594
0
3,803
6,692
2,302
802
285
6,407
0
62,719

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,632
Gold Earned
27,548
369
Minions Killed
376
0
Camps Cleared
0
1,112,036
Distance Traveled
1,020,695
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,882
588
118
12
0
191,915
4
W
Nike
6,424
642
93
9
0
234,089
5
W
Scylla
5,285
529
60
6
0
190,581
3
W
Mercury
6,362
636
84
8
0
269,232
3
L
Athena
5,096
510
14
1
0
197,935
1
W
Geb
5,747
575
18
2
0
231,988
3
L
Bellona
6,283
628
110
11
0
210,546
2
L
Fenrir
4,920
492
58
6
0
236,815
2
L
Rama
5,367
537
76
8
0
183,484
5
W
Izanami
6,814
681
114
11
0
186,146
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role