Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
AlphaPreacher
Ymir
Level 69
God Stats
43W - 43L
1,420 SR
Queue Stats
275W - 274L
1,533 Elo+
Solo
Neith
Neith
AngryIrishDud
Neith
Level 113
God Stats
3W - 1L
1,500 SR
Queue Stats
54W - 38L
1,258 Elo+
Party 3
Ra
Ra
Desdemone
Ra
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,819 Elo+
Solo
Atlas
Atlas
SubmergedSub
Atlas
Level 69
God Stats
1W - 0L
1,641 SR
Queue Stats
81W - 64L
1,258 Elo+
Party 3
Team Averages
Level 104
1,512 SR
1,473 Elo+

VS

Team Averages
Level 89
1,580 SR
1,534 Elo+
Kukulkan
Kukulkan
BMONEY4477
Kukulkan
Level 82
God Stats
4W - 3L
1,846 SR
Queue Stats
173W - 176L
1,520 Elo+
Party 1
Ullr
Ullr
Darkenbloodrage
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,488 Elo+
Party 2
Hercules
Hercules
ItzSpirit
Hercules
Level 108
God Stats
4W - 11L
1,285 SR
Queue Stats
373W - 368L
1,526 Elo+
Party 1
Thanatos
Thanatos
KLW-Trance
Thanatos
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 23L
1,565 Elo+
Solo
Serqet
Serqet
Socrobot
Serqet
Level 123
God Stats
3W - 1L
1,769 SR
Queue Stats
28W - 25L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
2 / 0 / 0
6,391
639
3,858
5,844
2,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
5 / 0 / 4
6,531
653
7,160
6,141
2,422
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
5 / 0 / 2
6,337
634
4,676
3,690
843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

10
2 / 1 / 4
6,135
614
4,161
5,474
1,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 0 / 3
5,926
593
3,144
5,647
3,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BMONEY4477
Kukulkan
8
0 / 4 / 0
4,727
473
417
5,925
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 3 / 0
4,618
462
1,899
4,925
1,171
Mace

Mace

+10
Physical Power

Hercules
ItzSpirit
Hercules
8
0 / 5 / 0
4,957
496
4,497
10,996
3,812
Breastplate

Breastplate

+20
Physical Protection

Thanatos
KLW-Trance
Thanatos
9
1 / 2 / 0
5,227
523
3,491
6,655
1,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
Socrobot
Serqet
8
0 / 2 / 1
4,675
468
1,599
6,699
2,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
16
Kills
1
1
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
0
0
2
W
5
0
4
7
W
5
0
2
6
L
Kukulkan
BMONEY4477
Kukulkan
0
4
0
0
L
0
3
0
0
W
2
1
4
4
L
Hercules
ItzSpirit
Hercules
0
5
0
0
L
Thanatos
KLW-Trance
Thanatos
1
2
0
0.5
L
Serqet
Socrobot
Serqet
0
2
1
0.25
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,999
Damage
11,903
26,796
Taken
35,200
10,593
Mitigated
11,710
12,637
Healing
11,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,858
1,749
0
2,376
5,844
2,514
0
0
5,844
0
28,866
W
7,160
2,085
561
2,942
6,141
2,422
0
0
6,031
22,173
5,865
W
4,676
1,704
0
1,851
3,690
843
992
0
3,690
0
34,399
L
Kukulkan
BMONEY4477
Kukulkan
417
82
0
385
5,925
1,801
28
4,038
1,673
23,215
0
L
1,899
1,175
0
128
4,925
1,171
0
1,177
3,718
0
26,268
W
4,161
42
428
1,816
5,474
1,367
0
160
5,025
32,096
0
L
Hercules
ItzSpirit
Hercules
4,497
1,887
32
3,328
10,996
3,812
0
3,237
7,759
0
24,771
L
Thanatos
KLW-Trance
Thanatos
3,491
1,018
0
5,956
6,655
1,991
0
1,552
5,063
0
24,398
L
Serqet
Socrobot
Serqet
1,599
195
180
1,774
6,699
2,935
0
2,746
3,849
0
11,451
W
3,144
1,389
175
2,488
5,647
3,447
218
257
5,390
17,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,320
Gold Earned
24,204
293
Minions Killed
232
0
Camps Cleared
0
968,660
Distance Traveled
934,914
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,391
639
68
7
0
186,903
1
W
Ymir
6,531
653
55
6
0
175,002
2
W
Neith
6,337
634
79
8
0
189,661
0
L
Kukulkan
4,727
473
53
5
0
173,615
2
L
Ullr
4,618
462
43
4
0
170,058
2
W
Ra
6,135
614
67
7
0
212,770
4
L
Hercules
4,957
496
57
6
0
173,607
1
L
Thanatos
5,227
523
59
6
0
205,532
1
L
Serqet
4,675
468
20
2
0
212,102
2
W
Atlas
5,926
593
24
2
0
204,324
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role