Player Matchup

Apollo
Apollo
Godly Chilli
Apollo
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 48L
1,500 Elo+
Solo
Mercury
Mercury
IrishWolfxx
Mercury
Level 153
God Stats
13W - 16L
1,500 SR
Queue Stats
493W - 522L
1,421 Elo+
Solo
Agni
Agni
SgtCoR7eZz
Agni
Level 129
God Stats
2W - 1L
1,715 SR
Queue Stats
345W - 332L
1,854 Elo+
Solo
Ares
Ares
Viciado88
Ares
Level 105
God Stats
22W - 43L
1,371 SR
Queue Stats
30W - 65L
1,246 Elo+
Solo
Tyr
Tyr
camp-nou1
Tyr
Level 48
God Stats
0W - 1L
1,715 SR
Queue Stats
7W - 12L
1,299 Elo+
Solo
Team Averages
Level 109
1,560 SR
1,464 Elo+

VS

Team Averages
Level 65
1,541 SR
1,676 Elo+
Ares
Ares
Bacatone
Ares
Level 68
God Stats
1W - 4L
1,500 SR
Queue Stats
23W - 15L
1,777 Elo+
Solo
Neith
Neith
GattoBALISTICO
Neith
Level 45
God Stats
5W - 3L
1,500 SR
Queue Stats
409W - 355L
1,639 Elo+
Solo
Fenrir
Fenrir
Ichiban_Tokyo
Fenrir
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,732 Elo+
Party 1
Chang'e
Chang'e
Vegta2478
Chang'e
Level 101
God Stats
16W - 6L
1,500 SR
Queue Stats
171W - 167L
1,555 Elo+
Solo
Jormungandr
Jormungandr
florianfabing
Jormungandr
Level 47
God Stats
4W - 4L
1,703 SR
Queue Stats
8W - 10L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
6
0 / 3 / 0
4,449
404
1,380
5,388
1,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mercury
IrishWolfxx
Mercury
9
1 / 3 / 0
5,591
508
3,111
9,097
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

10
0 / 3 / 0
5,695
518
4,813
4,860
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ares
7
0 / 2 / 0
4,833
439
3,127
7,846
5,163
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

9
0 / 1 / 0
4,916
447
617
5,549
3,057
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
3 / 0 / 2
5,695
518
3,152
6,900
3,395
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 0 / 3
6,738
613
7,151
5,960
2,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

11
4 / 0 / 4
6,864
624
4,320
7,362
2,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Vegta2478
Chang'e
11
1 / 0 / 3
6,669
606
4,683
4,891
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jormungandr
florianfabing
Jormungandr
12
1 / 1 / 0
6,877
625
3,752
4,014
2,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
12
12
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ares
3
0
2
4
W
3
0
3
4.5
L
Apollo
0
3
0
0
W
4
0
4
6
L
Mercury
IrishWolfxx
Mercury
1
3
0
0.33
L
0
3
0
0
W
Chang'e
Vegta2478
Chang'e
1
0
3
2.5
L
Ares
0
2
0
0
L
0
1
0
0
W
Jormungandr
florianfabing
Jormungandr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,048
Damage
23,058
32,740
Taken
29,127
13,042
Mitigated
12,170
7,872
Healing
13,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
3,152
469
0
2,500
6,900
3,395
0
1,706
5,108
11,627
0
W
7,151
3,112
0
3,643
5,960
2,064
476
1,938
4,018
0
51,304
L
Apollo
1,380
1,050
0
1,422
5,388
1,080
0
860
4,486
0
15,496
W
4,320
628
253
1,997
7,362
2,677
116
1,674
5,458
0
34,560
L
Mercury
IrishWolfxx
Mercury
3,111
1,096
0
3,170
9,097
2,441
0
2,083
6,837
0
29,615
L
4,813
479
0
550
4,860
1,301
0
1,693
2,983
33,158
0
W
Chang'e
Vegta2478
Chang'e
4,683
403
748
2,734
4,891
1,439
276
2,098
2,497
37,047
0
L
Ares
3,127
200
626
630
7,846
5,163
0
3,033
4,733
14,522
0
L
617
142
0
1,474
5,549
3,057
0
3,107
2,114
0
13,773
W
Jormungandr
florianfabing
Jormungandr
3,752
837
0
1,385
4,014
2,595
337
0
4,014
35,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,484
Gold Earned
32,843
207
Minions Killed
328
0
Camps Cleared
0
1,093,782
Distance Traveled
1,098,642
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,695
518
17
2
0
219,875
3
W
Neith
6,738
613
80
7
0
201,535
4
L
Apollo
4,449
404
24
2
0
149,529
2
W
Fenrir
6,864
624
70
6
0
244,087
0
L
Mercury
5,591
508
68
6
0
252,015
0
L
Agni
5,695
518
71
6
0
224,346
5
W
Chang'e
6,669
606
79
7
0
234,328
3
L
Ares
4,833
439
13
1
0
226,219
0
L
Tyr
4,916
447
31
3
0
241,673
2
W
Jormungandr
6,877
625
82
7
0
198,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role