Player Matchup

Kukulkan
Kukulkan
Bebpl
Kukulkan
Level 8
God Stats
0W - 1L
1,754 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
Cyzuu
Ymir
Level 26
God Stats
11W - 11L
1,346 SR
Queue Stats
59W - 73L
1,329 Elo+
Solo
Bellona
Bellona
Dundich
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Izanami
Izanami
LexaKote
Izanami
Level 18
God Stats
0W - 1L
1,837 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
Loikak
Cerberus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 15
1,588 SR
1,466 Elo+

VS

Team Averages
Level 24
1,473 SR
1,348 Elo+
Cthulhu
Cthulhu
ACTbanana
Cthulhu
Level 40
God Stats
17W - 15L
1,542 SR
Queue Stats
27W - 30L
1,431 Elo+
Party 2
Tiamat
Tiamat
Kyomi72
Tiamat
Level 15
God Stats
1W - 0L
1,257 SR
Queue Stats
6W - 9L
1,292 Elo+
Solo
Gilgamesh
Gilgamesh
Mienulis
Gilgamesh
Level 14
God Stats
6W - 11L
1,417 SR
Queue Stats
18W - 34L
1,213 Elo+
Solo
Apollo
Apollo
Vienrapideux
Apollo
Level 28
God Stats
4W - 5L
1,444 SR
Queue Stats
12W - 9L
1,390 Elo+
Solo
Nemesis
Nemesis
Willwahl01
Nemesis
Level 21
God Stats
7W - 2L
1,707 SR
Queue Stats
10W - 8L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Bebpl
Kukulkan
14
5 / 11 / 1
9,863
493
15,720
13,799
5,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
Cyzuu
Ymir
14
3 / 6 / 3
9,147
457
15,421
18,015
18,227
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
Dundich
Bellona
9
0 / 11 / 0
6,319
316
7,101
14,380
11,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
LexaKote
Izanami
10
1 / 4 / 1
7,261
363
11,401
10,467
3,287
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
Loikak
Cerberus
11
0 / 5 / 3
7,476
374
3,813
15,257
8,239
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ACTbanana
Cthulhu
14
5 / 1 / 18
10,319
516
14,284
22,434
12,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
Kyomi72
Tiamat
16
12 / 2 / 8
10,321
516
13,676
17,377
9,449
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Mienulis
Gilgamesh
15
6 / 2 / 13
10,382
519
12,047
15,259
11,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
16
4 / 3 / 8
10,599
530
7,602
12,238
4,363
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Willwahl01
Nemesis
15
8 / 1 / 10
10,372
519
7,664
12,734
4,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
92
9
Kills
35
37
Deaths
9
8
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ACTbanana
Cthulhu
5
1
18
14
L
Kukulkan
Bebpl
Kukulkan
5
11
1
0.5
L
Ymir
Cyzuu
Ymir
3
6
3
0.75
L
Bellona
Dundich
Bellona
0
11
0
0
W
Tiamat
Kyomi72
Tiamat
12
2
8
8
L
Izanami
LexaKote
Izanami
1
4
1
0.38
L
Cerberus
Loikak
Cerberus
0
5
3
0.3
W
Gilgamesh
Mienulis
Gilgamesh
6
2
13
6.25
W
Apollo
4
3
8
2.67
W
Nemesis
Willwahl01
Nemesis
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,456
Damage
55,273
71,918
Taken
80,042
46,761
Mitigated
42,218
10,284
Healing
28,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ACTbanana
Cthulhu
14,284
1,045
1,703
10,441
22,434
12,393
936
8,461
13,787
32,278
0
L
Kukulkan
Bebpl
Kukulkan
15,720
1,914
0
1,432
13,799
5,103
259
8,666
5,133
40,710
0
L
Ymir
Cyzuu
Ymir
15,421
2,304
0
2,682
18,015
18,227
441
4,152
13,863
50,760
0
L
Bellona
Dundich
Bellona
7,101
1,093
0
335
14,380
11,905
102
5,996
8,384
7,127
9,742
W
Tiamat
Kyomi72
Tiamat
13,676
2,134
0
7,289
17,377
9,449
1,504
10,779
6,131
55,312
0
L
Izanami
LexaKote
Izanami
11,401
8,506
0
1,369
10,467
3,287
0
5,886
4,581
0
36,818
L
Cerberus
Loikak
Cerberus
3,813
778
0
4,466
15,257
8,239
317
3,260
11,997
32,597
0
W
Gilgamesh
Mienulis
Gilgamesh
12,047
4,129
0
2,350
15,259
11,477
837
10,492
4,691
0
45,051
W
Apollo
7,602
5,132
0
3,546
12,238
4,363
10,881
4,034
8,142
0
66,238
W
Nemesis
Willwahl01
Nemesis
7,664
3,812
0
3,371
12,734
4,536
237
3,005
9,659
0
53,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,066
Gold Earned
51,993
301
Minions Killed
441
0
Camps Cleared
0
1,596,093
Distance Traveled
1,908,168
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,319
516
24
1
0
390,440
2
L
Kukulkan
9,863
493
68
3
0
314,097
5
L
Ymir
9,147
457
83
4
0
348,952
2
L
Bellona
6,319
316
28
1
0
358,734
0
W
Tiamat
10,321
516
96
5
0
341,874
0
L
Izanami
7,261
363
53
3
0
322,147
0
L
Cerberus
7,476
374
69
3
0
252,163
0
W
Gilgamesh
10,382
519
78
4
0
390,748
2
W
Apollo
10,599
530
152
8
0
345,775
3
W
Nemesis
10,372
519
91
5
0
439,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role