Player Matchup

Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Dobrya40k
Nu Wa
Level 96
God Stats
5W - 3L
1,601 SR
Queue Stats
247W - 250L
1,526 Elo+
Solo
Olorun
Olorun
PAOparadise
Olorun
Level 155
God Stats
1W - 2L
1,264 SR
Queue Stats
1,035W - 1,016L
1,557 Elo+
Party 1
Neith
Neith
Ziegler
Neith
Level 132
God Stats
4W - 0L
1,901 SR
Queue Stats
109W - 96L
1,629 Elo+
Solo
Team Averages
Level 134
1,553 SR
1,542 Elo+

VS

Team Averages
Level 128
1,472 SR
1,543 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
KaMiLiNk
Sobek
Level 84
God Stats
2W - 3L
1,483 SR
Queue Stats
93W - 81L
1,620 Elo+
Party 2
Scylla
Scylla
Paîn102
Scylla
Level 108
God Stats
0W - 2L
1,182 SR
Queue Stats
94W - 93L
1,566 Elo+
Solo
Ne Zha
Ne Zha
SiLentSiLver103
Ne Zha
Level 142
God Stats
3W - 3L
1,523 SR
Queue Stats
280W - 270L
1,522 Elo+
Solo
Zeus
Zeus
xPalmer
Zeus
Level 147
God Stats
9W - 4L
1,673 SR
Queue Stats
268W - 248L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
8 / 2 / 8
10,066
839
10,918
10,010
4,271
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
 
Gilgamesh
16
2 / 4 / 19
9,577
798
8,244
15,330
15,394
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Dobrya40k
Nu Wa
16
3 / 3 / 15
9,543
795
13,360
8,844
3,714
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Olorun
17
3 / 3 / 18
9,887
824
7,526
9,112
4,421
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
Ziegler
Neith
19
8 / 2 / 14
10,456
871
15,010
10,642
4,252
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
6 / 4 / 4
9,676
806
10,318
12,644
5,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sobek
KaMiLiNk
Sobek
15
1 / 5 / 9
8,945
745
3,000
15,260
17,700
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
Paîn102
Scylla
16
1 / 4 / 8
8,845
737
7,424
9,614
4,187
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
3 / 6 / 5
8,793
733
11,186
12,294
4,203
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
xPalmer
Zeus
14
2 / 5 / 6
8,382
699
11,826
10,086
2,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
45
24
Kills
13
14
Deaths
24
74
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
2
8
6
W
Gilgamesh
 
Gilgamesh
2
4
19
2.88
L
Baron Samedi
 
Baron Samedi
6
4
4
2
W
Nu Wa
Dobrya40k
Nu Wa
3
3
15
3.5
L
Sobek
KaMiLiNk
Sobek
1
5
9
1.1
W
Olorun
3
3
18
4
L
Scylla
Paîn102
Scylla
1
4
8
1.25
L
3
6
5
0.92
W
Neith
Ziegler
Neith
8
2
14
7.5
L
Zeus
xPalmer
Zeus
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,058
Damage
43,754
53,938
Taken
59,898
32,052
Mitigated
33,836
22,490
Healing
18,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,918
3,148
810
1,775
10,010
4,271
1,195
6,991
2,890
0
25,781
W
Gilgamesh
 
Gilgamesh
8,244
772
908
3,324
15,330
15,394
225
7,514
7,525
0
14,337
L
Baron Samedi
 
Baron Samedi
10,318
183
1,081
2,704
12,644
5,030
0
5,238
7,406
25,463
0
W
Nu Wa
Dobrya40k
Nu Wa
13,360
3,950
1,269
1,128
8,844
3,714
1,661
4,812
3,906
23,313
0
L
Sobek
KaMiLiNk
Sobek
3,000
237
1,551
3,613
15,260
17,700
0
5,854
9,406
6,528
0
W
Olorun
7,526
2,559
5,686
3,800
9,112
4,421
2,196
5,601
3,447
26,716
0
L
Scylla
Paîn102
Scylla
7,424
980
1,333
2,189
9,614
4,187
252
2,859
6,755
26,893
0
L
11,186
547
1,329
2,031
12,294
4,203
164
3,054
9,240
0
22,286
W
Neith
Ziegler
Neith
15,010
5,776
793
2,997
10,642
4,252
736
6,840
3,602
0
29,245
L
Zeus
xPalmer
Zeus
11,826
403
766
1,616
10,086
2,716
56
3,881
6,205
32,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,529
Gold Earned
44,641
135
Minions Killed
145
0
Camps Cleared
0
1,144,367
Distance Traveled
1,003,867
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,066
839
32
3
0
250,565
2
W
Gilgamesh
9,577
798
14
1
0
234,720
0
L
Baron Samedi
9,676
806
26
2
0
199,783
1
W
Nu Wa
9,543
795
22
2
0
212,308
2
L
Sobek
8,945
745
2
0
0
210,199
1
W
Olorun
9,887
824
47
4
0
232,830
5
L
Scylla
8,845
737
46
4
0
196,036
2
L
Ne Zha
8,793
733
22
2
0
193,507
2
W
Neith
10,456
871
20
2
0
213,944
0
L
Zeus
8,382
699
49
4
0
204,342
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role