Player Matchup

Chang'e
Chang'e
Destromayo
Chang'e
Level 88
God Stats
13W - 13L
1,486 SR
Queue Stats
249W - 217L
1,592 Elo+
Solo
Fenrir
Fenrir
DrunkenPatch
Fenrir
Level 81
God Stats
3W - 6L
1,500 SR
Queue Stats
461W - 438L
1,574 Elo+
Solo
Cu Chulainn
Cu Chulainn
Khyndrax
Cu Chulainn
Level 105
God Stats
3W - 1L
1,505 SR
Queue Stats
111W - 131L
1,479 Elo+
Solo
Janus
Janus
UCalaprese
Janus
Level 103
God Stats
4W - 9L
1,303 SR
Queue Stats
239W - 226L
1,554 Elo+
Solo
Sol
Sol
koke-martin02
Sol
Level 120
God Stats
6W - 13L
1,344 SR
Queue Stats
42W - 48L
1,470 Elo+
Solo
Team Averages
Level 99
1,428 SR
1,534 Elo+

VS

Team Averages
Level 109
1,514 SR
1,522 Elo+
Persephone
Persephone
Raytechs1
Persephone
Level 106
God Stats
4W - 11L
1,549 SR
Queue Stats
532W - 509L
1,540 Elo+
Solo
Izanami
Izanami
RundleNUFC
Izanami
Level 108
God Stats
54W - 35L
1,622 SR
Queue Stats
358W - 335L
1,466 Elo+
Solo
Chaac
Chaac
SuperSaiyaStirn
Chaac
Level 107
God Stats
28W - 37L
1,490 SR
Queue Stats
220W - 218L
1,503 Elo+
Solo
Hercules
Hercules
pinkmann1
Hercules
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 63L
1,579 Elo+
Party 1
Jormungandr
Jormungandr
webster701
Jormungandr
Level 118
God Stats
0W - 1L
1,410 SR
Queue Stats
201W - 180L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Destromayo
Chang'e
13
3 / 0 / 4
7,949
497
3,935
6,691
4,665
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fenrir
14
3 / 3 / 5
8,318
520
4,080
10,572
4,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

Cu Chulainn
Khyndrax
Cu Chulainn
14
3 / 1 / 2
8,951
559
14,002
12,978
12,683
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Janus
14
3 / 3 / 6
8,312
520
10,919
8,677
2,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

14
4 / 0 / 2
8,630
539
10,197
9,623
2,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Raytechs1
Persephone
13
5 / 4 / 0
8,829
552
6,444
8,828
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Izanami
RundleNUFC
Izanami
15
0 / 1 / 0
8,313
520
3,699
8,421
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 4 / 0
8,156
510
7,257
16,746
12,146
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Hercules
pinkmann1
Hercules
13
1 / 2 / 5
7,972
498
6,589
11,802
5,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jormungandr
webster701
Jormungandr
10
1 / 5 / 1
6,378
399
3,480
15,116
10,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
16
Kills
7
7
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Destromayo
Chang'e
3
0
4
5
W
Fenrir
3
3
5
1.83
W
Cu Chulainn
Khyndrax
Cu Chulainn
3
1
2
4
L
Persephone
Raytechs1
Persephone
5
4
0
1.25
L
Izanami
RundleNUFC
Izanami
0
1
0
0
L
0
4
0
0
W
Janus
3
3
6
2
W
4
0
2
5
L
Hercules
pinkmann1
Hercules
1
2
5
1.75
L
Jormungandr
webster701
Jormungandr
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,133
Damage
27,469
48,541
Taken
60,913
27,073
Mitigated
33,756
19,551
Healing
19,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Destromayo
Chang'e
3,935
598
2,275
4,590
6,691
4,665
322
1,920
4,771
36,090
0
W
Fenrir
4,080
688
0
1,697
10,572
4,431
0
2,520
8,052
0
50,558
W
Cu Chulainn
Khyndrax
Cu Chulainn
14,002
2,864
0
3,879
12,978
12,683
75
1,094
11,884
11,098
51,388
L
Persephone
Raytechs1
Persephone
6,444
53
0
2,131
8,828
2,753
26
5,499
3,325
51,504
0
L
Izanami
RundleNUFC
Izanami
3,699
1,566
0
3,057
8,421
3,260
1,198
5,156
3,265
0
71,867
L
7,257
1,413
0
7,332
16,746
12,146
75
4,880
11,866
0
57,201
W
Janus
10,919
1,144
0
1,355
8,677
2,573
763
3,607
5,070
53,400
0
W
10,197
4,100
60
5,695
9,623
2,721
2,646
783
8,840
60,800
0
L
Hercules
pinkmann1
Hercules
6,589
1,955
0
4,687
11,802
5,292
0
4,107
7,695
0
50,122
L
Jormungandr
webster701
Jormungandr
3,480
569
0
2,187
15,116
10,305
0
9,034
6,082
19,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,160
Gold Earned
39,648
492
Minions Killed
493
0
Camps Cleared
0
1,528,260
Distance Traveled
1,466,789
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,949
497
66
4
0
313,583
7
W
Fenrir
8,318
520
92
6
0
315,331
7
W
Cu Chulainn
8,951
559
121
8
0
292,610
3
L
Persephone
8,829
552
116
7
0
259,718
4
L
Izanami
8,313
520
144
9
0
289,704
2
L
Chaac
8,156
510
122
8
0
284,913
6
W
Janus
8,312
520
90
6
0
302,602
5
W
Sol
8,630
539
123
8
0
304,134
2
L
Hercules
7,972
498
90
6
0
349,184
5
L
Jormungandr
6,378
399
21
1
0
283,270
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role