Player Matchup

Morgan Le Fay
Morgan Le Fay
ArckKnight
Morgan Le Fay
Level 129
God Stats
6W - 10L
1,371 SR
Queue Stats
326W - 305L
1,580 Elo+
Party 2
Arachne
Arachne
MagnumState
Arachne
Level 122
God Stats
10W - 2L
1,765 SR
Queue Stats
129W - 129L
1,557 Elo+
Party 2
Chernobog
Chernobog
MickeyMcKibbles
Chernobog
Level 158
God Stats
1W - 0L
1,674 SR
Queue Stats
135W - 136L
1,512 Elo+
Party 1
Sobek
Sobek
YoungPliskersx92
Sobek
Level 157
God Stats
1W - 0L
1,833 SR
Queue Stats
304W - 275L
1,562 Elo+
Party 1
Sylvanus
Sylvanus
oX0Ne
Sylvanus
Level 65
God Stats
12W - 7L
1,648 SR
Queue Stats
218W - 193L
1,565 Elo+
Solo
Team Averages
Level 126
1,658 SR
1,555 Elo+

VS

Team Averages
Level 108
1,657 SR
1,591 Elo+
Skadi
Skadi
Filthy__Ningen
Skadi
Level 100
God Stats
1W - 2L
1,841 SR
Queue Stats
578W - 536L
1,524 Elo+
Solo
Cerberus
Cerberus
Lou232256
Cerberus
Level 129
God Stats
4W - 4L
1,557 SR
Queue Stats
503W - 454L
1,659 Elo+
Party 3
Raijin
Raijin
Lucid-HSOM
Raijin
Level 143
God Stats
8W - 3L
1,763 SR
Queue Stats
1,362W - 1,375L
1,539 Elo+
Solo
Tyr
Tyr
VividHikari
Tyr
Level 85
God Stats
3W - 2L
1,626 SR
Queue Stats
197W - 178L
1,621 Elo+
Party 3
Loki
Loki
xMegaGrizzlyx
Loki
Level 82
God Stats
13W - 7L
1,500 SR
Queue Stats
101W - 92L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ArckKnight
Morgan Le Fay
15
2 / 4 / 7
9,258
545
7,808
10,516
3,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
MagnumState
Arachne
16
10 / 3 / 5
10,598
623
10,679
12,891
6,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chernobog
MickeyMcKibbles
Chernobog
16
6 / 1 / 11
10,003
588
8,843
6,920
2,590
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 3 / 11
9,016
530
5,337
15,626
14,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
oX0Ne
Sylvanus
16
5 / 1 / 4
10,007
589
13,419
11,899
7,245
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 6% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.25% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 2
8,652
509
9,700
10,194
2,596
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
Lou232256
Cerberus
12
1 / 4 / 8
7,995
470
7,628
18,454
13,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Raijin
Lucid-HSOM
Raijin
15
4 / 8 / 2
9,217
542
6,678
10,395
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

14
1 / 3 / 1
8,135
479
4,715
11,901
12,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 5 / 4
7,999
471
4,268
10,959
3,255
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
29
27
Kills
12
12
Deaths
27
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
ArckKnight
Morgan Le Fay
2
4
7
1.38
L
5
7
2
0.86
L
Cerberus
Lou232256
Cerberus
1
4
8
1.25
L
Raijin
Lucid-HSOM
Raijin
4
8
2
0.63
W
Arachne
MagnumState
Arachne
10
3
5
4.17
W
Chernobog
MickeyMcKibbles
Chernobog
6
1
11
11.5
L
1
3
1
0.5
W
4
3
11
3.17
W
Sylvanus
oX0Ne
Sylvanus
5
1
4
7
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,086
Damage
32,989
57,852
Taken
61,903
35,156
Mitigated
35,154
22,155
Healing
12,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
ArckKnight
Morgan Le Fay
7,808
423
0
1,313
10,516
3,778
34
5,076
4,887
59,353
0
L
9,700
3,086
0
456
10,194
2,596
0
3,488
6,680
0
52,862
L
Cerberus
Lou232256
Cerberus
7,628
655
0
7,821
18,454
13,519
0
7,535
10,919
29,665
0
L
Raijin
Lucid-HSOM
Raijin
6,678
278
0
850
10,395
3,144
0
5,306
5,089
48,145
0
W
Arachne
MagnumState
Arachne
10,679
7,335
0
4,583
12,891
6,784
179
2,372
10,355
0
69,731
W
Chernobog
MickeyMcKibbles
Chernobog
8,843
5,502
0
3,194
6,920
2,590
1,616
1,303
5,550
0
70,187
L
4,715
816
0
3,050
11,901
12,640
0
5,464
6,325
0
38,851
W
5,337
604
0
5,767
15,626
14,759
225
2,536
12,941
21,499
0
W
Sylvanus
oX0Ne
Sylvanus
13,419
3,500
818
6,480
11,899
7,245
684
2,384
9,106
60,873
11,325
L
4,268
910
0
500
10,959
3,255
0
3,676
7,283
0
52,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,882
Gold Earned
41,998
491
Minions Killed
447
0
Camps Cleared
0
1,652,159
Distance Traveled
1,553,124
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,258
545
110
6
0
302,028
4
L
Skadi
8,652
509
106
6
0
300,117
7
L
Cerberus
7,995
470
51
3
0
325,522
4
L
Raijin
9,217
542
110
6
0
270,864
9
W
Arachne
10,598
623
99
6
0
383,142
1
W
Chernobog
10,003
588
119
7
0
342,376
3
L
Tyr
8,135
479
88
5
0
330,672
1
W
Sobek
9,016
530
31
2
0
346,904
6
W
Sylvanus
10,007
589
132
8
0
277,709
4
L
Loki
7,999
471
92
5
0
325,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role