Player Matchup

Kumbhakarna
Kumbhakarna
Banterous one
Kumbhakarna
Level 128
God Stats
2W - 9L
1,373 SR
Queue Stats
515W - 578L
1,479 Elo+
Party 1
Thanatos
Thanatos
Point 4 on lay
Thanatos
Level 143
God Stats
3W - 5L
1,705 SR
Queue Stats
727W - 825L
1,478 Elo+
Party 1
Jing Wei
Jing Wei
Smill wiff1386
Jing Wei
Level 154
God Stats
9W - 17L
1,226 SR
Queue Stats
540W - 604L
1,490 Elo+
Party 1
Tyr
Tyr
Souis Laha
Tyr
Level 154
God Stats
70W - 70L
1,425 SR
Queue Stats
670W - 754L
1,467 Elo+
Party 1
Vulcan
Vulcan
Xx420SteLordxX
Vulcan
Level 128
God Stats
101W - 72L
1,663 SR
Queue Stats
317W - 385L
1,518 Elo+
Party 1
Team Averages
Level 141
1,479 SR
1,486 Elo+

VS

Team Averages
Level 98
1,424 SR
1,533 Elo+
Fenrir
Fenrir
FullBerserk24
Fenrir
Level 112
God Stats
3W - 1L
1,494 SR
Queue Stats
239W - 199L
1,553 Elo+
Party 3
Anubis
Anubis
Shalador_
Anubis
Level 128
God Stats
8W - 10L
1,410 SR
Queue Stats
489W - 477L
1,504 Elo+
Party 2
Terra
Terra
TwoLuke_
Terra
Level 59
God Stats
2W - 2L
1,327 SR
Queue Stats
80W - 80L
1,495 Elo+
Party 2
Guan Yu
Guan Yu
alex_kidd__9
Guan Yu
Level 88
God Stats
7W - 2L
1,659 SR
Queue Stats
366W - 273L
1,576 Elo+
Party 3
Skadi
Skadi
gottepojken
Skadi
Level 105
God Stats
5W - 6L
1,227 SR
Queue Stats
450W - 438L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Banterous one
Kumbhakarna
14
3 / 6 / 7
9,987
434
8,066
24,077
22,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
16
4 / 5 / 5
10,468
455
7,042
19,534
6,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Jing Wei
18
2 / 4 / 4
11,989
521
8,694
20,899
8,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
1 / 3 / 0
10,665
464
8,026
25,863
17,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

16
4 / 6 / 3
10,924
475
21,267
12,691
4,281
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 1 / 7
12,422
540
11,724
19,659
10,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Anubis
Shalador_
Anubis
20
9 / 3 / 10
12,983
564
24,858
17,289
10,487
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Terra
TwoLuke_
Terra
16
1 / 4 / 16
10,975
477
4,944
18,629
18,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
alex_kidd__9
Guan Yu
19
4 / 1 / 5
12,291
534
13,805
18,283
23,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
4 / 5 / 6
11,935
519
14,151
11,020
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
68
14
Kills
24
24
Deaths
14
19
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Banterous one
Kumbhakarna
3
6
7
1.08
W
6
1
7
9.5
L
Thanatos
4
5
5
1.3
W
Anubis
Shalador_
Anubis
9
3
10
4.67
L
Jing Wei
2
4
4
1
L
1
3
0
0.33
W
Terra
TwoLuke_
Terra
1
4
16
2.25
L
4
6
3
0.92
W
Guan Yu
alex_kidd__9
Guan Yu
4
1
5
6.5
W
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,095
Damage
69,482
103,064
Taken
84,880
58,826
Mitigated
65,579
37,391
Healing
36,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Banterous one
Kumbhakarna
8,066
570
850
4,767
24,077
22,094
46
10,407
13,670
26,319
0
W
11,724
4,972
0
4,992
19,659
10,081
1,402
4,732
14,725
0
105,058
L
Thanatos
7,042
2,006
0
12,031
19,534
6,866
87
5,852
13,682
0
62,266
W
Anubis
Shalador_
Anubis
24,858
1,377
0
10,106
17,289
10,487
1,168
7,824
9,143
107,119
0
L
Jing Wei
8,694
6,346
0
6,650
20,899
8,002
591
2,788
18,111
0
104,679
L
8,026
630
0
11,928
25,863
17,583
0
4,691
21,172
0
75,592
W
Terra
TwoLuke_
Terra
4,944
1,085
1,703
4,023
18,629
18,437
0
7,285
10,768
24,364
0
L
21,267
4,677
0
1,165
12,691
4,281
0
6,064
6,627
78,765
0
W
Guan Yu
alex_kidd__9
Guan Yu
13,805
3,270
2,745
10,032
18,283
23,281
1,162
5,186
12,871
0
83,994
W
14,151
5,701
0
2,903
11,020
3,293
2,054
3,258
7,684
0
92,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,033
Gold Earned
60,606
600
Minions Killed
636
0
Camps Cleared
0
2,147,313
Distance Traveled
2,137,867
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
9,987
434
31
1
0
405,843
5
W
Fenrir
12,422
540
143
6
0
496,942
4
L
Thanatos
10,468
455
105
5
0
459,029
5
W
Anubis
12,983
564
170
7
0
380,716
2
L
Jing Wei
11,989
521
193
8
0
365,555
9
L
Tyr
10,665
464
138
6
0
491,199
4
W
Terra
10,975
477
35
2
0
418,372
4
L
Vulcan
10,924
475
133
6
0
425,687
5
W
Guan Yu
12,291
534
159
7
0
454,226
9
W
Skadi
11,935
519
129
6
0
387,611
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role