Player Matchup

King Arthur
King Arthur
Astrayed-
King Arthur
Level 61
God Stats
15W - 27L
1,497 SR
Queue Stats
437W - 417L
1,512 Elo+
Solo
Tiamat
Tiamat
DangStranger
Tiamat
Level 98
God Stats
11W - 7L
1,639 SR
Queue Stats
523W - 526L
1,553 Elo+
Solo
Neith
Neith
Falcohny
Neith
Level 124
God Stats
7W - 12L
1,529 SR
Queue Stats
115W - 133L
1,522 Elo+
Solo
Sobek
Sobek
ST_OP_Bi_tC_hig
Sobek
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
28W - 39L
1,543 Elo+
Solo
Mercury
Mercury
VictorFelipe98
Mercury
Level 109
God Stats
4W - 3L
1,703 SR
Queue Stats
157W - 134L
1,661 Elo+
Solo
Team Averages
Level 96
1,574 SR
1,558 Elo+

VS

Team Averages
Level 133
1,649 SR
1,528 Elo+
Mercury
Mercury
 
Mercury
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
AssaultX Daemon
Apollo
Level 158
God Stats
5W - 1L
1,739 SR
Queue Stats
178W - 180L
1,545 Elo+
Solo
Osiris
Osiris
HecticCoder5712
Osiris
Level 125
God Stats
4W - 3L
1,642 SR
Queue Stats
365W - 374L
1,509 Elo+
Party 1
Athena
Athena
Ninnon14
Athena
Level 144
God Stats
13W - 16L
1,605 SR
Queue Stats
370W - 389L
1,507 Elo+
Party 1
Hades
Hades
SATINYDUCKLORD
Hades
Level 122
God Stats
11W - 14L
1,758 SR
Queue Stats
512W - 488L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Astrayed-
King Arthur
12
2 / 6 / 0
6,948
534
6,974
11,720
8,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Tiamat
12
1 / 4 / 1
6,807
524
6,411
8,101
5,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Falcohny
Neith
12
0 / 2 / 0
6,654
512
3,658
6,233
1,903
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 1
5,318
409
5,477
12,738
5,874
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 0
6,004
462
2,077
9,967
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
7 / 1 / 3
8,039
618
3,993
8,590
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 0 / 0
6,815
524
6,842
5,287
2,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 2 / 7
7,554
581
6,701
11,335
7,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Athena
Ninnon14
Athena
11
2 / 0 / 6
7,200
554
5,841
9,030
4,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 0 / 5
7,611
585
8,892
8,216
3,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
16
16
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
1
3
8.5
W
3
0
0
3
L
King Arthur
Astrayed-
King Arthur
2
6
0
0.33
L
Tiamat
1
4
1
0.38
L
Neith
Falcohny
Neith
0
2
0
0
W
2
2
7
2.75
W
Athena
Ninnon14
Athena
2
0
6
5
W
2
0
5
4.5
L
0
2
1
0.25
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,597
Damage
32,269
48,759
Taken
42,458
25,127
Mitigated
20,358
17,782
Healing
19,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,993
2,090
0
3,638
8,590
2,910
0
1,651
6,843
0
44,387
W
6,842
3,961
0
1,758
5,287
2,670
0
1,545
3,731
0
42,046
L
King Arthur
Astrayed-
King Arthur
6,974
1,851
0
1,900
11,720
8,635
0
1,410
10,276
0
36,021
L
Tiamat
6,411
1,071
0
2,514
8,101
5,606
402
4,776
3,055
34,807
0
L
Neith
Falcohny
Neith
3,658
1,477
0
2,761
6,233
1,903
0
1,263
4,970
0
52,675
W
6,701
2,457
0
6,999
11,335
7,182
0
1,439
9,370
0
36,689
W
Athena
Ninnon14
Athena
5,841
1,638
0
1,319
9,030
4,560
0
2,607
6,383
25,638
0
W
8,892
856
707
5,310
8,216
3,036
646
4,097
3,811
39,985
0
L
5,477
563
135
5,590
12,738
5,874
36
4,149
8,515
17,821
0
L
2,077
818
0
4,882
9,967
3,109
0
2,571
7,210
0
34,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,731
Gold Earned
37,219
340
Minions Killed
419
0
Camps Cleared
0
1,183,492
Distance Traveled
1,380,352
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,039
618
91
7
0
294,516
0
W
Apollo
6,815
524
85
7
0
236,054
2
L
King Arthur
6,948
534
75
6
0
220,375
0
L
Tiamat
6,807
524
82
6
0
234,978
2
L
Neith
6,654
512
103
8
0
225,510
3
W
Osiris
7,554
581
84
6
0
264,168
1
W
Athena
7,200
554
41
3
0
315,411
3
W
Hades
7,611
585
118
9
0
270,203
1
L
Sobek
5,318
409
17
1
0
239,988
3
L
Mercury
6,004
462
63
5
0
262,641
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role