Player Matchup

Merlin
Merlin
Brelin
Merlin
Level 159
God Stats
2W - 6L
1,380 SR
Queue Stats
250W - 222L
1,512 Elo+
Solo
Aphrodite
Aphrodite
Fianzooo
Aphrodite
Level 148
God Stats
1W - 2L
1,732 SR
Queue Stats
83W - 81L
1,476 Elo+
Solo
Ah Puch
Ah Puch
ratdemarée
Ah Puch
Level 135
God Stats
1W - 1L
1,715 SR
Queue Stats
25W - 16L
1,681 Elo+
Solo
Zeus
Zeus
resii69
Zeus
Level 128
God Stats
4W - 1L
1,702 SR
Queue Stats
164W - 153L
1,607 Elo+
Party 2
Neith
Neith
troyanoolvera
Neith
Level 140
God Stats
2W - 3L
1,628 SR
Queue Stats
325W - 314L
1,559 Elo+
Party 2
Team Averages
Level 142
1,631 SR
1,567 Elo+

VS

Team Averages
Level 139
1,406 SR
1,525 Elo+
Ymir
Ymir
 
Ymir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Flazik
Horus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Vansi
Medusa
Level 149
God Stats
2W - 2L
1,385 SR
Queue Stats
59W - 61L
1,559 Elo+
Solo
Rama
Rama
chainslasher
Rama
Level 126
God Stats
2W - 2L
1,375 SR
Queue Stats
98W - 91L
1,535 Elo+
Party 1
Zeus
Zeus
mrDeMT
Zeus
Level 126
God Stats
2W - 1L
1,270 SR
Queue Stats
133W - 127L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Brelin
Merlin
20
5 / 5 / 10
13,160
693
16,583
14,447
9,322
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
Fianzooo
Aphrodite
18
2 / 5 / 8
12,275
646
3,937
17,495
15,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ah Puch
ratdemarée
Ah Puch
20
3 / 6 / 9
12,307
648
16,477
14,771
6,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zeus
resii69
Zeus
20
6 / 3 / 8
12,898
679
27,639
9,682
4,000
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 5 / 10
12,043
634
13,332
16,432
8,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
20
3 / 3 / 11
12,267
646
4,359
23,348
27,346
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
Flazik
Horus
19
3 / 3 / 14
12,219
643
5,194
20,235
27,622
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
Vansi
Medusa
20
9 / 3 / 9
13,481
710
18,178
19,733
9,745
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

20
9 / 5 / 10
14,203
748
19,200
18,530
8,031
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
mrDeMT
Zeus
18
0 / 5 / 17
11,832
623
18,351
14,991
9,112
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
85
19
Kills
24
24
Deaths
19
45
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
3
11
2.83
L
Merlin
Brelin
Merlin
5
5
10
2
L
Aphrodite
Fianzooo
Aphrodite
2
5
8
1.2
W
Horus
Flazik
Horus
3
3
14
3.33
W
Medusa
Vansi
Medusa
9
3
9
4.5
W
9
5
10
2.8
W
Zeus
mrDeMT
Zeus
0
5
17
1.7
L
Ah Puch
ratdemarée
Ah Puch
3
6
9
1.25
L
Zeus
resii69
Zeus
6
3
8
3.33
L
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,968
Damage
65,282
72,827
Taken
96,837
43,463
Mitigated
81,856
30,090
Healing
49,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,359
277
3,889
4,847
23,348
27,346
189
14,579
8,511
20,761
0
L
Merlin
Brelin
Merlin
16,583
1,020
2,710
2,257
14,447
9,322
1,206
4,616
9,455
43,192
0
L
Aphrodite
Fianzooo
Aphrodite
3,937
216
7,019
6,533
17,495
15,764
0
5,127
11,892
8,764
0
W
Horus
Flazik
Horus
5,194
1,583
13,701
8,330
20,235
27,622
320
11,672
8,187
0
8,854
W
Medusa
Vansi
Medusa
18,178
6,188
5,089
4,941
19,733
9,745
2,328
13,717
5,757
0
36,272
W
19,200
13,356
1,583
3,833
18,530
8,031
1,504
12,363
5,833
0
50,900
W
Zeus
mrDeMT
Zeus
18,351
903
2,486
740
14,991
9,112
1,600
10,803
3,913
46,029
0
L
Ah Puch
ratdemarée
Ah Puch
16,477
620
1,280
4,683
14,771
6,116
984
3,572
10,981
37,783
0
L
Zeus
resii69
Zeus
27,639
956
779
1,167
9,682
4,000
962
2,637
6,873
51,024
0
L
13,332
3,443
101
3,561
16,432
8,261
1,967
5,034
10,916
0
31,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,683
Gold Earned
64,002
202
Minions Killed
240
0
Camps Cleared
0
1,577,512
Distance Traveled
1,615,730
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,267
646
32
2
0
348,319
3
L
Merlin
13,160
693
62
3
0
299,433
0
L
Aphrodite
12,275
646
20
1
0
307,691
0
W
Horus
12,219
643
12
1
0
330,782
4
W
Medusa
13,481
710
40
2
0
305,382
3
W
Rama
14,203
748
95
5
0
332,990
0
W
Zeus
11,832
623
61
3
0
298,257
1
L
Ah Puch
12,307
648
35
2
0
311,687
4
L
Zeus
12,898
679
45
2
0
347,848
3
L
Neith
12,043
634
40
2
0
310,853
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role