13 days ago
1
Patch 11.1
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Inuit Esports - NA

Hello and welcome to my another recipe

My name is Loki Fox and I cook builds, hence ChefLokiFox!

I am not going to make full on guide, but a build that is specifically tailored for the god is intended to.

I will make pointers why I chose those items and go through indepth what makes the god special.

My item choices will empower the special thing about the god.

I will start with ability choices I usually make and why I chose those, but it is up to you, who tries these recipes, which abilities you want to start with.

I hope you will like the Recipes. I will tell you that some of them looks like they don't make any sense, but they work.

Without further ado. Let's start the recipe of "She is all around!!".

Abilities
Skills Section
Progress
Cross Strike
Cross Strike
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Spear Thrust
Spear Thrust
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Grapple
Grapple
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Divine Mastery
Divine Mastery
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Notes

As per usual. I will be explaining what makes Mulan special from other gods.

Training Arc (Passive) gives Mulan a buff that reduces non-ultimate abilities by 2 on the ability that is being used and has 3 damage goals each of her 3 non-ultimate abilities. 1st goal gives her a buff on the ability on use, 2nd goal extends her ability and last goal gives her a permanent stat buff.

Cross Strike (A1) gives Mulan Attack speed buff on use after reaching the 1st goal. A1 gains an extra swing after reaching 2nd goal and lastly gains a permanent Attack speed buff after reaching the last goal.

Spear Thrust (A2) gives Mulan the ability to Self-Heal per hit, up to 3 enemies hit after reaching 1st goal. A2 gains an extra thrust that deals bonus damage after reaching 2nd goal and lastly gains a permanent Power buff after reaching the last goal. It has a big impact on the progression and I will tell after I have done explaining the abilities.

Grapple (A3) gives Mulan Protections buff on use after reaching the 1st goal. A3 gives Mulan the ability to hit walls and pull herself to it for escapes after reaching 2nd goal and lastly gains permanent Movement speed and Protections buff after reaching the last goal.

Divine Mastery (Ult) gives mulan the Protections buff for the full duration of the ability. It boosts one of the items that are being used a lot only for the first hit.

Now for the explaining of ability progression. Most players prefer to level up A1 before A2 and A2 before A3. Players think her A1 deals more damage than her A2, That is not entirely true. A1 is easier to reach the first goal since it has a wider range, but A1 deals less damage than A2. Leveling A2 before A3 and A3 before A1 gives Mulan more benifits since she will have more Power and Protections, After reaching the last goal of A2 will boost both A1 and A3 and A3 will boost Ult when reached the last goal, but also will boost Ult more when using Ult right after pulling someone with A3. Combine them with a specific item, the Ult will deal a lot of damage.

Remember, the ability to heal self can be reached with 5 uses and the second Spear Thust hit can be reached after less than 10 more uses.

Enough explaining! Lets get to the good stuff now!!!

The Recipe
Build Section
Notes

This is also without the relics and pots. We want to see the items only since it's not a proper guide. This is a recipe.

A proper recipe is without step by step since you never know what will happen.

Starter items
Notes

Depending on who you are facing in conquest or which damage type is more dominant in other modes. If there are 3 physical in Arena, Slash or others. I go for the physical enemy then build my second item without finishing the first one since it has both protection stats. Can you guess which?

Magical enemy
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Physical enemy
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Golden Shard

Golden Shard

PASSIVE - All Basic Attacks will also hit enemies within a 10 unit radius of the target for 15% of the damage to Gods and 15% of the damage to Minions and Jungle Camps. Shard Relics can be upgraded to a new Relic once you reach Level 12.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Completed items
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Notes

Death's Embrace gives Health and Mana sustainabilty along with .33 second reduction per hit.

Pridwen (Later Reverent glyph) gives CDR, Protections and gives shield after using Ult

Gladiator's Shield gives Phys protection, HP5 CDR and gives extra damage based on Protections for ability damage.

Shogun's Kusari gives Magical protection, MP5, low Attack speed in stats and Attack speed buff in passive that is combined well with her A1 1st and last goal.

Sekmet's Scepter gives CDR and shaves off up to 5 seconds of the non-ultimate ability cooldowns after Self-heal with A2.

Vital Amplifier gives Attack speed and more Attack speed after Self-heal with A2 which can be combined with her A1 to gain more Attack speed.

As you can see, why I chose A2 and A3 before A1. A2 has a bridge for both A3 Ult combo and A3 A2 A1 combo that gives her more Attack speed.

That's everything and I hope you liked the Recipe that I made specifically for Mulan.

I don't know who the next god is. Maybe my Bastet recipe or Baron or Khepri. These are fun recipes.

Ping me in Discord server if you are in need of another Recipe. If I haven't made the Recipe for the god you ask for. I can make it in no time.