5 years ago
2
Patch 6.3
Player Avatar

KuzensKappaCrew - EU

Hi Guys,

I play a lot of Kuzenbo so today i'm here to teach you how to whip and nene in Joust. DON'T use this build in conquest because it's too expensive and you'll get very behind. The key to maximising your damage as Kuzenbo is to fight when near minions or the tower so that your 3 can be used most effectively. It's also important to remember your 2 reduces your cool downs so don't be afraid to use it even when it's barely reflecting damage. Your ultimate has cc immunity on it, does a lot of damage and disrupts the enemy so it can be used as a finisher or for peeling for your allies.

Pro Tips:

Buying Kuzenbo's dance emote will make you 15% stronger so i'd highly recommend this. The Christmas skin has adorable nenes which can leave your opponents distracted and vulnerable so I also recommend this.

Higher level skills to master:

By bouncing your nene between the joust walls you maximise the surface area in which an enemy can be hit. So if you're slightly out of range, poking or not confident you'll land the nene it's best to go for a multiple bounce.

If you hit someone with a nene near a wall you can push them into the wall and trap them between you and the nene essentially causing a root lasting several seconds as they cannot move. This can be difficult to pull off but once you get the hang of it it's one of his strongest qualities for team fighting in joust.

Questions

If you have any questions my dms are open on twitter https://twitter.com/Stormed_Up or leave a comment on my YouTube channel, I'll be sure to reply to either.

I hope this guide helps you out <3 x

Stormed

Main Build
Build Section
Notes

This is the build I use when playing Joust for making most of my content. After breastplate the build if flexible so for example into healers you can pick up a pestilence or if you're really carrying a Soul Reaver is always funny. This build also works well with Bacchus due to them sharing similar characteristics such as having inbuilt mitigation in their kit. The reason for starting boots rather than tier 1 mystical is so that you can carry more pots + the extra mobility helps with the 3 early.

Relics wise always start blink but the second relic is versatile, shell and thorns are my most used but go with what you need for the situation.

Starting Build
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Relic

Relic

Relics provide special powers available to all gods. Your first Relic is free at Level 1 and your Second Relic is unlocked once you reach Level 12.

Finished Build
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Leveling Order
Skills Section
Primary Order
NeNe Kappa
NeNe Kappa
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Shell Spikes
Shell Spikes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Sumo Slam
Sumo Slam
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Watery Grave
Watery Grave
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Matchups
Gods Section
Strong Against
ZeusAh PuchNox
Notes

Strong into mages with large delayed AoE. This gives kuzenbo time to pop 2 and thorns for maximum damage reflect. This also works for dumb hunters that you'll find in casual modes.

Kuzenbo struggles into double warrior comps as his main strength is being able to zone and eliminate squishy characters.

Weak Against
Bacchus
Notes

Bacchus is simply too attractive for Kuzenbo to compete, even with these guns.