2 years ago
1
Patch 9.6
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FriendswBenefit - NA

The Jungle Build
Build Section
Normal Build
Notes

The Normal Fafnir Jungle build focuses on high attack speed with some extra sustain via Bancroft's Talon and Typhon's Fang. The goal is to quickly dive the enemy backline and burst them down before they're able to react. With plenty of power and attack speed, you will not only be able to deal out a large amount of damage from your abilities but will also be a threat while on cooldown. Cooldown is not as important here as much as power and penetration, since you want to end a fight quickly rather than drawing it out.

End Build
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Normal Start
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Healing Potion

Healing Potion

This consumable heals 250 Health over 25 seconds.

Hand of the Gods

Hand of the Gods

This consumable deals 20000 True damage to Jungle Monsters around you. This only affects Monsters on your side of the Jungle.

Notes

The normal start focuses on building your rings first, allowing you to get plenty of attack speed for your major power spike around level 9 which will let you kill enemies quickly with your breath in dragon form. Expect to return to base frequently to refill on mana.

Alternative Start
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chalice of Healing

Chalice of Healing

This consumable heals 250 Health over 25 seconds per use. Comes with 3 uses that are refilled if you enter the Fountain, sells for 0 gold.

Mana Potion

Mana Potion

This consumable heals 150 Mana over 25 seconds.

Notes

The alternative start is if you expect you have a lot of early lane pressure in mid lane, and focuses on rushing Charon's Coin to start building stacks, as well as for the 20% penetration. Since your attack speed is lower you will need to rely on hitting your stuns more often, and sometimes even your teammates to finish off a kill. Because of the extra mp5 and hp5 from Charon's Coin, you won't need to return to base as often and can usually roam for longer. This is a risky start, but pays off if your team is able to get an early lead and start snowballing.

Untitled Skills Section
Skills Section
Untitled Skill Leveling
Cursed Strength
Cursed Strength
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Coerce
Coerce
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Underhanded Tactics
Underhanded Tactics
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Draconic Corruption
Draconic Corruption
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20