3 months ago
Patch 7.1

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Dash Ult GG - NA

Remember Joust is a joke, but if you want to improve your teams maybe consider below. Have a nice day :)


If i put a god here i would believe they could not be beaten and should at all times be banned or played because of how broken they are. No god is like that, every god and team, can be beaten.


Persephone Persephone
Kukulkan Kukulkan
Yemoja Yemoja
Heimdallr Heimdallr

These gods exceed all the rest in their adaptability in games or truly game changing and breaking ults and abilities. They are pure annoyance, can never be counted out of a fight, and combat anything you throw at them. They require a higher level of play and strategy to play against and offer abundance of support for their team.

*play these characters if you want to win, they fit perfectly in a good team into a good team in Season 7*


Medusa Medusa
Cabrakan Cabrakan
He Bo He Bo
Xing Tian Xing Tian
Merlin Merlin
Hou Yi Hou Yi
Amaterasu Amaterasu
Vulcan Vulcan
Cu Chulainn Cu Chulainn
Chaac Chaac
Achilles Achilles
Sobek Sobek
Odin Odin
Ullr Ullr

These gods are your joust originals, the ones you've seen for years, or have just recently popped up as to being very viable. If they need a specific god on the enemy team to complete their comp these are probably the ones you ban second phase. They are held high for their ults and cc that instantly change fights, as well as damage they catch you by surprise with. These gods have much more leeway in play-style, you can be much more aggressive with these characters and poke your opponents with great ease creating pressure on their tower, phoenix, wave, and buffs. However still counter-able they lack much fewer weaknesses than the former. These gods require a great deal less of skill to pull off and are all about opportunity and picking your opponents based on multiple factors E.g. class, health, lead, lack of lead, importance to opponents team fight, and pressure they relieve if killed.

*These gods are the meta and counter the meta, simply put: They are joust ATM*


Kumbhakarna Kumbhakarna
Bacchus Bacchus
Terra Terra
Hel Hel
Susano Susano
Ah Muzen Cab Ah Muzen Cab
Scylla Scylla
Cernunnos Cernunnos
Zhong Kui Zhong Kui
Ne Zha Ne Zha
Agni Agni
Ares Ares
Guan Yu Guan Yu
Aphrodite Aphrodite
Chang'e Chang'e
Thoth Thoth
Isis Isis

The gods here are two things: Either gods constantly on the come up, continuously establishing themselves as respectable picks in Joust, or they are the fallen kings and queen of joust; whom either the recent patches and nerfs/ new joust map have not been kind to, or have fallen due to the shift in meta being more warrior oriented/ changes to mage items and builds.

These gods are far from bad, i mean look at all the gods in A+ they're above, but they require a different play-style than the characters that out-rank them in the Tierlist, you need patience and commitment to make them work, you need solid communication of what you're doing and cannot be out of position without your team unless you are immensely ahead.

What puts these gods ahead of A+ is their team-play in being able to completely change the fight with either their Ults, sustain, or cc they offer for their team and opponents respectively. They are still counter-able, nearly every god is, but they still go very smoothly into creating a very solid team that can create pressure, defend and siege. They only get better with the mind of an experienced player, there downfall most likely is that you must land your abilities with these gods or you will instantly lose pressure, and they revolve around your team so stay GROUPED!!!

*These gods do fit the meta*


Skadi Skadi
Ganesha Ganesha
Cerberus Cerberus
Artio Artio
Fenrir Fenrir
Izanami Izanami
Horus Horus
Zeus Zeus
Hercules Hercules
Awilix Awilix
Raijin Raijin
King Arthur King Arthur
Nike Nike
Kuzenbo Kuzenbo
Baron Samedi Baron Samedi
Hera Hera
Hachiman Hachiman
Chernobog Chernobog
Athena Athena
Osiris Osiris
Chiron Chiron
Cupid Cupid
Ymir Ymir
Hades Hades
Erlang Shen Erlang Shen
Poseidon Poseidon

These gods are practically an enhanced version of the A Tier, the differences are that they have a lot more going for them either in survivability, damage, or team play, they can fit the meta and do not require much skill and patience to perform well. They are probably more middle or late game than those that proceed them, however still they offer excellent play when the higher tiers of their class are banned.

You might not grind the leaderboards of ranked with these characters, but take them out to counter specific comps, E.g. Healer or dive comps, and specific joust terror's such as chu chulainn, hel, or aphro. A majority of gods will go here, you can win with these gods without getting lucky or being severely better than your opponents, however they are very reliant on build strategy, team coordination, and I hate to say it but some require the S word: Skill!

Not all of these characters are unstable powerhouses, you actually need to pick your fights and position yourself accordingly, scary I know. Remember: Any of these characters are good with a good 3 man team and strategy.

*They can combat the meta if performed properly*


Set Set
Sylvanus Sylvanus
Geb Geb
Fafnir Fafnir
Jormungandr Jormungandr
Nu Wa Nu Wa
Serqet Serqet
Thor Thor
Anubis Anubis
Olorun Olorun
Discordia Discordia
Pele Pele
Sun Wukong Sun Wukong
Artemis Artemis
Anhur Anhur
Bastet Bastet
Tyr Tyr
Vamana Vamana
Neith Neith
Hun Batz Hun Batz

These gods require a team to be built with them or around them, never should be banned unless you know the people you're playing against will play them. in Joust, team comp is everything, these are viable characters however unless you are prepared to support them, play around them, or are good with them, usually not optimal.

*They are still very counter-able, and do not really fit the meta ATM.*


Ah Puch Ah Puch
The Morrigan The Morrigan
Da Ji Da Ji
Ravana Ravana
Sol Sol
Bellona Bellona
Camazotz Camazotz
Ra Ra

Unless you are patient, a one trick with them, or are using them to counter, usually stay away from these characters since they need a good team and coordination to actually be used optimally. Just play your six star aphro and shut up about it. Very easy to counter, or do nothing unless used as a direct counter or team built around them completely.


Thanatos Thanatos
Ao Kuang Ao Kuang
Nemesis Nemesis
Ratatoskr Ratatoskr
Khepri Khepri
Apollo Apollo
Janus Janus
Kali Kali

gods that will probably lose you the game but have enough going for them in their kit to work as interesting counter-play


Chronos Chronos
Jing Wei Jing Wei
Rama Rama
Freya Freya
Mercury Mercury
Loki Loki
Xbalanque Xbalanque
Bakasura Bakasura
Arachne Arachne

Have more disadvantages than advantages I.E. pick literally anyone else of the same class


Nox Nox

Oblivion- She's really good for countering dive comps, but unless you ACTUALLY hit everything with her and don't just say you do, STAY AWAY from her- Side note: I have never won with this god on my team, PICK SOMEONE ELSE.

Unranked Champions
2 Champions
Mulan Mulan
Baba Yaga Baba Yaga