ss
No god is overly broken
s+
The gods that almost always get picked, can swing the game with the right player.
s
Great picks for their roles, hard to counter unless played poorly, or terrible supports. Can heavily influence the outcome of a match.
s-
Good picks in any conquest, most have one flaw that, if heavily exploited, can decide between a 12-5 and a 5-12 match. Good games more often then bad.
a+
Gods that can be great when used by players that are very familiar with them. Can be played around or could blow up for 15 kills when no one checks them. (Morrigan would be higher but most people that aren't pros aren't good with her)
a
Gods who are just alright in conquest in Conquest. With a good team comp and a good player they can have good games.
a-
Very easy to play around in Conquest. Should not have a great game unless something goes wrong.
b
Even easier to play around. Odin is one phantom from being useless, Olurun is the easiest god to dive in the game, and Au Puch is meh.
c
d
For the love of God, just don't play Loki in a joust.