ss
unbeatable in a 1v1 scenario where its not a mirror match and the pilot has half a brain cell, also has good team fight and can be viable while a level or more behind in most cases if you dont ban this in ranked you should first pick this always
s+
strong into 1v1, can output quick damage in a team fight, and hard to counter/play around at the same skill level without a mirror match and can play into gods a level ahead. (the morrigan is here because in the hands of a good morrigan player she can stun lock kill any squishy in the game, as well as ult into the most powerful god on the map at the time making herself just as powerful as them briefly and can turn the tide of a teamfight in just 4 seconds)
s
great in 1v1s, does team damage, has few counters and can be challenging to play into with out one. gods in here are usually played when higher tiers get banned depending on item balances gods here may change- supports with good cc or sustain that can semi carry a game or teamfight to victory few counters
s-
good picks into most gods, can do high damage in teamfights or one on one but not both in short periods of time usually due to cooldowns or the abilities in general - usuallly safer gods to pick if you cant play or get used to playing a meta god
a+
usually picked to counter a specific god on the enemy team or in conjuncion with a ally, damage may be lower than higher teirs and supports may have less setup or cc than them as well, should be a good pick when playing with good teammates or may just be picked to not lose lane and stall,
a
gods that are designed to be used against other gods and with other gods to get the most out of but can be countered or outplayed within reason ususally in this teir for the fact that a meta god or overplayed god is in a higher tier bringing them down more
a-
gods that need a snowball in order to be effective, may have low single target damage or low team fight damage, generally unsafe to play into a lot of match ups without proper skill on the god, and falling behind on these gods may result in a early loss or not having an impact in the late game, can be hard countered or shutdown easily leading to a poor experience ao quang is picked for hyperlate game in low elo to get quick wins because people dont know how to react before dying to him
b
rework please
c
forgotten
d
these are civilians not gods