Player Matchup

Serqet
Serqet
Conortroversial
Serqet
Level 115
God Stats
3W - 4L
1,513 SR
Queue Stats
61W - 80L
1,523 Elo+
Solo
Yemoja
Yemoja
StRiCtLyFN
Yemoja
Level 92
God Stats
15W - 5L
1,805 SR
Queue Stats
165W - 149L
1,582 Elo+
Party 1
Ra
Ra
dstry95
Ra
Level 88
God Stats
0W - 3L
1,337 SR
Queue Stats
64W - 41L
1,684 Elo+
Solo
Agni
Agni
mattiedowz
Agni
Level 121
God Stats
6W - 6L
1,743 SR
Queue Stats
113W - 96L
1,603 Elo+
Solo
Anhur
Anhur
pebbles-09
Anhur
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 32L
1,569 Elo+
Party 1
Team Averages
Level 95
1,580 SR
1,592 Elo+

VS

Team Averages
Level 127
1,568 SR
1,575 Elo+
Fenrir
Fenrir
Deathline_RAY
Fenrir
Level 134
God Stats
6W - 4L
1,700 SR
Queue Stats
162W - 161L
1,586 Elo+
Solo
Agni
Agni
MatzeM10
Agni
Level 128
God Stats
4W - 5L
1,524 SR
Queue Stats
510W - 454L
1,569 Elo+
Party 2
Serqet
Serqet
Monkey_D_Mehrdad
Serqet
Level 128
God Stats
11W - 8L
1,509 SR
Queue Stats
629W - 505L
1,573 Elo+
Party 2
Jing Wei
Jing Wei
ZanderB__
Jing Wei
Level 123
God Stats
4W - 6L
1,521 SR
Queue Stats
177W - 183L
1,546 Elo+
Solo
Amaterasu
Amaterasu
barbarianboss
Amaterasu
Level 121
God Stats
4W - 2L
1,584 SR
Queue Stats
583W - 459L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,258
652
292
2,025
415
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Yemoja
StRiCtLyFN
Yemoja
4
1 / 2 / 0
3,098
620
1,422
3,510
1,031
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 1 / 0
3,508
702
1,984
2,678
2,106
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

3
0 / 2 / 0
2,632
526
435
1,113
266
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

Anhur
5
0 / 2 / 1
3,150
630
1,238
2,229
362
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 1
3,808
762
980
3,080
734
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Agni
6
2 / 0 / 1
3,832
766
1,250
941
225
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
1 / 0 / 2
3,699
740
1,665
3,044
610
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jing Wei
ZanderB__
Jing Wei
6
2 / 0 / 2
3,725
745
1,397
2,025
365
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Amaterasu
barbarianboss
Amaterasu
6
1 / 0 / 0
3,653
731
1,783
2,985
1,965
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
7
7
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
1
1
1
1.5
W
Agni
2
0
1
2.5
W
1
0
2
2
L
Yemoja
StRiCtLyFN
Yemoja
1
2
0
0.5
W
Jing Wei
ZanderB__
Jing Wei
2
0
2
3
W
Amaterasu
barbarianboss
Amaterasu
1
0
0
1
L
0
1
0
0
L
0
2
0
0
L
Anhur
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,371
Damage
7,075
11,555
Taken
12,075
4,180
Mitigated
3,899
3,063
Healing
6,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
292
86
0
983
2,025
415
0
0
2,025
0
10,937
W
980
381
0
734
3,080
734
0
851
2,229
0
11,480
W
Agni
1,250
233
0
467
941
225
0
145
796
12,666
0
W
1,665
560
0
2,166
3,044
610
0
581
2,463
0
11,736
L
Yemoja
StRiCtLyFN
Yemoja
1,422
373
151
658
3,510
1,031
0
348
3,162
7,416
0
W
Jing Wei
ZanderB__
Jing Wei
1,397
927
0
824
2,025
365
0
390
1,635
0
11,581
W
Amaterasu
barbarianboss
Amaterasu
1,783
964
0
2,123
2,985
1,965
0
1,874
1,111
0
14,788
L
1,984
924
0
1,053
2,678
2,106
0
378
2,300
16,439
0
L
435
0
0
0
1,113
266
0
524
589
2,494
0
L
Anhur
1,238
985
0
218
2,229
362
0
0
2,229
0
9,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,646
Gold Earned
18,717
95
Minions Killed
130
0
Camps Cleared
0
408,812
Distance Traveled
524,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,258
652
29
6
0
93,712
0
W
Fenrir
3,808
762
24
5
0
107,751
0
W
Agni
3,832
766
29
6
0
97,851
0
W
Serqet
3,699
740
24
5
0
130,094
0
L
Yemoja
3,098
620
15
3
0
95,368
0
W
Jing Wei
3,725
745
29
6
0
90,411
0
W
Amaterasu
3,653
731
24
5
0
97,990
0
L
Ra
3,508
702
30
6
0
72,597
0
L
Agni
2,632
526
3
1
0
53,454
0
L
Anhur
3,150
630
18
4
0
93,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role