Player Matchup

Merlin
Merlin
Gold III
DeLuxe Da King
Merlin
Gold III
Level 102
God Stats
19W - 18L
1,586 SR
Queue Stats
192W - 184L
1,436 MMR
Solo
Cerberus
Cerberus
Gold III
THE Pink Muslim
Cerberus
Gold III
Level 102
God Stats
2W - 4L
1,552 SR
Queue Stats
292W - 286L
1,419 MMR
Solo
Ullr
Ullr
Gold III
XxFL4SHYxX 102
Ullr
Gold III
Level 139
God Stats
47W - 35L
1,669 SR
Queue Stats
136W - 137L
1,452 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 114
1,602 SR
1,436 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,574 SR
1,453 MMR
Artio
Artio
Silver II
Twigskii_Rl
Artio
Silver II
Level 120
God Stats
1W - 2L
1,538 SR
Queue Stats
24W - 26L
1,409 MMR
Party 1
Scylla
Scylla
Gold V
WiseDaddyNinja
Scylla
Gold V
Level 145
God Stats
0W - 1L
1,582 SR
Queue Stats
33W - 26L
1,545 MMR
Party 1
Awilix
Awilix
Silver III
da sneaky manz
Awilix
Silver III
Level 123
God Stats
4W - 6L
1,603 SR
Queue Stats
57W - 69L
1,407 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 3
18,074
646
21,776
16,929
5,786
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
15
0 / 6 / 5
16,119
576
11,940
33,419
33,027
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
3 / 6 / 3
16,092
575
17,147
13,878
4,763
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ZeusBacchusChaacKumbhakarnaSkadi

VS

Bans
AresMedusaAchillesChironCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 10
16,064
574
9,778
31,144
42,205
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
6 / 1 / 3
17,580
628
23,803
14,960
4,636
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
9 / 4 / 4
18,223
651
20,396
20,742
7,859
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
8
Kills
16
16
Deaths
8
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
4
3
1.63
W
Cerberus
0
6
5
0.42
L
1
3
10
2
L
6
1
3
7.5
W
3
6
3
0.75
L
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,863
Damage
53,977
64,226
Taken
66,846
43,576
Mitigated
54,700
13,486
Healing
12,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,776
496
0
2,856
16,929
5,786
1,085
7,784
9,145
74,581
0
W
Cerberus
11,940
301
0
10,102
33,419
33,027
0
18,287
15,132
47,839
0
L
9,778
1,606
588
7,662
31,144
42,205
298
16,130
15,014
35,401
0
L
23,803
862
0
4,102
14,960
4,636
769
7,452
7,508
119,427
0
W
17,147
6,841
0
528
13,878
4,763
2,433
8,038
5,840
0
65,260
L
20,396
8,466
0
404
20,742
7,859
550
12,139
8,603
0
79,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,285
Gold Earned
51,867
308
Minions Killed
306
9
Camps Cleared
15
1,393,030
Distance Traveled
1,459,453
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
18,074
646
116
4
5
449,347
2
W
Cerberus
16,119
576
80
3
1
473,312
9
L
Artio
16,064
574
36
1
1
467,905
0
L
Scylla
17,580
628
169
6
8
476,921
4
W
Ullr
16,092
575
112
4
3
470,371
0
L
Awilix
18,223
651
101
4
6
514,627
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role